Redo networking (#22)
* Rewriting network functions * Add buffer to dup Fix non-blocking handling by triggering once on enabling events to read to EOF * Modifications for UDP API * Implement TCP client side * Add active close * Add DMAR parser * Implement basic TCP listening. Need to improve the state machine * Reduce debugging * Fixes for close procedure * Updates to fix path processing in libstd
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268c859fd6
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54 changed files with 1884 additions and 1476 deletions
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@ -32,6 +32,92 @@ bitflags! {
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}
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}
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struct Ps2d {
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input: File,
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lshift: bool,
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rshift: bool,
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packets: [u8; 4],
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packet_i: usize,
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extra_packet: bool
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}
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impl Ps2d {
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fn new(input: File, extra_packet: bool) -> Self {
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Ps2d {
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input: input,
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lshift: false,
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rshift: false,
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packets: [0; 4],
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packet_i: 0,
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extra_packet: extra_packet
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}
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}
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fn handle(&mut self, keyboard: bool, data: u8) {
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if keyboard {
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let (scancode, pressed) = if data >= 0x80 {
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(data - 0x80, false)
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} else {
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(data, true)
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};
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if scancode == 0x2A {
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self.lshift = pressed;
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} else if scancode == 0x36 {
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self.rshift = pressed;
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}
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self.input.write(&KeyEvent {
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character: keymap::get_char(scancode, self.lshift || self.rshift),
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scancode: scancode,
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pressed: pressed
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}.to_event()).expect("ps2d: failed to write key event");
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} else {
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self.packets[self.packet_i] = data;
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self.packet_i += 1;
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let flags = MousePacketFlags::from_bits_truncate(self.packets[0]);
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if ! flags.contains(ALWAYS_ON) {
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println!("MOUSE MISALIGN {:X}", self.packets[0]);
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self.packets = [0; 4];
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self.packet_i = 0;
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} else if self.packet_i >= self.packets.len() || (!self.extra_packet && self.packet_i >= 3) {
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if ! flags.contains(X_OVERFLOW) && ! flags.contains(Y_OVERFLOW) {
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let mut dx = self.packets[1] as i32;
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if flags.contains(X_SIGN) {
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dx -= 0x100;
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}
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let mut dy = -(self.packets[2] as i32);
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if flags.contains(Y_SIGN) {
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dy += 0x100;
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}
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let _extra = if self.extra_packet {
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self.packets[3]
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} else {
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0
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};
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self.input.write(&MouseEvent {
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x: dx,
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y: dy,
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left_button: flags.contains(LEFT_BUTTON),
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middle_button: flags.contains(MIDDLE_BUTTON),
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right_button: flags.contains(RIGHT_BUTTON)
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}.to_event()).expect("ps2d: failed to write mouse event");
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} else {
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println!("ps2d: overflow {:X} {:X} {:X} {:X}", self.packets[0], self.packets[1], self.packets[2], self.packets[3]);
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}
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self.packets = [0; 4];
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self.packet_i = 0;
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}
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}
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}
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}
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fn main() {
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thread::spawn(|| {
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unsafe {
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@ -39,9 +125,11 @@ fn main() {
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asm!("cli" :::: "intel", "volatile");
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}
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let input = File::open("display:input").expect("ps2d: failed to open display:input");
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let extra_packet = controller::Ps2::new().init();
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let mut input = File::open("display:input").expect("ps2d: failed to open display:input");
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let mut ps2d = Ps2d::new(input, extra_packet);
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let mut event_queue = EventQueue::<(bool, u8)>::new().expect("ps2d: failed to create event queue");
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@ -81,75 +169,13 @@ fn main() {
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}
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}).expect("ps2d: failed to poll irq:12");
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let mut lshift = false;
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let mut rshift = false;
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let mut packets = [0; 4];
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let mut packet_i = 0;
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for (keyboard, data) in event_queue.trigger_all(0).expect("ps2d: failed to trigger events") {
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ps2d.handle(keyboard, data);
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}
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loop {
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let (keyboard, data) = event_queue.run().expect("ps2d: failed to handle events");
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if keyboard {
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let (scancode, pressed) = if data >= 0x80 {
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(data - 0x80, false)
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} else {
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(data, true)
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};
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if scancode == 0x2A {
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lshift = pressed;
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} else if scancode == 0x36 {
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rshift = pressed;
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}
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input.write(&KeyEvent {
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character: keymap::get_char(scancode, lshift || rshift),
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scancode: scancode,
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pressed: pressed
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}.to_event()).expect("ps2d: failed to write key event");
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} else {
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packets[packet_i] = data;
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packet_i += 1;
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let flags = MousePacketFlags::from_bits_truncate(packets[0]);
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if ! flags.contains(ALWAYS_ON) {
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println!("MOUSE MISALIGN {:X}", packets[0]);
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packets = [0; 4];
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packet_i = 0;
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} else if packet_i >= packets.len() || (!extra_packet && packet_i >= 3) {
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if ! flags.contains(X_OVERFLOW) && ! flags.contains(Y_OVERFLOW) {
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let mut dx = packets[1] as i32;
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if flags.contains(X_SIGN) {
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dx -= 0x100;
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}
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let mut dy = -(packets[2] as i32);
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if flags.contains(Y_SIGN) {
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dy += 0x100;
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}
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let _extra = if extra_packet {
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packets[3]
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} else {
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0
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};
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input.write(&MouseEvent {
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x: dx,
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y: dy,
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left_button: flags.contains(LEFT_BUTTON),
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middle_button: flags.contains(MIDDLE_BUTTON),
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right_button: flags.contains(RIGHT_BUTTON)
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}.to_event()).expect("ps2d: failed to write mouse event");
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} else {
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println!("ps2d: overflow {:X} {:X} {:X} {:X}", packets[0], packets[1], packets[2], packets[3]);
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}
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packets = [0; 4];
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packet_i = 0;
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}
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}
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ps2d.handle(keyboard, data);
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}
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});
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}
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