implement upgrade system
This commit is contained in:
parent
64f4ea529a
commit
3468fff882
7 changed files with 558 additions and 100 deletions
38
src/main.rs
38
src/main.rs
|
|
@ -1,13 +1,17 @@
|
|||
use game::Game;
|
||||
use servicepoint::{BinaryOperation, BitVecCommand, Bitmap, CharGrid, CharGridCommand, ClearCommand, CompressionCode, UdpSocketExt, FRAME_PACING, TILE_HEIGHT, TILE_WIDTH};
|
||||
use servicepoint::{
|
||||
BinaryOperation, BitVecCommand, Bitmap, CharGrid, CharGridCommand, ClearCommand,
|
||||
CompressionCode, FRAME_PACING, TILE_HEIGHT, TILE_WIDTH, UdpSocketExt,
|
||||
};
|
||||
use std::{
|
||||
net::UdpSocket,
|
||||
thread::sleep,
|
||||
time::{Duration, Instant}
|
||||
time::{Duration, Instant},
|
||||
};
|
||||
|
||||
mod bar;
|
||||
mod game;
|
||||
mod upgrades;
|
||||
|
||||
type Currency = f64;
|
||||
|
||||
|
|
@ -20,6 +24,8 @@ const DESTINATION: &str = "127.0.0.1:2342";
|
|||
//const DESTINATION: &str = "172.23.42.29:2342";
|
||||
|
||||
fn main() {
|
||||
env_logger::init();
|
||||
|
||||
let mut state = Game::new();
|
||||
let connection = UdpSocket::bind_connect(DESTINATION).unwrap();
|
||||
connection.send_command(ClearCommand);
|
||||
|
|
@ -33,22 +39,30 @@ fn main() {
|
|||
let delta = current_time - last_refresh;
|
||||
last_refresh = current_time;
|
||||
|
||||
(state, _) = state.progress(delta);
|
||||
state.progress(delta);
|
||||
|
||||
chars.fill(' ');
|
||||
pixels.fill(false);
|
||||
|
||||
let mut chars_view = chars.window_mut(0, 0, chars.width(), chars.height()).unwrap();
|
||||
let mut pixels_view = pixels.window_mut(0,0,pixels.width(), pixels.height()).unwrap();
|
||||
let mut chars_view = chars
|
||||
.window_mut(0, 0, chars.width(), chars.height())
|
||||
.unwrap();
|
||||
let mut pixels_view = pixels
|
||||
.window_mut(0, 0, pixels.width(), pixels.height())
|
||||
.unwrap();
|
||||
state.draw(&mut chars_view, &mut pixels_view);
|
||||
|
||||
connection.send_command(CharGridCommand::from(chars.clone())).unwrap();
|
||||
connection.send_command(BitVecCommand {
|
||||
bitvec: pixels.clone().into(),
|
||||
compression: CompressionCode::default(),
|
||||
operation: BinaryOperation::Or,
|
||||
offset: 0,
|
||||
}).unwrap();
|
||||
connection
|
||||
.send_command(CharGridCommand::from(chars.clone()))
|
||||
.unwrap();
|
||||
connection
|
||||
.send_command(BitVecCommand {
|
||||
bitvec: pixels.clone().into(),
|
||||
compression: CompressionCode::default(),
|
||||
operation: BinaryOperation::Or,
|
||||
offset: 0,
|
||||
})
|
||||
.unwrap();
|
||||
|
||||
sleep(FRAME_PACING);
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in a new issue