nova-shell/modules/OverviewBackdrop.qml

162 lines
5.9 KiB
QML

import QtQuick
import Quickshell
import Quickshell.Wayland
import "." as M
PanelWindow {
id: root
required property var screen
color: "transparent"
WlrLayershell.layer: WlrLayer.Background
WlrLayershell.exclusiveZone: -1
WlrLayershell.namespace: "nova-overview-backdrop"
mask: Region {}
anchors.top: true
anchors.left: true
anchors.right: true
anchors.bottom: true
// Solid dark background — base01 is darker than base00
Rectangle {
anchors.fill: parent
color: M.Theme.base01
}
// Hex grid with gradient-filled cells, no outlines
Canvas {
anchors.fill: parent
onPaint: {
const ctx = getContext("2d");
const w = width, h = height;
ctx.clearRect(0, 0, w, h);
const size = 50;
const dx = size * 1.5;
const dy = size * Math.sqrt(3);
const c0 = M.Theme.base0C;
const c1 = M.Theme.base0E;
const c2 = M.Theme.base09;
for (let col = -1; col < w / dx + 2; col++) {
for (let row = -1; row < h / dy + 2; row++) {
const cx = col * dx;
const cy = row * dy + (col % 2 ? dy / 2 : 0);
// Position-based color interpolation across the screen
const fx = Math.max(0, Math.min(1, cx / w));
const fy = Math.max(0, Math.min(1, cy / h));
// Blend: left=base0C, center=base0E, right=base09, modulated by y
const t = fx;
const r = t < 0.5 ? c0.r + (c1.r - c0.r) * (t * 2) : c1.r + (c2.r - c1.r) * ((t - 0.5) * 2);
const g = t < 0.5 ? c0.g + (c1.g - c0.g) * (t * 2) : c1.g + (c2.g - c1.g) * ((t - 0.5) * 2);
const b = t < 0.5 ? c0.b + (c1.b - c0.b) * (t * 2) : c1.b + (c2.b - c1.b) * ((t - 0.5) * 2);
// Opacity varies: brighter near edges, dimmer in center
const distFromCenter = Math.sqrt(Math.pow(fx - 0.5, 2) + Math.pow(fy - 0.5, 2));
const alpha = 0.03 + distFromCenter * 0.06;
ctx.fillStyle = "rgba(" + Math.round(r * 255) + "," + Math.round(g * 255) + "," + Math.round(b * 255) + "," + alpha + ")";
ctx.beginPath();
for (let i = 0; i < 6; i++) {
const angle = Math.PI / 3 * i - Math.PI / 6;
const px = cx + size * 0.48 * Math.cos(angle);
const py = cy + size * 0.48 * Math.sin(angle);
if (i === 0)
ctx.moveTo(px, py);
else
ctx.lineTo(px, py);
}
ctx.closePath();
ctx.fill();
}
}
}
}
// Randomly spinning hexagons overlaid on the grid
Repeater {
model: 12
Item {
id: spinHex
required property int index
readonly property real _size: 50
readonly property real _dx: _size * 1.5
readonly property real _dy: _size * Math.sqrt(3)
// Pick a random grid position
readonly property int _col: Math.floor(Math.random() * (root.width / _dx))
readonly property int _row: Math.floor(Math.random() * (root.height / _dy))
x: _col * _dx - _size * 0.48
y: _row * _dy + (_col % 2 ? _dy / 2 : 0) - _size * 0.48
width: _size
height: _size
// Color from position (matching the canvas gradient)
readonly property real _fx: Math.max(0, Math.min(1, (_col * _dx) / root.width))
readonly property color _c0: M.Theme.base0C
readonly property color _c1: M.Theme.base0E
readonly property color _c2: M.Theme.base09
readonly property color _hexColor: Qt.rgba(_fx < 0.5 ? _c0.r + (_c1.r - _c0.r) * _fx * 2 : _c1.r + (_c2.r - _c1.r) * (_fx - 0.5) * 2, _fx < 0.5 ? _c0.g + (_c1.g - _c0.g) * _fx * 2 : _c1.g + (_c2.g - _c1.g) * (_fx - 0.5) * 2, _fx < 0.5 ? _c0.b + (_c1.b - _c0.b) * _fx * 2 : _c1.b + (_c2.b - _c1.b) * (_fx - 0.5) * 2, 1)
readonly property real _distFromCenter: Math.sqrt(Math.pow(_fx - 0.5, 2) + Math.pow(Math.max(0, Math.min(1, (_row * _dy) / root.height)) - 0.5, 2))
opacity: 0.03 + _distFromCenter * 0.06
rotation: 0
transformOrigin: Item.Center
Canvas {
anchors.fill: parent
onPaint: {
const ctx = getContext("2d");
const s = spinHex._size;
const cx = s / 2, cy = s / 2;
ctx.clearRect(0, 0, s, s);
ctx.fillStyle = spinHex._hexColor.toString();
ctx.beginPath();
for (let i = 0; i < 6; i++) {
const angle = Math.PI / 3 * i - Math.PI / 6;
const px = cx + s * 0.48 * Math.cos(angle);
const py = cy + s * 0.48 * Math.sin(angle);
if (i === 0)
ctx.moveTo(px, py);
else
ctx.lineTo(px, py);
}
ctx.closePath();
ctx.fill();
}
}
Timer {
interval: 3000 + Math.random() * 12000
running: true
repeat: true
onTriggered: {
interval = 3000 + Math.random() * 12000;
spinAnim.duration = 1000 + Math.random() * 2000;
spinAnim.start();
}
}
RotationAnimation {
id: spinAnim
target: spinHex
from: 0
to: 360
duration: 2000
easing.type: Easing.InOutCubic
}
}
}
}