133 hits across 38 files, all previously classified during #4548's sweep and deliberately left un-rewritten (predicate-adjective state/necessity description, design-intent idiom, structural/type-description idiom, no-single-actor topology claim, parallel-triple exception, vale substring-match artifact — see hyperhive#4548's per-PR bodies for the per-hit reasoning). Wraps each one in a scoped <!-- vale write-good.Passive = NO/YES --> pair (the supported mechanism — TokenIgnores has a known offset-drift bug) rather than a blanket per-file or per-rule silence, so a *new* passive-voice hit anywhere in these files still fails once the rule gates CI (next commit). Table/list false positives (docs/swarm/credentials.md's renewal-table cells) wrap the whole block, not each cell. Part of #4546.
60 lines
3.1 KiB
Markdown
60 lines
3.1 KiB
Markdown
# The job queue, for operators
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Every container operation — rebuild, first-spawn, a config-PR deploy,
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power changes — runs through one shared job queue. This page explains
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what the job queue _is_, as a general idea, independent of what any one
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subsystem uses it for. For the hive-c0re-specific step catalogue and the
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engineering internals (scheduler, leases, resource windows) see
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[`coordinator.md`](coordinator.md) instead.
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## What the job queue is, in the abstract
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"jobq" is a generic engine for running many interdependent jobs under
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limited concurrency — it has no idea what a "container" or a "rebuild" is.
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Two ideas are all there is to it:
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- **A job is a small graph of steps**, not one opaque blob. Steps can
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depend on each other (this step only starts once that one finishes), so
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a big operation is really a short, ordered sequence — not a single
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black box that's either "done" or "not done."
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- **A step can need a shared resource**, which only so many steps can hold
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at once (a "slot"). If every currently running step already holds the
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slots it needs, a new step that wants the same one waits its turn —
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that's the whole reason things queue instead of all firing at once.
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The engine's whole job is: whenever a step's ordering and resource needs
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are both satisfied, run it. It has no opinion on what the steps _do_ —
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that's supplied by whoever builds the graph. hive-c0re is the one thing
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building graphs on it today, but nothing about the engine is specific to
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containers or rebuilds; there's nothing stopping another subsystem from
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using the same engine for its own unrelated queue.
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## Watching it happen
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Each **row** you see in a queue view (the **BU1LDS** page's R3BU1LD QU3U3
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— see [`web-ui/dashboard.md`](../web-ui/dashboard.md) — and swarm-ui's
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`/jobs` page both render the same underlying graph) is one job; the rows
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nested under it are that job's steps, in order (occasionally a couple run
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side by side). A step shows one of:
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<!-- vale write-good.Passive = NO -->
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| Glyph | Meaning |
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| ----- | ------------------------------------------------------- |
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| `⏸` | queued, waiting its turn |
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| `▶` | running |
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| `◐` | its own work is done, waiting on a step nested under it |
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| `✔` | finished successfully |
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| `✖` | failed |
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| `⊘` | cancelled |
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| `·` | skipped (not needed for this run) |
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<!-- vale write-good.Passive = YES -->
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A step that isn't needed for a given run stays in the graph as `·` rather
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than being absent from it, so the same kind of operation keeps a
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recognizable shape run to run, whichever steps it actually needed.
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⚠️ **The view hides `✔` and `·` by default**, so that full shape isn't what
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you see first — tick them back on in the state filter. The selection is
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part of the request, not a display toggle: hidden states are never fetched.
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