auto-switch mpris player on pause/stop to most recently playing session

This commit is contained in:
Damocles 2026-04-18 13:17:01 +02:00
parent 195dd37be5
commit a032e554d0
2 changed files with 142 additions and 4 deletions

View file

@ -60,7 +60,7 @@ You poor thing. Here's what the Nix packaging does for you, manually:
1. Build [quickshell](https://quickshell.outfoxxed.me) from source. You'll need Qt 6. 1. Build [quickshell](https://quickshell.outfoxxed.me) from source. You'll need Qt 6.
2. Build `nova-stats` from `stats-daemon/` (`cargo build --release`). Put the binary in your PATH. 2. Build `nova-stats` from `stats-daemon/` (`cargo build --release`). Put the binary in your PATH.
3. Put `gdbus` (from glib) in your PATH. The lock screen needs it. 3. Put `gdbus` (from glib) in your PATH. The lock screen needs it.
4. Compile the overview shader: `qsb --qt6 -o shell/modules/hex_wave.frag.qsb shell/modules/hex_wave.frag` 4. Compile the shaders: `for f in shell/modules/*.frag; do qsb --qt6 -o "${f}.qsb" "$f"; done`
5. Install [Symbols Nerd Font](https://www.nerdfonts.com/). 5. Install [Symbols Nerd Font](https://www.nerdfonts.com/).
6. Create `~/.config/nova-shell/theme.json` and `~/.config/nova-shell/modules.json`. The Nix module generates these from your config. Without it, you write JSON by hand like a human. See the theme and module tables below for keys. 6. Create `~/.config/nova-shell/theme.json` and `~/.config/nova-shell/modules.json`. The Nix module generates these from your config. Without it, you write JSON by hand like a human. See the theme and module tables below for keys.
7. Run: `quickshell -p /path/to/nova-shell/shell/shell.qml` 7. Run: `quickshell -p /path/to/nova-shell/shell/shell.qml`

View file

@ -11,11 +11,149 @@ QtObject {
readonly property MprisPlayer player: players[playerIdx] ?? players[0] ?? null readonly property MprisPlayer player: players[playerIdx] ?? players[0] ?? null
readonly property bool playing: player?.playbackState === MprisPlaybackState.Playing readonly property bool playing: player?.playbackState === MprisPlaybackState.Playing
// Reset index if current player disappears // Track the identity of the selected player so we can find it after list changes
onPlayersChanged: if (playerIdx >= players.length) property string _selectedIdentity: ""
playerIdx = 0
// Track which player played most recently (by identity)
property var _lastPlayedTime: ({})
onPlayerChanged: {
if (player)
_selectedIdentity = player.identity ?? "";
}
onPlayersChanged: {
// Try to find the previously selected player by identity
if (_selectedIdentity) {
const idx = players.findIndex(p => (p.identity ?? "") === _selectedIdentity);
if (idx >= 0) {
playerIdx = idx;
return;
}
}
// Selected player disappeared - switch to most recently playing
_switchToBest();
}
// Watch playback state changes on all players
property Connections _mprisConn: Connections {
target: Mpris
function onPlayersChanged() {
// Re-evaluate when the global player list changes
Qt.callLater(_reconnectWatchers);
}
}
property var _watchedPlayers: []
function _reconnectWatchers() {
// Clean up old watchers
for (const w of _watchedPlayers) {
if (w.conn)
w.conn.destroy();
}
_watchedPlayers = [];
// Watch each player's playback state
for (const p of players) {
const conn = _watcherComp.createObject(root, {
target: p
});
_watchedPlayers.push({
player: p,
conn: conn
});
}
}
property Component _watcherComp: Component {
Connections {
function onPlaybackStateChanged() {
root._onPlaybackStateChanged(target);
}
}
}
function _onPlaybackStateChanged(p) {
if (!p)
return;
const identity = p.identity ?? "";
if (p.playbackState === MprisPlaybackState.Playing) {
// Record this as the most recently playing
const times = Object.assign({}, _lastPlayedTime);
times[identity] = Date.now();
_lastPlayedTime = times;
// If current player is not playing, switch to this one
if (player !== p && player?.playbackState !== MprisPlaybackState.Playing) {
const idx = players.indexOf(p);
if (idx >= 0) {
playerIdx = idx;
_selectedIdentity = identity;
}
}
} else if (p.playbackState === MprisPlaybackState.Paused && p === player) {
// Current player paused - switch to a playing one if available
_switchToPlaying();
}
}
function _switchToPlaying() {
// Find a playing player, prefer most recently started
let best = -1;
let bestTime = 0;
for (let i = 0; i < players.length; i++) {
if (players[i].playbackState === MprisPlaybackState.Playing) {
const t = _lastPlayedTime[players[i].identity ?? ""] || 0;
if (best < 0 || t > bestTime) {
best = i;
bestTime = t;
}
}
}
if (best >= 0) {
playerIdx = best;
_selectedIdentity = players[best].identity ?? "";
}
}
function _switchToBest() {
// Switch to playing player, or most recently played
let best = -1;
let bestTime = 0;
let bestPlaying = -1;
let bestPlayingTime = 0;
for (let i = 0; i < players.length; i++) {
const identity = players[i].identity ?? "";
const t = _lastPlayedTime[identity] || 0;
if (players[i].playbackState === MprisPlaybackState.Playing) {
if (bestPlaying < 0 || t > bestPlayingTime) {
bestPlaying = i;
bestPlayingTime = t;
}
}
if (best < 0 || t > bestTime) {
best = i;
bestTime = t;
}
}
const chosen = bestPlaying >= 0 ? bestPlaying : (best >= 0 ? best : 0);
playerIdx = chosen;
if (players[chosen])
_selectedIdentity = players[chosen].identity ?? "";
}
function switchPlayer(idx) { function switchPlayer(idx) {
playerIdx = idx; playerIdx = idx;
if (players[idx])
_selectedIdentity = players[idx].identity ?? "";
} }
Component.onCompleted: Qt.callLater(_reconnectWatchers)
} }