hyperhive/docs/web-ui/design-guide.md
iris 7dc3e710b4 docs: swarm-ui design guide
Distills the design-language discussion on #3444 into a durable
reference: visual language, motion, theming policy, data-freshness/
refresh, error UX, empty states, layout/viewport, component-first
design, and attention — plus an open-questions table pointing at the
still-unbuilt issues (#3452/#3453/#3454/#3456) instead of asserting
them as settled.

Mirrors css-vars.md's shape and links to it + to /components rather
than duplicating either. First draft for comment, not a final spec.
2026-08-18 21:21:11 +02:00

9.2 KiB

swarm-ui design guide

Scope: swarm-ui only (the swarm-level Preact app — not the per-hive dashboard, which has its own older visual language). This doc is the why: the principles behind how swarm-ui looks and behaves, and the concrete rules that follow from them. It deliberately doesn't show what things look like — that's ComponentsPage (/components), the living, always-current demo of every primitive in src/ui/. Code can't go stale the way a doc's screenshots can, so treat ComponentsPage as the source of truth for appearance and this doc as the source of truth for intent. Colour variables specifically are docs/web-ui/css-vars.md's job, not repeated here.

Distilled from the design-language discussion in issue #3444 — read that thread for the full reasoning behind any rule below that needs more context than fits here.

Visual language

  • Basis: Material Design, the Material You generation (Android's current design language) — but swarm-ui strays fairly far from its theming approach; base16/stylix (below) is the actual colour contract, not Material's dynamic-colour system.
  • Frosted / tinted glass where it fits — translucency over flat panels, not a hard rule for every surface.
  • Playful use of the multiple accent colours, without tipping into visual noise — the base16 palette has several accent slots (--purple, --cyan, --pink, …); use more than one where it adds distinction, not decoration for its own sake.
  • Whimsy — small, delightful touches are welcome (the home page's matrix-rain background is the reference example). Whimsy still has to clear the accessibility bar below (motion, in particular).
  • Efficient navigation — minimize clicks/hops for a common task.
  • Avoid junk drawers. A control belongs next to the thing it affects, not tucked into a catch-all menu. Concrete anti-example (not swarm-ui, but the standard to avoid): the per-hive agent terminal's model selector living in a three-dot overflow menu instead of next to the thing that shows the current model.

Motion

General rule, not case-by-case: every non-essential CSS animation gates on prefers-reduced-motion and pauses when its tab/section is hidden. The matrix-rain background is the existing reference implementation of this pattern — every future animation follows it, not just whimsy pieces.

An in-app override (independent of the OS-level media query, for someone who wants motion on despite a system-wide reduced-motion setting, or vice versa) is tracked separately — see #3456, which needs the client-settings surface from #3453 first.

Prefer CSS-driven animation over JS-driven where possible, and avoid jarring content swaps (layout shift, hard cuts) where a transition can smooth them instead.

Theming

The mechanical contract (base16 slots, semantic vars, what a page's CSS is and isn't allowed to reference) lives in docs/web-ui/css-vars.md — read that for the how. This section is the policy layered on top:

  • User-theming compatible by construction. The whole point of the base16/colors.css swap contract is that a user's own theme (stylix today) takes over with zero swarm-ui code changes — a generator replaces exactly one file. Don't build anything that assumes a specific palette's exact colours (contrast ratios, "this accent is always purple") beyond what the semantic var names promise.
  • stylix wins outright when it's active, no in-between state. nix/host-modules/hive-c0re/theme.nix decides at build time whether a hive is stylix-themed; when it is, that palette is authoritative — swarm-ui's own light/dark logic (below) doesn't run at all rather than trying to negotiate with it. This is a deliberate simplification, not a limitation to fix: a stylix-using operator has already made their choice.
  • Light theme is accessibility, not a cosmetic extra — confirmed position on #3444/#3452: some people need light for contrast/low-vision reasons, others need dark for photosensitivity, so "OS preference by default + explicit override" is the right shape, same as motion above. Not shipped yet — tracked as #3452 (light palette itself), #3453 (the client-settings surface an override setting needs), #3454 (the override setting). Until #3452 lands, swarm-ui is dark-only.

Data freshness & refresh

The governing question for anything that shows time-sensitive data: would a user returning to this tab expect current data? If yes, it needs a refresh story; a value that's silently gone stale with no way to tell is worse than one that's visibly stale.

  • Relative-time labels must actually tick. A StatusChip-style "fresh (5s ago)" computed once at fetch and never updated again reads as current when it isn't. Tracked as #3445 (RelativeTime component: takes a UTC datetime, not a precomputed age, and re-renders itself on an internal interval; pauses while its tab is hidden).
  • Pages that poll get a refresh-interval control, not silent staleness and not push. SSE/WebSocket push was considered and rejected for now — "overkill, leads to the same mess we have in core." Instead: a small, Grafana-like "refresh every: off / 10s / 30s / 1m / …" control the operator sets per page, paused while the tab is backgrounded and resumed on foreground. Tracked as #3446 (OverviewPage's hive-status roster is the first real caller).
  • A refresh must never clobber input the operator is mid-edit on. Any future polling component's contract needs to make this the caller's problem to opt out of correctly, not something the next adopter discovers by shipping a bug.

Errors

ApiErrorPanel + the RFC 9457 ProblemDetails shape it renders is the canonical error surface for every API failure in swarm-ui, not just its original callers — nobody should build a softer/quieter error UI later. Concretely: full untruncated detail, a copy button, no "something went wrong, try reloading."

This follows from power-user-first, one of the standing principles: swarm-ui instances are mostly self-hosted and operators are techies, so errors should give them what they need to actually diagnose a problem rather than a friendly wall. Power-user-first doesn't mean newcomer-hostile — the UI should still be self-explanatory, warn or ask for confirmation before a destructive/dangerous action, and offer helpful hints — it just shouldn't get in the way of someone who already knows what they're doing.

Empty states

Graceful fallbacks, always — a table with zero rows should show something that represents "no rows" (a real empty-state message), not just bare column headers floating over nothing.

Layout & viewport

  • swarm-ui adapts to screen size and fully supports touch — this is not a desktop-only app. Concrete floor: every interactive control from the shared ui/ kit (buttons, inputs, selects) carries a minimum touch target (2.75em ≈ 44px, WCAG 2.5.5) by default, so this isn't something each page has to remember. Tracked follow-through: #3447 (page-level layout — nav wrap, no fixed-width assumptions).
  • Phone is a second-class citizen for now, not an unsupported one. Things must not break at phone width, but don't over-invest in phone optimization beyond that yet. A PWA manifest (installable, basic status-check/interaction use case) is wanted eventually but is its own future slice, not implied by "supports touch" today.
  • A narrow viewport isn't only a phone — a tiling-window-manager user with swarm-ui in a narrow tile hits the same layout constraints a phone does. Design for the constraint (narrow viewport), not the device.

Component-first design

When something needs a table, a form field, a button — build (or adopt) a src/ui/ primitive that enforces consistent theming and behaviour, rather than styling it inline on the page that happens to need it first. Panel/StatusChip/Table/FormField/TextField/SelectField/ Button are the primitives that exist as of this writing; /components always has the current, complete list — this doc won't try to keep a duplicate inventory in sync.

Default heuristic for when to promote page-scoped styling into a shared primitive: the day a second real page needs the same thing, not speculatively ahead of one. (Exception: when a peer explicitly asks for a primitive ahead of a second caller, as happened with the form kit — that's a judgement call each time, not a rule change.)

Every new ui/ component gets a demo section on /components the same day it lands — no primitive without a place to see it.

Attention

"Attention-optimized" here means the system should lead the operator's attention to where it actually matters (an error, a state change worth noticing) — not attention-optimized in the engagement/growth sense of maximizing time-on-page.

Open questions

Tracked separately rather than asserted here as settled:

Question Tracked in
Light theme (palette + prefers-color-scheme default) #3452
Client-local settings surface (page + storage) #3453
Theme override setting #3454
Reduced-motion override setting #3456
PWA manifest / installable phone experience not yet filed — mentioned in #3444, no concrete scope agreed