implement smart bullet
This commit is contained in:
parent
21f7d1d5f4
commit
0e01ff0fb9
|
@ -47,7 +47,7 @@ internal sealed class CollectPowerUp(
|
||||||
};
|
};
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
throw new NotImplementedException();
|
throw new UnreachableException();
|
||||||
}
|
}
|
||||||
|
|
||||||
tank.Owner.Scores.PowerUpsCollected++;
|
tank.Owner.Scores.PowerUpsCollected++;
|
||||||
|
|
|
@ -25,4 +25,6 @@ internal sealed class GameRules
|
||||||
public byte MagazineSize { get; set; } = 5;
|
public byte MagazineSize { get; set; } = 5;
|
||||||
|
|
||||||
public int ReloadDelayMs { get; set; } = 3000;
|
public int ReloadDelayMs { get; set; } = 3000;
|
||||||
|
|
||||||
|
public double SmartBulletInertia { get; set; } = 1;
|
||||||
}
|
}
|
||||||
|
|
|
@ -27,7 +27,8 @@ internal sealed class MapEntityManager(
|
||||||
IsExplosive = type.HasFlag(MagazineType.Explosive),
|
IsExplosive = type.HasFlag(MagazineType.Explosive),
|
||||||
Timeout = DateTime.Now + _bulletTimeout,
|
Timeout = DateTime.Now + _bulletTimeout,
|
||||||
OwnerCollisionAfter = DateTime.Now + TimeSpan.FromSeconds(1),
|
OwnerCollisionAfter = DateTime.Now + TimeSpan.FromSeconds(1),
|
||||||
Speed = speed
|
Speed = speed,
|
||||||
|
IsSmart = type.HasFlag(MagazineType.Smart)
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -1,7 +1,12 @@
|
||||||
namespace TanksServer.GameLogic;
|
namespace TanksServer.GameLogic;
|
||||||
|
|
||||||
internal sealed class MoveBullets(MapEntityManager entityManager) : ITickStep
|
internal sealed class MoveBullets(
|
||||||
|
MapEntityManager entityManager,
|
||||||
|
IOptions<GameRules> options
|
||||||
|
) : ITickStep
|
||||||
{
|
{
|
||||||
|
private readonly double _smartBulletInertia = options.Value.SmartBulletInertia;
|
||||||
|
|
||||||
public ValueTask TickAsync(TimeSpan delta)
|
public ValueTask TickAsync(TimeSpan delta)
|
||||||
{
|
{
|
||||||
foreach (var bullet in entityManager.Bullets)
|
foreach (var bullet in entityManager.Bullets)
|
||||||
|
@ -10,8 +15,15 @@ internal sealed class MoveBullets(MapEntityManager entityManager) : ITickStep
|
||||||
return ValueTask.CompletedTask;
|
return ValueTask.CompletedTask;
|
||||||
}
|
}
|
||||||
|
|
||||||
private static void MoveBullet(Bullet bullet, TimeSpan delta)
|
private void MoveBullet(Bullet bullet, TimeSpan delta)
|
||||||
{
|
{
|
||||||
|
if (bullet.IsSmart && TryGetSmartRotation(bullet.Position, bullet.Owner, out var wantedRotation))
|
||||||
|
{
|
||||||
|
var inertiaFactor = _smartBulletInertia * delta.TotalSeconds;
|
||||||
|
var difference = wantedRotation - bullet.Rotation;
|
||||||
|
bullet.Rotation += difference * inertiaFactor;
|
||||||
|
}
|
||||||
|
|
||||||
var speed = bullet.Speed * delta.TotalSeconds;
|
var speed = bullet.Speed * delta.TotalSeconds;
|
||||||
var angle = bullet.Rotation * 2 * Math.PI;
|
var angle = bullet.Rotation * 2 * Math.PI;
|
||||||
bullet.Position = new FloatPosition(
|
bullet.Position = new FloatPosition(
|
||||||
|
@ -19,4 +31,24 @@ internal sealed class MoveBullets(MapEntityManager entityManager) : ITickStep
|
||||||
bullet.Position.Y - Math.Cos(angle) * speed
|
bullet.Position.Y - Math.Cos(angle) * speed
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private bool TryGetSmartRotation(FloatPosition position, Player bulletOwner, out double rotation)
|
||||||
|
{
|
||||||
|
var nearestEnemy = entityManager.Tanks
|
||||||
|
.Where(t => t.Owner != bulletOwner)
|
||||||
|
.MinBy(t => position.Distance(t.Position));
|
||||||
|
|
||||||
|
if (nearestEnemy == null)
|
||||||
|
{
|
||||||
|
rotation = double.NaN;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
var rotationRadians = Math.Atan2(
|
||||||
|
y: nearestEnemy.Position.Y - position.Y,
|
||||||
|
x: nearestEnemy.Position.X - position.X
|
||||||
|
) + (Math.PI / 2);
|
||||||
|
rotation = rotationRadians / (2 * Math.PI);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -18,18 +18,17 @@ internal sealed class SpawnPowerUp(
|
||||||
return ValueTask.CompletedTask;
|
return ValueTask.CompletedTask;
|
||||||
|
|
||||||
|
|
||||||
var type = Random.Shared.Next(10) < 3
|
var type = Random.Shared.Next(4) == 0
|
||||||
? PowerUpType.MagazineSizeUpgrade
|
? PowerUpType.MagazineSizeUpgrade
|
||||||
: PowerUpType.MagazineTypeUpgrade;
|
: PowerUpType.MagazineTypeUpgrade;
|
||||||
|
|
||||||
MagazineType? magazineType = type switch
|
MagazineType? magazineType = type switch
|
||||||
{
|
{
|
||||||
PowerUpType.MagazineTypeUpgrade => Random.Shared.Next(0, 4) switch
|
PowerUpType.MagazineTypeUpgrade => Random.Shared.Next(0, 3) switch
|
||||||
{
|
{
|
||||||
0 => MagazineType.Fast,
|
0 => MagazineType.Fast,
|
||||||
1 => MagazineType.Explosive,
|
1 => MagazineType.Explosive,
|
||||||
2 => MagazineType.Smart,
|
2 => MagazineType.Smart,
|
||||||
3 => MagazineType.Mine,
|
|
||||||
_ => throw new UnreachableException()
|
_ => throw new UnreachableException()
|
||||||
},
|
},
|
||||||
_ => null
|
_ => null
|
||||||
|
|
|
@ -4,7 +4,7 @@ internal sealed class Bullet : IMapEntity
|
||||||
{
|
{
|
||||||
public required Player Owner { get; init; }
|
public required Player Owner { get; init; }
|
||||||
|
|
||||||
public required double Rotation { get; init; }
|
public required double Rotation { get; set; }
|
||||||
|
|
||||||
public required FloatPosition Position { get; set; }
|
public required FloatPosition Position { get; set; }
|
||||||
|
|
||||||
|
@ -17,4 +17,6 @@ internal sealed class Bullet : IMapEntity
|
||||||
internal required DateTime OwnerCollisionAfter { get; init; }
|
internal required DateTime OwnerCollisionAfter { get; init; }
|
||||||
|
|
||||||
public required double Speed { get; init; }
|
public required double Speed { get; init; }
|
||||||
|
|
||||||
|
public required bool IsSmart { get; init; }
|
||||||
}
|
}
|
||||||
|
|
|
@ -21,16 +21,13 @@ internal readonly record struct Magazine(MagazineType Type, byte UsedBullets, by
|
||||||
var sb = new StringBuilder();
|
var sb = new StringBuilder();
|
||||||
|
|
||||||
if (Type.HasFlag(MagazineType.Fast))
|
if (Type.HasFlag(MagazineType.Fast))
|
||||||
sb.Append('»');
|
sb.Append("» ");
|
||||||
if (Type.HasFlag(MagazineType.Explosive))
|
if (Type.HasFlag(MagazineType.Explosive))
|
||||||
sb.Append('*');
|
sb.Append("* ");
|
||||||
if (Type.HasFlag(MagazineType.Smart))
|
if (Type.HasFlag(MagazineType.Smart))
|
||||||
sb.Append('@');
|
sb.Append("@ ");
|
||||||
if (Type.HasFlag(MagazineType.Mine))
|
if (Type.HasFlag(MagazineType.Mine))
|
||||||
sb.Append('\u263c');
|
sb.Append("\u263c ");
|
||||||
|
|
||||||
if (sb.Length > 0)
|
|
||||||
sb.Append(' ');
|
|
||||||
|
|
||||||
sb.Append("[ ");
|
sb.Append("[ ");
|
||||||
for (var i = 0; i < UsedBullets; i++)
|
for (var i = 0; i < UsedBullets; i++)
|
||||||
|
|
|
@ -22,7 +22,6 @@ internal static class PositionHelpers
|
||||||
|
|
||||||
public static FloatPosition ToFloatPosition(this PixelPosition position) => new(position.X, position.Y);
|
public static FloatPosition ToFloatPosition(this PixelPosition position) => new(position.X, position.Y);
|
||||||
|
|
||||||
|
|
||||||
public static double Distance(this FloatPosition p1, FloatPosition p2)
|
public static double Distance(this FloatPosition p1, FloatPosition p2)
|
||||||
=> Math.Sqrt(
|
=> Math.Sqrt(
|
||||||
Math.Pow(p1.X - p2.X, 2) +
|
Math.Pow(p1.X - p2.X, 2) +
|
||||||
|
|
|
@ -21,15 +21,16 @@
|
||||||
},
|
},
|
||||||
"GameRules": {
|
"GameRules": {
|
||||||
"DestructibleWalls": true,
|
"DestructibleWalls": true,
|
||||||
"PowerUpSpawnChance": 0.1,
|
"PowerUpSpawnChance": 0.2,
|
||||||
"MaxPowerUpCount": 15,
|
"MaxPowerUpCount": 5,
|
||||||
"BulletTimeoutMs": 30000,
|
"BulletTimeoutMs": 20000,
|
||||||
"SpawnDelayMs": 3000,
|
"SpawnDelayMs": 3000,
|
||||||
"IdleTimeoutMs": 30000,
|
"IdleTimeoutMs": 30000,
|
||||||
"MoveSpeed": 37.5,
|
"MoveSpeed": 40,
|
||||||
"TurnSpeed": 0.5,
|
"TurnSpeed": 0.5,
|
||||||
"ShootDelayMs": 450,
|
"ShootDelayMs": 450,
|
||||||
"BulletSpeed": 75
|
"BulletSpeed": 75,
|
||||||
|
"SmartBulletHomingSpeed": 1.5
|
||||||
},
|
},
|
||||||
"Host": {
|
"Host": {
|
||||||
"EnableServicePointDisplay": true,
|
"EnableServicePointDisplay": true,
|
||||||
|
|
Loading…
Reference in a new issue