servicepoint-tanks/tanks-backend/TanksServer/GameLogic/MapEntityManager.cs
2024-04-29 21:55:59 +02:00

97 lines
3.4 KiB
C#

namespace TanksServer.GameLogic;
internal sealed class MapEntityManager(
ILogger<MapEntityManager> logger,
MapService map,
IOptions<GameRules> options
)
{
private readonly GameRules _rules = options.Value;
private readonly HashSet<Bullet> _bullets = [];
private readonly HashSet<PowerUp> _powerUps = [];
private readonly Dictionary<Player, Tank> _playerTanks = [];
private readonly TimeSpan _bulletTimeout = TimeSpan.FromMilliseconds(options.Value.BulletTimeoutMs);
public IEnumerable<Bullet> Bullets => _bullets;
public IEnumerable<Tank> Tanks => _playerTanks.Values;
public IEnumerable<PowerUp> PowerUps => _powerUps;
public void SpawnBullet(Player tankOwner, FloatPosition position, double rotation, MagazineType type)
{
var speed = _rules.BulletSpeed * (type.HasFlag(MagazineType.Fast) ? 2 : 1);
_bullets.Add(new Bullet
{
Owner = tankOwner,
Position = position,
Rotation = rotation,
IsExplosive = type.HasFlag(MagazineType.Explosive),
Timeout = DateTime.Now + _bulletTimeout,
OwnerCollisionAfter = DateTime.Now + TimeSpan.FromSeconds(1),
Speed = speed,
IsSmart = type.HasFlag(MagazineType.Smart)
});
}
public void RemoveWhere(Predicate<Bullet> predicate) => _bullets.RemoveWhere(predicate);
public void SpawnTank(Player player)
{
var tank = new Tank
{
Owner = player,
Position = ChooseSpawnPosition(),
Rotation = Random.Shared.NextDouble(),
Magazine = new Magazine(MagazineType.Basic, 0, _rules.MagazineSize)
};
_playerTanks[player] = tank;
logger.LogInformation("Tank added for player {}", player.Name);
}
public void SpawnPowerUp(PowerUpType type, MagazineType? magazineType) => _powerUps.Add(new PowerUp
{
Position = ChooseSpawnPosition(),
Type = type,
MagazineType = magazineType
});
public void RemoveWhere(Predicate<PowerUp> predicate) => _powerUps.RemoveWhere(predicate);
public void Remove(Tank tank)
{
logger.LogInformation("Tank removed for player {}", tank.Owner.Name);
_playerTanks.Remove(tank.Owner);
}
public Tank? GetCurrentTankOfPlayer(Player player) => _playerTanks.GetValueOrDefault(player);
private IEnumerable<IMapEntity> AllEntities => Bullets
.Cast<IMapEntity>()
.Concat(Tanks)
.Concat(PowerUps);
private FloatPosition ChooseSpawnPosition()
{
var maxMinDistance = 0d;
TilePosition spawnTile = default;
for (ushort x = 1; x < MapService.TilesPerRow - 1; x++)
for (ushort y = 1; y < MapService.TilesPerColumn - 1; y++)
{
var tile = new TilePosition(x, y);
if (map.Current.IsWall(tile))
continue;
var tilePixelCenter = tile.ToPixelPosition().GetPixelRelative(4, 4).ToFloatPosition();
var minDistance = AllEntities
.Select(entity => entity.Position.Distance(tilePixelCenter))
.Aggregate(double.MaxValue, Math.Min);
if (minDistance <= maxMinDistance)
continue;
maxMinDistance = minDistance;
spawnTile = tile;
}
return spawnTile.ToPixelPosition().GetPixelRelative(4, 4).ToFloatPosition();
}
}