2024-04-10 19:25:45 +02:00
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namespace TanksServer.GameLogic;
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2024-04-07 19:52:16 +02:00
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2024-04-07 21:16:41 +02:00
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internal sealed class CollideBulletsWithTanks(
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BulletManager bullets, TankManager tanks, SpawnQueueProvider spawnQueueProvider
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) : ITickStep
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2024-04-07 19:52:16 +02:00
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{
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public Task TickAsync()
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{
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bullets.RemoveWhere(BulletHitsTank);
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return Task.CompletedTask;
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}
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private bool BulletHitsTank(Bullet bullet)
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{
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2024-04-07 21:09:36 +02:00
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foreach (var tank in tanks)
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{
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var (topLeft, bottomRight) = tank.GetBounds();
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2024-04-07 21:16:41 +02:00
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if (bullet.Position.X < topLeft.X || bullet.Position.X > bottomRight.X ||
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bullet.Position.Y < topLeft.Y || bullet.Position.Y > bottomRight.Y)
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2024-04-07 21:09:36 +02:00
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continue;
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if (bullet.Owner != tank.Owner)
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bullet.Owner.Kills++;
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tank.Owner.Deaths++;
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2024-04-07 21:16:41 +02:00
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2024-04-07 21:09:36 +02:00
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tanks.Remove(tank);
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2024-04-07 21:16:41 +02:00
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spawnQueueProvider.Queue.Enqueue(tank.Owner);
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2024-04-07 21:09:36 +02:00
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return true;
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}
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return false;
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2024-04-07 19:52:16 +02:00
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}
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}
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