import QtQuick import Quickshell import Quickshell.Wayland import "." as M PanelWindow { id: root required property var screen color: "transparent" WlrLayershell.layer: WlrLayer.Background WlrLayershell.exclusiveZone: -1 WlrLayershell.namespace: "nova-overview-backdrop" mask: Region {} anchors.top: true anchors.left: true anchors.right: true anchors.bottom: true // Solid dark background — base01 is darker than base00 Rectangle { anchors.fill: parent color: M.Theme.base01 } // Hex grid with gradient-filled cells, no outlines Canvas { anchors.fill: parent onPaint: { const ctx = getContext("2d"); const w = width, h = height; ctx.clearRect(0, 0, w, h); const size = 50; const dx = size * 1.5; const dy = size * Math.sqrt(3); const c0 = M.Theme.base0C; const c1 = M.Theme.base0E; const c2 = M.Theme.base09; for (let col = -1; col < w / dx + 2; col++) { for (let row = -1; row < h / dy + 2; row++) { const cx = col * dx; const cy = row * dy + (col % 2 ? dy / 2 : 0); // Position-based color interpolation across the screen const fx = Math.max(0, Math.min(1, cx / w)); const fy = Math.max(0, Math.min(1, cy / h)); // Blend: left=base0C, center=base0E, right=base09, modulated by y const t = fx; const r = t < 0.5 ? c0.r + (c1.r - c0.r) * (t * 2) : c1.r + (c2.r - c1.r) * ((t - 0.5) * 2); const g = t < 0.5 ? c0.g + (c1.g - c0.g) * (t * 2) : c1.g + (c2.g - c1.g) * ((t - 0.5) * 2); const b = t < 0.5 ? c0.b + (c1.b - c0.b) * (t * 2) : c1.b + (c2.b - c1.b) * ((t - 0.5) * 2); // Opacity varies: brighter near edges, dimmer in center const distFromCenter = Math.sqrt(Math.pow(fx - 0.5, 2) + Math.pow(fy - 0.5, 2)); const alpha = 0.03 + distFromCenter * 0.06; ctx.fillStyle = "rgba(" + Math.round(r * 255) + "," + Math.round(g * 255) + "," + Math.round(b * 255) + "," + alpha + ")"; ctx.beginPath(); for (let i = 0; i < 6; i++) { const angle = Math.PI / 3 * i - Math.PI / 6; const px = cx + size * 0.48 * Math.cos(angle); const py = cy + size * 0.48 * Math.sin(angle); if (i === 0) ctx.moveTo(px, py); else ctx.lineTo(px, py); } ctx.closePath(); ctx.fill(); } } } } // Randomly spinning hexagons overlaid on the grid Repeater { model: 12 Item { id: spinHex required property int index readonly property real _size: 50 readonly property real _dx: _size * 1.5 readonly property real _dy: _size * Math.sqrt(3) // Pick a random grid position readonly property int _col: Math.floor(Math.random() * (root.width / _dx)) readonly property int _row: Math.floor(Math.random() * (root.height / _dy)) x: _col * _dx - _size * 0.48 y: _row * _dy + (_col % 2 ? _dy / 2 : 0) - _size * 0.48 width: _size height: _size // Color from position (matching the canvas gradient) readonly property real _fx: Math.max(0, Math.min(1, (_col * _dx) / root.width)) readonly property color _c0: M.Theme.base0C readonly property color _c1: M.Theme.base0E readonly property color _c2: M.Theme.base09 readonly property color _hexColor: Qt.rgba(_fx < 0.5 ? _c0.r + (_c1.r - _c0.r) * _fx * 2 : _c1.r + (_c2.r - _c1.r) * (_fx - 0.5) * 2, _fx < 0.5 ? _c0.g + (_c1.g - _c0.g) * _fx * 2 : _c1.g + (_c2.g - _c1.g) * (_fx - 0.5) * 2, _fx < 0.5 ? _c0.b + (_c1.b - _c0.b) * _fx * 2 : _c1.b + (_c2.b - _c1.b) * (_fx - 0.5) * 2, 1) readonly property real _distFromCenter: Math.sqrt(Math.pow(_fx - 0.5, 2) + Math.pow(Math.max(0, Math.min(1, (_row * _dy) / root.height)) - 0.5, 2)) opacity: 0.03 + _distFromCenter * 0.06 rotation: 0 transformOrigin: Item.Center Canvas { anchors.fill: parent onPaint: { const ctx = getContext("2d"); const s = spinHex._size; const cx = s / 2, cy = s / 2; ctx.clearRect(0, 0, s, s); ctx.fillStyle = spinHex._hexColor.toString(); ctx.beginPath(); for (let i = 0; i < 6; i++) { const angle = Math.PI / 3 * i - Math.PI / 6; const px = cx + s * 0.48 * Math.cos(angle); const py = cy + s * 0.48 * Math.sin(angle); if (i === 0) ctx.moveTo(px, py); else ctx.lineTo(px, py); } ctx.closePath(); ctx.fill(); } } Timer { interval: 3000 + Math.random() * 12000 running: true repeat: true onTriggered: { interval = 3000 + Math.random() * 12000; spinAnim.duration = 1000 + Math.random() * 2000; spinAnim.start(); } } RotationAnimation { id: spinAnim target: spinHex from: 0 to: 360 duration: 2000 easing.type: Easing.InOutCubic } } } }