2024-04-10 19:25:45 +02:00
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using TanksServer.GameLogic;
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2024-04-09 22:38:56 +02:00
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using TanksServer.ServicePointDisplay;
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2024-04-10 19:25:45 +02:00
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namespace TanksServer.Graphics;
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internal sealed class DrawStateToFrame(
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IEnumerable<IDrawStep> drawSteps, LastFinishedFrameProvider lastFrameProvider
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) : ITickStep
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{
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private readonly List<IDrawStep> _drawSteps = drawSteps.ToList();
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public Task TickAsync()
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{
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var buffer = PixelDisplayBufferView.New(0, 0, MapService.TilesPerRow, MapService.PixelsPerColumn);
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foreach (var step in _drawSteps)
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step.Draw(buffer);
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lastFrameProvider.LastFrame = buffer;
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return Task.CompletedTask;
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}
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}
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