133 hits across 38 files, all previously classified during #4548's sweep and deliberately left un-rewritten (predicate-adjective state/necessity description, design-intent idiom, structural/type-description idiom, no-single-actor topology claim, parallel-triple exception, vale substring-match artifact — see hyperhive#4548's per-PR bodies for the per-hit reasoning). Wraps each one in a scoped <!-- vale write-good.Passive = NO/YES --> pair (the supported mechanism — TokenIgnores has a known offset-drift bug) rather than a blanket per-file or per-rule silence, so a *new* passive-voice hit anywhere in these files still fails once the rule gates CI (next commit). Table/list false positives (docs/swarm/credentials.md's renewal-table cells) wrap the whole block, not each cell. Part of #4546.
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The job queue, for operators
Every container operation — rebuild, first-spawn, a config-PR deploy,
power changes — runs through one shared job queue. This page explains
what the job queue is, as a general idea, independent of what any one
subsystem uses it for. For the hive-c0re-specific step catalogue and the
engineering internals (scheduler, leases, resource windows) see
coordinator.md instead.
What the job queue is, in the abstract
"jobq" is a generic engine for running many interdependent jobs under limited concurrency — it has no idea what a "container" or a "rebuild" is. Two ideas are all there is to it:
- A job is a small graph of steps, not one opaque blob. Steps can depend on each other (this step only starts once that one finishes), so a big operation is really a short, ordered sequence — not a single black box that's either "done" or "not done."
- A step can need a shared resource, which only so many steps can hold at once (a "slot"). If every currently running step already holds the slots it needs, a new step that wants the same one waits its turn — that's the whole reason things queue instead of all firing at once.
The engine's whole job is: whenever a step's ordering and resource needs are both satisfied, run it. It has no opinion on what the steps do — that's supplied by whoever builds the graph. hive-c0re is the one thing building graphs on it today, but nothing about the engine is specific to containers or rebuilds; there's nothing stopping another subsystem from using the same engine for its own unrelated queue.
Watching it happen
Each row you see in a queue view (the BU1LDS page's R3BU1LD QU3U3
— see web-ui/dashboard.md — and swarm-ui's
/jobs page both render the same underlying graph) is one job; the rows
nested under it are that job's steps, in order (occasionally a couple run
side by side). A step shows one of:
| Glyph | Meaning |
|---|---|
⏸ |
queued, waiting its turn |
▶ |
running |
◐ |
its own work is done, waiting on a step nested under it |
✔ |
finished successfully |
✖ |
failed |
⊘ |
cancelled |
· |
skipped (not needed for this run) |
A step that isn't needed for a given run stays in the graph as · rather
than being absent from it, so the same kind of operation keeps a
recognizable shape run to run, whichever steps it actually needed.
⚠️ The view hides ✔ and · by default, so that full shape isn't what
you see first — tick them back on in the state filter. The selection is
part of the request, not a display toggle: hidden states are never fetched.