servicepoint-tanks/tanks-backend/TanksServer/Interactivity/PlayerServer.cs

42 lines
1.4 KiB
C#
Raw Normal View History

2024-04-07 01:27:11 +02:00
using System.Diagnostics.CodeAnalysis;
2024-04-22 19:03:07 +02:00
using System.Net.WebSockets;
2024-04-10 19:25:45 +02:00
using TanksServer.GameLogic;
2024-04-10 19:25:45 +02:00
namespace TanksServer.Interactivity;
2024-04-21 23:00:44 +02:00
internal sealed class PlayerServer(
ILogger<PlayerServer> logger,
2024-04-22 19:03:07 +02:00
ILogger<PlayerInfoConnection> connectionLogger,
2024-04-22 19:44:28 +02:00
TankSpawnQueue tankSpawnQueue,
2024-05-03 14:45:41 +02:00
MapEntityManager entityManager,
BufferPool bufferPool
2024-04-22 19:03:07 +02:00
) : WebsocketServer<PlayerInfoConnection>(logger), ITickStep
{
2024-05-03 14:45:41 +02:00
private readonly ConcurrentDictionary<string, Player> _players = [];
2024-05-03 14:45:41 +02:00
public Player GetOrAdd(string name) => _players.GetOrAdd(name, Add);
2024-04-07 01:27:11 +02:00
public bool TryGet(string name, [MaybeNullWhen(false)] out Player foundPlayer)
2024-05-03 14:45:41 +02:00
=> _players.TryGetValue(name, out foundPlayer);
public IEnumerable<Player> Players => _players.Values;
2024-04-09 22:38:56 +02:00
2024-05-03 14:45:41 +02:00
private Player Add(string name)
{
2024-05-03 14:45:41 +02:00
var newPlayer = new Player { Name = name };
logger.LogInformation("player {} joined", newPlayer.Name);
tankSpawnQueue.EnqueueForImmediateSpawn(newPlayer);
return newPlayer;
}
2024-04-22 19:03:07 +02:00
public Task HandleClientAsync(WebSocket webSocket, Player player)
2024-05-03 14:45:41 +02:00
{
var connection = new PlayerInfoConnection(player, connectionLogger, webSocket, entityManager, bufferPool);
return HandleClientAsync(connection);
}
2024-04-22 19:03:07 +02:00
2024-05-03 14:45:41 +02:00
public async ValueTask TickAsync(TimeSpan delta)
=> await Connections.Select(connection => connection.OnGameTickAsync())
.WhenAll();
}