servicepoint-tanks/TanksServer/TickSteps/DrawStateToFrame.cs

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using TanksServer.DrawSteps;
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using TanksServer.Helpers;
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using TanksServer.Services;
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namespace TanksServer.TickSteps;
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internal sealed class DrawStateToFrame(
IEnumerable<IDrawStep> drawSteps, LastFinishedFrameProvider lastFrameProvider
) : ITickStep
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{
private const uint GameFieldPixelCount = MapService.PixelsPerRow * MapService.PixelsPerColumn;
private readonly List<IDrawStep> _drawSteps = drawSteps.ToList();
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public Task TickAsync()
{
var buffer = CreateGameFieldPixelBuffer();
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foreach (var step in _drawSteps)
step.Draw(buffer);
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lastFrameProvider.LastFrame = buffer;
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return Task.CompletedTask;
}
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private static DisplayPixelBuffer CreateGameFieldPixelBuffer()
{
var data = new byte[10 + GameFieldPixelCount / 8];
var result = new DisplayPixelBuffer(data)
{
Magic1 = 0,
Magic2 = 19,
X = 0,
Y = 0,
WidthInTiles = MapService.TilesPerRow,
HeightInPixels = MapService.PixelsPerColumn
};
return result;
}
}