nova-shell/shell/services/MprisService.qml

159 lines
4.9 KiB
QML

pragma Singleton
import QtQuick
import Quickshell.Services.Mpris
QtObject {
id: root
readonly property var players: (Mpris.players.values ?? []).filter(p => p.trackTitle || p.playbackState === MprisPlaybackState.Playing || p.playbackState === MprisPlaybackState.Paused)
property int playerIdx: 0
readonly property MprisPlayer player: players[playerIdx] ?? players[0] ?? null
readonly property bool playing: player?.playbackState === MprisPlaybackState.Playing
// Track the identity of the selected player so we can find it after list changes
property string _selectedIdentity: ""
// Track which player played most recently (by identity)
property var _lastPlayedTime: ({})
onPlayerChanged: {
if (player)
_selectedIdentity = player.identity ?? "";
}
onPlayersChanged: {
// Try to find the previously selected player by identity
if (_selectedIdentity) {
const idx = players.findIndex(p => (p.identity ?? "") === _selectedIdentity);
if (idx >= 0) {
playerIdx = idx;
return;
}
}
// Selected player disappeared - switch to most recently playing
_switchToBest();
}
// Watch playback state changes on all players
property Connections _mprisConn: Connections {
target: Mpris
function onPlayersChanged() {
// Re-evaluate when the global player list changes
Qt.callLater(_reconnectWatchers);
}
}
property var _watchedPlayers: []
function _reconnectWatchers() {
// Clean up old watchers
for (const w of _watchedPlayers) {
if (w.conn)
w.conn.destroy();
}
_watchedPlayers = [];
// Watch each player's playback state
for (const p of players) {
const conn = _watcherComp.createObject(root, {
target: p
});
_watchedPlayers.push({
player: p,
conn: conn
});
}
}
property Component _watcherComp: Component {
Connections {
function onPlaybackStateChanged() {
root._onPlaybackStateChanged(target);
}
}
}
function _onPlaybackStateChanged(p) {
if (!p)
return;
const identity = p.identity ?? "";
if (p.playbackState === MprisPlaybackState.Playing) {
// Record this as the most recently playing
const times = Object.assign({}, _lastPlayedTime);
times[identity] = Date.now();
_lastPlayedTime = times;
// If current player is not playing, switch to this one
if (player !== p && player?.playbackState !== MprisPlaybackState.Playing) {
const idx = players.indexOf(p);
if (idx >= 0) {
playerIdx = idx;
_selectedIdentity = identity;
}
}
} else if (p.playbackState === MprisPlaybackState.Paused && p === player) {
// Current player paused - switch to a playing one if available
_switchToPlaying();
}
}
function _switchToPlaying() {
// Find a playing player, prefer most recently started
let best = -1;
let bestTime = 0;
for (let i = 0; i < players.length; i++) {
if (players[i].playbackState === MprisPlaybackState.Playing) {
const t = _lastPlayedTime[players[i].identity ?? ""] || 0;
if (best < 0 || t > bestTime) {
best = i;
bestTime = t;
}
}
}
if (best >= 0) {
playerIdx = best;
_selectedIdentity = players[best].identity ?? "";
}
}
function _switchToBest() {
// Switch to playing player, or most recently played
let best = -1;
let bestTime = 0;
let bestPlaying = -1;
let bestPlayingTime = 0;
for (let i = 0; i < players.length; i++) {
const identity = players[i].identity ?? "";
const t = _lastPlayedTime[identity] || 0;
if (players[i].playbackState === MprisPlaybackState.Playing) {
if (bestPlaying < 0 || t > bestPlayingTime) {
bestPlaying = i;
bestPlayingTime = t;
}
}
if (best < 0 || t > bestTime) {
best = i;
bestTime = t;
}
}
const chosen = bestPlaying >= 0 ? bestPlaying : (best >= 0 ? best : 0);
playerIdx = chosen;
if (players[chosen])
_selectedIdentity = players[chosen].identity ?? "";
}
function switchPlayer(idx) {
playerIdx = idx;
if (players[idx])
_selectedIdentity = players[idx].identity ?? "";
}
Component.onCompleted: Qt.callLater(_reconnectWatchers)
}