servicepoint-tanks/tanks-backend/TanksServer/Graphics/DrawPowerUpsStep.cs

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using TanksServer.GameLogic;
namespace TanksServer.Graphics;
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internal sealed class DrawPowerUpsStep(MapEntityManager entityManager) : IDrawStep
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{
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private readonly Sprite _explosiveSprite = Sprite.FromImageFile("assets/powerup_explosive.png");
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public void Draw(GamePixelGrid pixels)
{
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foreach (var powerUp in entityManager.PowerUps)
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{
var position = powerUp.Bounds.TopLeft;
for (byte dy = 0; dy < MapService.TileSize; dy++)
for (byte dx = 0; dx < MapService.TileSize; dx++)
{
var pixelState = _explosiveSprite[dx, dy];
if (!pixelState.HasValue)
continue;
var (x, y) = position.GetPixelRelative(dx, dy);
pixels[x, y].EntityType = pixelState.Value
? GamePixelEntityType.PowerUp
: null;
}
}
}
}