servicepoint-tanks/tank-frontend/src/ClientScreen.tsx

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import {useEffect, useRef, useState} from 'react';
import './ClientScreen.css';
import {hslToString, Theme} from './theme.ts';
import {makeApiUrl, useMyWebSocket} from './serverCalls.tsx';
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import {ReadyState} from 'react-use-websocket';
const pixelsPerRow = 352;
const pixelsPerCol = 160;
const observerMessageSize = pixelsPerCol * pixelsPerRow / 8;
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enum GamePixelEntityType {
Wall = 0x0,
Tank = 0x1,
Bullet = 0x2
}
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function getPixelDataIndexes(bitIndex: number) {
return {
byteIndex: Math.floor(bitIndex / 8),
bitInByteIndex: 7 - bitIndex % 8
};
}
function normalizeColor(context: CanvasRenderingContext2D, color: string) {
context.fillStyle = color;
context.fillRect(0, 0, 1, 1);
return context.getImageData(0, 0, 1, 1).data;
}
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function parseAdditionalDataNibble(nibble: number) {
const isPlayerMask = 1;
const entityTypeMask = 12;
return {
isCurrentPlayer: (nibble & isPlayerMask) != 0,
entityType: ((nibble & entityTypeMask) >> 2) as GamePixelEntityType,
};
}
function drawPixelsToCanvas(
{
context, width, height, pixels, additional, foreground, background, playerColor, otherTanksColor
}: {
context: CanvasRenderingContext2D,
width: number,
height: number,
pixels: Uint8ClampedArray,
additional: Uint8ClampedArray | null,
background: Uint8ClampedArray,
foreground: Uint8ClampedArray,
playerColor: Uint8ClampedArray,
otherTanksColor: Uint8ClampedArray
}
) {
let additionalDataIndex = 0;
let additionalDataByte: number | null = null;
const nextPixelColor = (isOn: boolean) => {
if (!isOn)
return background;
if (!additional)
return foreground;
let info;
if (additionalDataByte === null) {
additionalDataByte = additional[additionalDataIndex];
additionalDataIndex++;
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info = parseAdditionalDataNibble(additionalDataByte);
} else {
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info = parseAdditionalDataNibble(additionalDataByte >> 4);
additionalDataByte = null;
}
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if (info.isCurrentPlayer)
return playerColor;
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if (info.entityType == GamePixelEntityType.Tank)
return otherTanksColor;
return foreground;
};
const imageData = context.getImageData(0, 0, width, height, {colorSpace: 'srgb'});
const data = imageData.data;
for (let y = 0; y < height; y++) {
for (let x = 0; x < width; x++) {
const pixelIndex = y * pixelsPerRow + x;
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const {byteIndex, bitInByteIndex} = getPixelDataIndexes(pixelIndex);
const isOn = (pixels[byteIndex] & (1 << bitInByteIndex)) !== 0;
const color = nextPixelColor(isOn);
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for (let colorChannel of [0, 1, 2, 3])
data[pixelIndex * 4 + colorChannel] = color[colorChannel];
}
}
context.putImageData(imageData, 0, 0);
}
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export default function ClientScreen({theme, player}: {
theme: Theme,
player: string | null
}) {
const canvasRef = useRef<HTMLCanvasElement>(null);
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const [shouldSendMessage, setShouldSendMessage] = useState(false);
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const url = makeApiUrl('/screen', 'ws');
if (player && player !== '')
url.searchParams.set('playerName', player);
const {
lastMessage,
sendMessage,
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getWebSocket,
readyState
} = useMyWebSocket(url.toString(), {
onOpen: _ => setShouldSendMessage(true)
});
const socket = getWebSocket();
if (socket)
(socket as WebSocket).binaryType = 'arraybuffer';
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useEffect(() => {
if (!shouldSendMessage || readyState !== ReadyState.OPEN)
return;
setShouldSendMessage(false);
sendMessage('');
}, [readyState, shouldSendMessage]);
useEffect(() => {
if (lastMessage === null)
return;
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let ignore = false;
const start = async () => {
const canvas = canvasRef.current;
if (canvas === null)
throw new Error('canvas null');
const drawContext = canvas.getContext('2d');
if (!drawContext)
throw new Error('could not get draw context');
let pixels = new Uint8ClampedArray(lastMessage.data);
let additionalData: Uint8ClampedArray | null = null;
if (pixels.length > observerMessageSize) {
additionalData = pixels.slice(observerMessageSize);
pixels = pixels.slice(0, observerMessageSize);
}
if (ignore)
return;
drawPixelsToCanvas({
context: drawContext,
width: canvas.width,
height: canvas.height,
pixels,
additional: additionalData,
background: normalizeColor(drawContext, hslToString(theme.background)),
foreground: normalizeColor(drawContext, hslToString(theme.primary)),
playerColor: normalizeColor(drawContext, hslToString(theme.secondary)),
otherTanksColor: normalizeColor(drawContext, hslToString(theme.tertiary))
});
if (ignore)
return;
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setShouldSendMessage(true);
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};
start();
return () => {
ignore = true;
};
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}, [lastMessage, canvasRef.current, theme]);
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return <canvas ref={canvasRef} id="screen" width={pixelsPerRow} height={pixelsPerCol}/>;
}