servicepoint-tanks/TanksServer/Graphics/DrawTanksStep.cs

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using SixLabors.ImageSharp;
using SixLabors.ImageSharp.PixelFormats;
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using TanksServer.GameLogic;
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namespace TanksServer.Graphics;
internal sealed class DrawTanksStep : IDrawStep
{
private readonly TankManager _tanks;
private readonly bool[] _tankSprite;
private readonly int _tankSpriteWidth;
public DrawTanksStep(TankManager tanks)
{
_tanks = tanks;
using var tankImage = Image.Load<Rgba32>("assets/tank.png");
_tankSprite = new bool[tankImage.Height * tankImage.Width];
var whitePixel = new Rgba32(byte.MaxValue, byte.MaxValue, byte.MaxValue, byte.MaxValue);
var i = 0;
for (var y = 0; y < tankImage.Height; y++)
for (var x = 0; x < tankImage.Width; x++, i++)
_tankSprite[i] = tankImage[x, y] == whitePixel;
_tankSpriteWidth = tankImage.Width;
}
public void Draw(GamePixelGrid pixels)
{
foreach (var tank in _tanks)
{
var tankPosition = tank.Bounds.TopLeft;
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for (byte dy = 0; dy < MapService.TileSize; dy++)
for (byte dx = 0; dx < MapService.TileSize; dx++)
{
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if (!TankSpriteAt(dx, dy, tank.Orientation))
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continue;
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var (x, y) = tankPosition.GetPixelRelative(dx, dy);
pixels[x, y].EntityType = GamePixelEntityType.Tank;
pixels[x, y].BelongsTo = tank.Owner;
}
}
}
private bool TankSpriteAt(int dx, int dy, int tankRotation)
{
var x = tankRotation % 4 * (MapService.TileSize + 1);
var y = (int)Math.Floor(tankRotation / 4d) * (MapService.TileSize + 1);
var index = (y + dy) * _tankSpriteWidth + x + dx;
return _tankSprite[index];
}
}