servicepoint-tanks/tanks-backend/TanksServer/Interactivity/PlayerInfoConnection.cs

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C#
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using System.Buffers;
using System.IO;
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using System.Net.WebSockets;
using System.Text.Json;
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using TanksServer.GameLogic;
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namespace TanksServer.Interactivity;
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// MemoryStream is IDisposable but does not need to be disposed
#pragma warning disable CA1001
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internal sealed class PlayerInfoConnection : WebsocketServerConnection
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#pragma warning restore CA1001
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{
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private readonly Player _player;
private readonly MapEntityManager _entityManager;
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private readonly BufferPool _bufferPool;
private readonly MemoryStream _tempStream = new();
private int _wantsInfoOnTick = 1;
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private IMemoryOwner<byte>? _lastMessage = null;
private IMemoryOwner<byte>? _nextMessage = null;
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public PlayerInfoConnection(
Player player,
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ILogger logger,
WebSocket rawSocket,
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MapEntityManager entityManager,
BufferPool bufferPool
) : base(logger, new ByteChannelWebSocket(rawSocket, logger, 0))
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{
_player = player;
_entityManager = entityManager;
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_bufferPool = bufferPool;
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_player.IncrementConnectionCount();
}
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protected override ValueTask HandleMessageAsync(Memory<byte> buffer)
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{
var next = Interlocked.Exchange(ref _nextMessage, null);
if (next != null)
return SendAndDisposeAsync(next);
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_wantsInfoOnTick = 1;
return ValueTask.CompletedTask;
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}
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public async Task OnGameTickAsync()
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{
await Task.Yield();
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var response = await GenerateMessageAsync();
var wantsNow = Interlocked.Exchange(ref _wantsInfoOnTick, 0) != 0;
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if (wantsNow)
{
await SendAndDisposeAsync(response);
return;
}
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Interlocked.Exchange(ref _nextMessage, response);
}
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public override ValueTask RemovedAsync()
{
_player.DecrementConnectionCount();
return ValueTask.CompletedTask;
}
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private async ValueTask<IMemoryOwner<byte>> GenerateMessageAsync()
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{
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var tank = _entityManager.GetCurrentTankOfPlayer(_player);
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TankInfo? tankInfo = null;
if (tank != null)
{
var magazine = tank.ReloadingUntil > DateTime.Now ? "[ RELOADING ]" : tank.Magazine.ToDisplayString();
tankInfo = new TankInfo(tank.Orientation, magazine, tank.Position.ToPixelPosition(), tank.Moving);
}
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var info = new PlayerInfo(
_player.Name,
_player.Scores,
_player.Controls.ToDisplayString(),
tankInfo,
_player.OpenConnections);
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_tempStream.Position = 0;
await JsonSerializer.SerializeAsync(_tempStream, info, AppSerializerContext.Default.PlayerInfo);
var messageLength = (int)_tempStream.Position;
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var owner = _bufferPool.Rent(messageLength);
_tempStream.Position = 0;
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await _tempStream.ReadExactlyAsync(owner.Memory);
return owner;
}
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private async ValueTask SendAndDisposeAsync(IMemoryOwner<byte> data)
{
await Socket.SendTextAsync(data.Memory);
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Interlocked.Exchange(ref _lastMessage, data)?.Dispose();
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}
}