implement smart bullet

This commit is contained in:
Vinzenz Schroeter 2024-04-29 21:52:50 +02:00
parent 21f7d1d5f4
commit 0e01ff0fb9
9 changed files with 54 additions and 21 deletions

View file

@ -47,7 +47,7 @@ internal sealed class CollectPowerUp(
}; };
break; break;
default: default:
throw new NotImplementedException(); throw new UnreachableException();
} }
tank.Owner.Scores.PowerUpsCollected++; tank.Owner.Scores.PowerUpsCollected++;

View file

@ -25,4 +25,6 @@ internal sealed class GameRules
public byte MagazineSize { get; set; } = 5; public byte MagazineSize { get; set; } = 5;
public int ReloadDelayMs { get; set; } = 3000; public int ReloadDelayMs { get; set; } = 3000;
public double SmartBulletInertia { get; set; } = 1;
} }

View file

@ -27,7 +27,8 @@ internal sealed class MapEntityManager(
IsExplosive = type.HasFlag(MagazineType.Explosive), IsExplosive = type.HasFlag(MagazineType.Explosive),
Timeout = DateTime.Now + _bulletTimeout, Timeout = DateTime.Now + _bulletTimeout,
OwnerCollisionAfter = DateTime.Now + TimeSpan.FromSeconds(1), OwnerCollisionAfter = DateTime.Now + TimeSpan.FromSeconds(1),
Speed = speed Speed = speed,
IsSmart = type.HasFlag(MagazineType.Smart)
}); });
} }

View file

@ -1,7 +1,12 @@
namespace TanksServer.GameLogic; namespace TanksServer.GameLogic;
internal sealed class MoveBullets(MapEntityManager entityManager) : ITickStep internal sealed class MoveBullets(
MapEntityManager entityManager,
IOptions<GameRules> options
) : ITickStep
{ {
private readonly double _smartBulletInertia = options.Value.SmartBulletInertia;
public ValueTask TickAsync(TimeSpan delta) public ValueTask TickAsync(TimeSpan delta)
{ {
foreach (var bullet in entityManager.Bullets) foreach (var bullet in entityManager.Bullets)
@ -10,8 +15,15 @@ internal sealed class MoveBullets(MapEntityManager entityManager) : ITickStep
return ValueTask.CompletedTask; return ValueTask.CompletedTask;
} }
private static void MoveBullet(Bullet bullet, TimeSpan delta) private void MoveBullet(Bullet bullet, TimeSpan delta)
{ {
if (bullet.IsSmart && TryGetSmartRotation(bullet.Position, bullet.Owner, out var wantedRotation))
{
var inertiaFactor = _smartBulletInertia * delta.TotalSeconds;
var difference = wantedRotation - bullet.Rotation;
bullet.Rotation += difference * inertiaFactor;
}
var speed = bullet.Speed * delta.TotalSeconds; var speed = bullet.Speed * delta.TotalSeconds;
var angle = bullet.Rotation * 2 * Math.PI; var angle = bullet.Rotation * 2 * Math.PI;
bullet.Position = new FloatPosition( bullet.Position = new FloatPosition(
@ -19,4 +31,24 @@ internal sealed class MoveBullets(MapEntityManager entityManager) : ITickStep
bullet.Position.Y - Math.Cos(angle) * speed bullet.Position.Y - Math.Cos(angle) * speed
); );
} }
private bool TryGetSmartRotation(FloatPosition position, Player bulletOwner, out double rotation)
{
var nearestEnemy = entityManager.Tanks
.Where(t => t.Owner != bulletOwner)
.MinBy(t => position.Distance(t.Position));
if (nearestEnemy == null)
{
rotation = double.NaN;
return false;
}
var rotationRadians = Math.Atan2(
y: nearestEnemy.Position.Y - position.Y,
x: nearestEnemy.Position.X - position.X
) + (Math.PI / 2);
rotation = rotationRadians / (2 * Math.PI);
return true;
}
} }

View file

@ -18,18 +18,17 @@ internal sealed class SpawnPowerUp(
return ValueTask.CompletedTask; return ValueTask.CompletedTask;
var type = Random.Shared.Next(10) < 3 var type = Random.Shared.Next(4) == 0
? PowerUpType.MagazineSizeUpgrade ? PowerUpType.MagazineSizeUpgrade
: PowerUpType.MagazineTypeUpgrade; : PowerUpType.MagazineTypeUpgrade;
MagazineType? magazineType = type switch MagazineType? magazineType = type switch
{ {
PowerUpType.MagazineTypeUpgrade => Random.Shared.Next(0, 4) switch PowerUpType.MagazineTypeUpgrade => Random.Shared.Next(0, 3) switch
{ {
0 => MagazineType.Fast, 0 => MagazineType.Fast,
1 => MagazineType.Explosive, 1 => MagazineType.Explosive,
2 => MagazineType.Smart, 2 => MagazineType.Smart,
3 => MagazineType.Mine,
_ => throw new UnreachableException() _ => throw new UnreachableException()
}, },
_ => null _ => null

View file

@ -4,7 +4,7 @@ internal sealed class Bullet : IMapEntity
{ {
public required Player Owner { get; init; } public required Player Owner { get; init; }
public required double Rotation { get; init; } public required double Rotation { get; set; }
public required FloatPosition Position { get; set; } public required FloatPosition Position { get; set; }
@ -17,4 +17,6 @@ internal sealed class Bullet : IMapEntity
internal required DateTime OwnerCollisionAfter { get; init; } internal required DateTime OwnerCollisionAfter { get; init; }
public required double Speed { get; init; } public required double Speed { get; init; }
public required bool IsSmart { get; init; }
} }

View file

@ -21,16 +21,13 @@ internal readonly record struct Magazine(MagazineType Type, byte UsedBullets, by
var sb = new StringBuilder(); var sb = new StringBuilder();
if (Type.HasFlag(MagazineType.Fast)) if (Type.HasFlag(MagazineType.Fast))
sb.Append('»'); sb.Append("» ");
if (Type.HasFlag(MagazineType.Explosive)) if (Type.HasFlag(MagazineType.Explosive))
sb.Append('*'); sb.Append("* ");
if (Type.HasFlag(MagazineType.Smart)) if (Type.HasFlag(MagazineType.Smart))
sb.Append('@'); sb.Append("@ ");
if (Type.HasFlag(MagazineType.Mine)) if (Type.HasFlag(MagazineType.Mine))
sb.Append('\u263c'); sb.Append("\u263c ");
if (sb.Length > 0)
sb.Append(' ');
sb.Append("[ "); sb.Append("[ ");
for (var i = 0; i < UsedBullets; i++) for (var i = 0; i < UsedBullets; i++)

View file

@ -22,7 +22,6 @@ internal static class PositionHelpers
public static FloatPosition ToFloatPosition(this PixelPosition position) => new(position.X, position.Y); public static FloatPosition ToFloatPosition(this PixelPosition position) => new(position.X, position.Y);
public static double Distance(this FloatPosition p1, FloatPosition p2) public static double Distance(this FloatPosition p1, FloatPosition p2)
=> Math.Sqrt( => Math.Sqrt(
Math.Pow(p1.X - p2.X, 2) + Math.Pow(p1.X - p2.X, 2) +

View file

@ -21,15 +21,16 @@
}, },
"GameRules": { "GameRules": {
"DestructibleWalls": true, "DestructibleWalls": true,
"PowerUpSpawnChance": 0.1, "PowerUpSpawnChance": 0.2,
"MaxPowerUpCount": 15, "MaxPowerUpCount": 5,
"BulletTimeoutMs": 30000, "BulletTimeoutMs": 20000,
"SpawnDelayMs": 3000, "SpawnDelayMs": 3000,
"IdleTimeoutMs": 30000, "IdleTimeoutMs": 30000,
"MoveSpeed": 37.5, "MoveSpeed": 40,
"TurnSpeed": 0.5, "TurnSpeed": 0.5,
"ShootDelayMs": 450, "ShootDelayMs": 450,
"BulletSpeed": 75 "BulletSpeed": 75,
"SmartBulletHomingSpeed": 1.5
}, },
"Host": { "Host": {
"EnableServicePointDisplay": true, "EnableServicePointDisplay": true,