redox/bootloader/x86/unreal.asm

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2016-08-14 02:21:46 +02:00
SECTION .text
USE16
; switch to unreal mode; ds and es can address up to 4GiB
unreal:
cli
lgdt [unreal_gdtr]
push es
push ds
mov eax, cr0 ; switch to pmode by
or al,1 ; set pmode bit
mov cr0, eax
jmp $+2
; http://wiki.osdev.org/Babystep7
; When this register given a "selector", a "segment descriptor cache register"
; is filled with the descriptor values, including the size (or limit). After
; the switch back to real mode, these values are not modified, regardless of
; what value is in the 16-bit segment register. So the 64k limit is no longer
; valid and 32-bit offsets can be used with the real-mode addressing rules
mov bx, unreal_gdt.data
mov es, bx
mov ds, bx
and al,0xFE ; back to realmode
mov cr0, eax ; by toggling bit again
pop ds
pop es
sti
ret
unreal_gdtr:
dw unreal_gdt.end + 1 ; size
dd unreal_gdt ; offset
unreal_gdt:
.null equ $ - unreal_gdt
dq 0
.data equ $ - unreal_gdt
istruc GDTEntry
at GDTEntry.limitl, dw 0xFFFF
at GDTEntry.basel, dw 0x0
at GDTEntry.basem, db 0x0
at GDTEntry.attribute, db attrib.present | attrib.user | attrib.writable
at GDTEntry.flags__limith, db 0xFF | flags.granularity | flags.default_operand_size
at GDTEntry.baseh, db 0x0
iend
.end equ $ - unreal_gdt