gateway.md: split the opener into what/audience/enable; vhost map in two tables (swarm-service vhosts declared by their own modules, then the hive vhost) matching vhosts.nix and the service modules; gateway.enable exists and is set with mkDefault by the modules that need it; Basic auth scope, dashboard /health/ prefix, error-page rendering, matrix body limit and forge link source corrected; nginx internals grouped under one Internals section with their headings unchanged. network.md: gateway and dnsmasq run on the host, not in a container; network.enable is set by the modules that need it; shared-netns firewall rule covers every swarm service container; hive-priv writes the nspawn conf; domain sentence rewritten; removed options moved into <details>. jobq.md: swarm-controller runs its own graph; swarm UI /jobs and BU1LDS show different graphs drawn by the same component. observability.md: swarm tier first; history narration cut; network access deduplicated into a link to network.md; options link made absolute. matrix.md: swarm.matrix vs deploy.matrix namespaces; tuning, firewall and SSO options under deploy.matrix; .well-known is served on the hive domain; roadmap sentence deleted; stale hive-c0re provisioning claims fixed; serverName upgrade note moved into <details>. Refs #3902
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The job queue, for operators
Long-running work runs through a job graph. The swarm controller keeps one
for swarm-level work — creating an agent's identity, forge user and config
repo. Each hive's hive-c0re keeps its own for container operations —
rebuild, first-spawn, a config-PR deploy, power changes. This page explains
what the job queue is, as a general idea, independent of what either uses
it for. For the hive-c0re step catalogue and the engineering internals
(scheduler, leases, resource windows) see coordinator.md
instead.
What the job queue is, in the abstract
"jobq" is a generic engine for running many interdependent jobs under limited concurrency — it has no idea what a "container" or a "rebuild" is. Two ideas are all there is to it:
- A job is a small graph of steps, not one opaque blob. Steps can depend on each other (this step only starts once that one finishes), so a big operation is really a short, ordered sequence — not a single black box that's either "done" or "not done."
- A step can need a shared resource, which only so many steps can hold at once (a "slot"). If every currently running step already holds the slots it needs, a new step that wants the same one waits its turn — that's the whole reason things queue instead of all firing at once.
The engine's whole job is: whenever a step's ordering and resource needs are both satisfied, run it. It has no opinion on what the steps do — that's supplied by whoever builds the graph. The swarm controller and hive-c0re each build their own graph on it, and nothing about the engine is specific to either.
Watching it happen
Two views, one per graph, drawn by the same component: the swarm UI's
/jobs page shows the swarm controller's graph, and the hive dashboard's
BU1LDS page (R3BU1LD QU3U3 — see
web-ui/dashboard.md) shows that hive's. Each
row is one job; the rows nested under it are that job's steps, in
order (occasionally a couple run side by side). A step shows one of:
| Glyph | Meaning |
|---|---|
⏸ |
queued, waiting its turn |
▶ |
running |
◐ |
its own work is done, waiting on a step nested under it |
✔ |
finished successfully |
✖ |
failed |
⊘ |
cancelled |
· |
skipped (not needed for this run) |
A step that isn't needed for a given run stays in the graph as · rather
than being absent from it, so the same kind of operation keeps a
recognizable shape run to run, whichever steps it actually needed.
⚠️ The view hides ✔ and · by default, so that full shape isn't what
you see first — tick them back on in the state filter. The selection is
part of the request, not a display toggle: hidden states are never fetched.