servicepoint-tanks/tanks-backend/TanksServer/Interactivity/PlayerServer.cs

73 lines
2 KiB
C#
Raw Normal View History

2024-04-07 01:27:11 +02:00
using System.Diagnostics.CodeAnalysis;
2024-04-22 19:03:07 +02:00
using System.Net.WebSockets;
2024-04-10 19:25:45 +02:00
using TanksServer.GameLogic;
2024-04-10 19:25:45 +02:00
namespace TanksServer.Interactivity;
2024-04-21 23:00:44 +02:00
internal sealed class PlayerServer(
ILogger<PlayerServer> logger,
2024-04-22 19:03:07 +02:00
ILogger<PlayerInfoConnection> connectionLogger,
2024-04-22 19:44:28 +02:00
TankSpawnQueue tankSpawnQueue,
MapEntityManager entityManager
2024-04-22 19:03:07 +02:00
) : WebsocketServer<PlayerInfoConnection>(logger), ITickStep
{
private readonly Dictionary<string, Player> _players = [];
private readonly SemaphoreSlim _mutex = new(1, 1);
2024-04-28 15:34:32 +02:00
public Player GetOrAdd(string name)
2024-04-07 11:19:14 +02:00
{
_mutex.Wait();
try
2024-04-13 18:35:36 +02:00
{
if (_players.TryGetValue(name, out var existingPlayer))
{
logger.LogInformation("player {} rejoined", existingPlayer.Name);
return existingPlayer;
}
var newPlayer = new Player { Name = name };
logger.LogInformation("player {} joined", newPlayer.Name);
_players.Add(name, newPlayer);
2024-04-22 19:03:07 +02:00
tankSpawnQueue.EnqueueForImmediateSpawn(newPlayer);
return newPlayer;
2024-04-13 18:35:36 +02:00
}
finally
{
_mutex.Release();
}
2024-04-07 11:19:14 +02:00
}
2024-04-07 01:27:11 +02:00
public bool TryGet(string name, [MaybeNullWhen(false)] out Player foundPlayer)
2024-04-07 01:27:11 +02:00
{
_mutex.Wait();
try
2024-04-07 01:27:11 +02:00
{
foundPlayer = _players.Values.FirstOrDefault(player => player.Name == name);
return foundPlayer != null;
}
finally
{
_mutex.Release();
2024-04-07 01:27:11 +02:00
}
}
2024-04-09 22:38:56 +02:00
public List<Player> GetAll()
{
_mutex.Wait();
try
{
return _players.Values.ToList();
}
finally
{
_mutex.Release();
}
}
2024-04-22 19:03:07 +02:00
public Task HandleClientAsync(WebSocket webSocket, Player player)
2024-04-22 19:44:28 +02:00
=> HandleClientAsync(new PlayerInfoConnection(player, connectionLogger, webSocket, entityManager));
2024-04-22 19:03:07 +02:00
2024-04-28 15:34:32 +02:00
public ValueTask TickAsync(TimeSpan delta)
=> ParallelForEachConnectionAsync(connection => connection.OnGameTickAsync().AsTask());
}