Switch to using rusttype
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9 changed files with 237 additions and 34 deletions
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@ -4,4 +4,5 @@ version = "0.1.0"
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[dependencies]
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ransid = { git = "https://github.com/redox-os/ransid.git", branch = "new_api" }
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rusttype = { git = "https://github.com/dylanede/rusttype.git" }
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syscall = { path = "../../syscall/" }
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@ -1,8 +1,15 @@
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extern crate rusttype;
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use std::cmp;
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use primitive::{fast_set32, fast_set64, fast_copy64};
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static FONT: &'static [u8] = include_bytes!("../../../res/unifont.font");
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use self::rusttype::{Font, FontCollection, Scale, point};
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static FONT: &'static [u8] = include_bytes!("../../../res/fonts/DejaVuSansMono.ttf");
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static FONT_BOLD: &'static [u8] = include_bytes!("../../../res/fonts/DejaVuSansMono-Bold.ttf");
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static FONT_BOLD_ITALIC: &'static [u8] = include_bytes!("../../../res/fonts/DejaVuSansMono-BoldOblique.ttf");
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static FONT_ITALIC: &'static [u8] = include_bytes!("../../../res/fonts/DejaVuSansMono-Oblique.ttf");
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/// A display
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pub struct Display {
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@ -10,6 +17,10 @@ pub struct Display {
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pub height: usize,
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pub onscreen: &'static mut [u32],
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pub offscreen: &'static mut [u32],
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pub font: Font<'static>,
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pub font_bold: Font<'static>,
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pub font_bold_italic: Font<'static>,
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pub font_italic: Font<'static>
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}
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impl Display {
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@ -19,6 +30,10 @@ impl Display {
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height: height,
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onscreen: onscreen,
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offscreen: offscreen,
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font: FontCollection::from_bytes(FONT).into_font().unwrap(),
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font_bold: FontCollection::from_bytes(FONT_BOLD).into_font().unwrap(),
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font_bold_italic: FontCollection::from_bytes(FONT_BOLD_ITALIC).into_font().unwrap(),
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font_italic: FontCollection::from_bytes(FONT_ITALIC).into_font().unwrap()
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}
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}
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@ -52,42 +67,42 @@ impl Display {
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}
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/// Draw a character
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pub fn char(&mut self, x: usize, y: usize, character: char, color: u32) {
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if x + 8 <= self.width && y + 16 <= self.height {
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let mut font_i = 16 * (character as usize);
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let font_end = font_i + 16;
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if font_end <= FONT.len() {
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let mut offscreen_ptr = self.offscreen.as_mut_ptr() as usize;
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let mut onscreen_ptr = self.onscreen.as_mut_ptr() as usize;
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pub fn char(&mut self, x: usize, y: usize, character: char, color: u32, bold: bool, italic: bool) {
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let width = self.width;
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let height = self.height;
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let offscreen = self.offscreen.as_mut_ptr();
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let onscreen = self.onscreen.as_mut_ptr();
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let stride = self.width * 4;
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let font = if bold && italic {
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&self.font_bold_italic
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} else if bold {
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&self.font_bold
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} else if italic {
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&self.font_italic
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} else {
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&self.font
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};
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let offset = y * stride + x * 4;
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offscreen_ptr += offset;
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onscreen_ptr += offset;
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if let Some(glyph) = font.glyph(character){
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let scale = Scale::uniform(16.0);
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let v_metrics = font.v_metrics(scale);
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let point = point(0.0, v_metrics.ascent);
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glyph.scaled(scale).positioned(point).draw(|off_x, off_y, v| {
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let off_x = x + off_x as usize;
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let off_y = y + off_y as usize;
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// There's still a possibility that the glyph clips the boundaries of the bitmap
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if off_x < width && off_y < height {
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let v_u = (v * 255.0) as u32;
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let r = ((color >> 16) & 0xFF * v_u)/255;
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let g = ((color >> 8) & 0xFF * v_u)/255;
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let b = (color & 0xFF * v_u)/255;
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let c = (r << 16) | (g << 8) | b;
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while font_i < font_end {
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let mut row_data = FONT[font_i];
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let mut col = 8;
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while col > 0 {
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col -= 1;
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if row_data & 1 == 1 {
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unsafe {
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*((offscreen_ptr + col * 4) as *mut u32) = color;
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}
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}
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row_data = row_data >> 1;
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}
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unsafe {
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fast_copy64(onscreen_ptr as *mut u64, offscreen_ptr as *const u64, 4);
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}
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offscreen_ptr += stride;
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onscreen_ptr += stride;
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font_i += 1;
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let index = (off_y * width + off_x) as isize;
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unsafe { *offscreen.offset(index) = c; }
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unsafe { *onscreen.offset(index) = c; }
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}
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}
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});
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}
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}
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@ -67,7 +67,7 @@ impl Scheme for DisplayScheme {
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let mut display = self.display.borrow_mut();
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self.console.borrow_mut().write(buf, |event| {
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match event {
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Event::Char { x, y, c, color, .. } => display.char(x * 8, y * 16, c, color.data),
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Event::Char { x, y, c, color, bold, .. } => display.char(x * 8, y * 16, c, color.data, bold, false),
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Event::Rect { x, y, w, h, color } => display.rect(x * 8, y * 16, w * 8, h * 16, color.data),
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Event::Scroll { rows, color } => display.scroll(rows * 16, color.data)
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}
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