servicepoint-tanks/TanksServer/GameLogic/BulletManager.cs

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namespace TanksServer.GameLogic;
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internal sealed class BulletManager
{
private readonly HashSet<Bullet> _bullets = new();
public void Spawn(Bullet bullet) => _bullets.Add(bullet);
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public IEnumerable<Bullet> GetAll() => _bullets;
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public void RemoveWhere(Predicate<Bullet> predicate)
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{
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_bullets.RemoveWhere(predicate);
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}
}