Compare commits
| Author | SHA1 | Date | |
|---|---|---|---|
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638e1ac2c6 | ||
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62cc0620c8 |
13 changed files with 377 additions and 70 deletions
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@ -147,7 +147,7 @@ that needs it, not after it's been styled inline and left for later —
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a page reaching for a component that's already there has ready-made
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blocks to build with, instead of the next contributor duplicating
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ad-hoc styling that someone then has to hunt down and consolidate.
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`Panel`/`StatusChip`/`Table`/`TextField`/`SelectField`/`Button` are the
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`Panel`/`Badge`/`Table`/`TextField`/`SelectField`/`Button` are the
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primitives that exist; `/components` always has the current, complete
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list — this doc won't try to keep a duplicate inventory in sync.
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@ -36,7 +36,11 @@
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"./api-error-panel.js": "./src/api-error-panel/ApiErrorPanel.tsx",
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"./api-error-panel.css": "./src/api-error-panel/api-error-panel.css",
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"./warn-banner.js": "./src/warn-banner/WarnBanner.tsx",
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"./warn-banner.css": "./src/warn-banner/WarnBanner.css"
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"./warn-banner.css": "./src/warn-banner/WarnBanner.css",
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"./badge.js": "./src/badge/Badge.tsx",
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"./badge.css": "./src/badge/Badge.css",
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"./dropdown.js": "./src/dropdown/Dropdown.tsx",
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"./dropdown.css": "./src/dropdown/Dropdown.css"
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},
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"files": [
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"src/"
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58
frontend/packages/shared/src/badge/Badge.css
Normal file
58
frontend/packages/shared/src/badge/Badge.css
Normal file
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@ -0,0 +1,58 @@
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/* <Badge> — pill-shaped status/control chip. Same touch-target floor as
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the rest of the shared control set (2.75em ≈ 44px, WCAG 2.5.5) when
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interactive; a plain display badge (no `onClick`) stays compact since
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it's not a tap target at all. Colours are the shared base16-derived
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vars (../theme.css) — `--bg-elev` is the same slot dropdowns/popovers
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use, so an open Badge and the Dropdown it triggers read as one surface. */
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.ui-badge {
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display: inline-flex;
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align-items: center;
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gap: 0.35em;
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padding: 0.15em 0.6em;
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border-radius: 1em;
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font: inherit;
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font-size: 0.85em;
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line-height: 1.4;
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background: var(--purple-dim);
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color: var(--fg);
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border: none;
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white-space: nowrap;
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}
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.ui-badge-interactive {
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cursor: pointer;
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min-height: 2.75em;
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padding-inline: 0.8em;
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}
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.ui-badge-interactive:hover {
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background: var(--border);
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}
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.ui-badge-interactive:disabled {
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opacity: 0.6;
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cursor: default;
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}
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.ui-badge-interactive[aria-expanded='true'] {
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background: var(--bg-elev);
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outline: 1px solid var(--purple);
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}
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.ui-badge-label {
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color: var(--muted);
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}
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.ui-badge-value {
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color: var(--fg);
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}
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.ui-badge-caret {
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font-size: 0.75em;
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color: var(--muted);
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}
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.ui-badge-positive .ui-badge-value {
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color: var(--green);
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}
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.ui-badge-warning .ui-badge-value {
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color: var(--amber);
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}
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.ui-badge-negative .ui-badge-value {
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color: var(--red);
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}
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.ui-badge-accent .ui-badge-value {
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color: var(--purple);
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}
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97
frontend/packages/shared/src/badge/Badge.tsx
Normal file
97
frontend/packages/shared/src/badge/Badge.tsx
Normal file
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@ -0,0 +1,97 @@
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// <Badge> — a labelled status pill, the "next to the thing it affects"
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// building block for the per-agent terminal redesign.
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// Design-guide anti-example this exists to fix: the agent page's model/
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// effort *pickers* used to live in a `⋯` overflow menu while the current
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// model/effort only showed as a separate, non-interactive chip — control
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// disconnected from display. `Badge` is that chip PLUS, optionally, the
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// control: pass `onClick` and it renders as a real `<button>` (so it can
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// open a `Dropdown` right underneath itself, or toggle in place — e.g.
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// pause/resume), pass nothing and it stays a plain status `<span>` (e.g.
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// "alive"). Same component either way so a page reads as one consistent
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// row of badges regardless of which ones happen to be interactive.
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//
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// Formerly two components: swarm-ui had its own presentational-only
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// `StatusChip`, a strict subset of this shape (no interactivity, no
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// label/value split, no icon). Deleted in favour of this one — a
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// non-interactive `Badge` renders identically, and having two components
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// for the same visual pill just meant a page had to pick between them
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// with no real distinction to justify it. Lives in `shared` because both
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// swarm-ui *and* the per-agent page need the interactive shape, and
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// `shared` is the one package both already depend on (see
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// `docs/web-ui/design-guide.md`'s component-first + junk-drawer rules).
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import type { ComponentChildren } from 'preact';
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import './Badge.css';
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export type BadgeTone = 'neutral' | 'positive' | 'warning' | 'negative' | 'accent';
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export interface BadgeProps {
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/** Dim prefix text, e.g. "model". Omit for a single-value badge like "alive". */
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label?: ComponentChildren;
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/** The value itself, e.g. "sonnet". Required — a badge always shows something. */
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value: ComponentChildren;
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tone?: BadgeTone;
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/** Decorative glyph before the label; `aria-hidden`, the text is still the real label. */
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icon?: ComponentChildren;
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/**
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* Present → renders a `<button>` (real control, min touch target) and
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* shows a disclosure caret. Absent → renders a plain `<span>` (status
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* display only, e.g. "alive"/"idle 6m").
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*/
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onClick?: (e: MouseEvent) => void;
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/** Only meaningful with `onClick` — drives the caret direction + `aria-expanded`. */
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expanded?: boolean;
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disabled?: boolean;
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class?: string;
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title?: string;
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}
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export function Badge({
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label,
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value,
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tone = 'neutral',
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icon,
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onClick,
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expanded,
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disabled,
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class: extraClass,
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title,
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}: BadgeProps) {
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const classes = ['ui-badge', `ui-badge-${tone}`, onClick && 'ui-badge-interactive', extraClass]
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.filter(Boolean)
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.join(' ');
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const content = (
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<>
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{icon ? (
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<span class="ui-badge-icon" aria-hidden="true">
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{icon}
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</span>
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) : null}
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{label ? <span class="ui-badge-label">{label}</span> : null}
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<span class="ui-badge-value">{value}</span>
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{onClick ? (
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<span class="ui-badge-caret" aria-hidden="true">
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{expanded ? '▴' : '▾'}
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</span>
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) : null}
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</>
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);
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if (onClick) {
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return (
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<button
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type="button"
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class={classes}
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onClick={onClick}
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disabled={disabled}
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aria-expanded={expanded}
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title={title}
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>
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{content}
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</button>
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);
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}
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return (
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<span class={classes} title={title}>
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{content}
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</span>
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);
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}
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@ -49,7 +49,7 @@
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(same hue/saturation, lower HSL lightness), not a literal upstream
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port like base00-07 above. A review round computed real WCAG
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contrast ratios and found the literal Latte accents fail badly as
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`StatusChip` fill-text (green/amber/red/yellow on
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`Badge`/chip fill-text (green/amber/red/yellow on
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`--purple-dim`/base03: 1.4:1-3:1, need 4.5:1) and even as plain
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text on `--bg`/base00 in the agent/dashboard packages that also
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consume this same file (2.3:1-4.8:1). Root cause: Latte's own
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48
frontend/packages/shared/src/dropdown/Dropdown.css
Normal file
48
frontend/packages/shared/src/dropdown/Dropdown.css
Normal file
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@ -0,0 +1,48 @@
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/* <Dropdown> — anchored option list. `position: absolute` against the
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caller's `position: relative` wrapper (see Dropdown.tsx's file-top
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comment) so it hangs directly under the badge that opened it.
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`--bg-elev` is the same elevated-surface slot the badge uses when
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open (../badge/Badge.css), so the pair reads as one continuous panel. */
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.ui-dropdown {
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position: absolute;
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top: calc(100% + 0.25em);
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left: 0;
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z-index: 20;
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display: flex;
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flex-direction: column;
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min-width: 12em;
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padding: 0.25em;
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background: var(--bg-elev);
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border: 1px solid var(--border);
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border-radius: 0.5em;
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box-shadow: 0 0.4em 1em rgba(0, 0, 0, 0.35);
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}
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.ui-dropdown-item {
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display: flex;
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flex-direction: column;
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align-items: flex-start;
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gap: 0.1em;
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min-height: 2.75em;
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padding: 0.4em 0.7em;
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border: none;
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border-radius: 0.35em;
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background: transparent;
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color: var(--fg);
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font: inherit;
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text-align: left;
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cursor: pointer;
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}
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.ui-dropdown-item:hover {
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background: var(--border);
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}
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.ui-dropdown-item-active {
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background: var(--purple-dim);
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}
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.ui-dropdown-item-active .ui-dropdown-item-label::before {
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content: '✓ ';
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color: var(--purple);
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}
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.ui-dropdown-item-desc {
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font-size: 0.8em;
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color: var(--muted);
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}
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79
frontend/packages/shared/src/dropdown/Dropdown.tsx
Normal file
79
frontend/packages/shared/src/dropdown/Dropdown.tsx
Normal file
|
|
@ -0,0 +1,79 @@
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// <Dropdown> — a small anchored option list, meant to sit directly under
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// the `Badge` that opened it (../badge/Badge.tsx) so the control is
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// visually attached to the thing it affects, instead of living three
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// clicks away in a catch-all menu (the junk-drawer pattern
|
||||
// `docs/web-ui/design-guide.md` calls out by name against the old
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// per-agent terminal's model picker). Not a native `<dialog>` — a
|
||||
// `showModal()` dialog's backdrop would visually detach it from its
|
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// anchor badge, and a non-modal `show()` gets no click-outside-to-close
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// for free, so this hand-rolls the same "outside click or Escape
|
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// closes" contract `Dialog` gets from the platform.
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//
|
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// Positioning is the caller's job: render `<Dropdown>` as a child of a
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// `position: relative` wrapper (the badge + dropdown pair) and it anchors
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// to that box's bottom-left via CSS. No portal — a badge in a normal
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// document-flow header never needs one, and skipping it keeps focus
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// management simple (no re-parenting to `<body>` to reason about).
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import { useEffect, useRef } from 'preact/hooks';
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import type { ComponentChildren } from 'preact';
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import './Dropdown.css';
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export interface DropdownOption {
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value: string;
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label: ComponentChildren;
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/** Optional dim secondary text, e.g. "sonnet (balanced)". */
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description?: ComponentChildren;
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}
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export interface DropdownProps {
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open: boolean;
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options: DropdownOption[];
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activeValue?: string;
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onSelect: (value: string) => void;
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onClose: () => void;
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/** `aria-label` for the option list (e.g. "select model"). */
|
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label: string;
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}
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export function Dropdown({ open, options, activeValue, onSelect, onClose, label }: DropdownProps) {
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const ref = useRef<HTMLDivElement>(null);
|
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|
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useEffect(() => {
|
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if (!open) return;
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function handlePointerDown(e: PointerEvent) {
|
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if (ref.current && e.target instanceof Node && !ref.current.contains(e.target)) onClose();
|
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}
|
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function handleKeyDown(e: KeyboardEvent) {
|
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if (e.key === 'Escape') onClose();
|
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}
|
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// `pointerdown` (not `click`) so a drag-to-select that ends outside
|
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// still closes; capture phase so this sees the event before a
|
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// stopPropagation() elsewhere in the tree could swallow it.
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document.addEventListener('pointerdown', handlePointerDown, true);
|
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document.addEventListener('keydown', handleKeyDown);
|
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return () => {
|
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document.removeEventListener('pointerdown', handlePointerDown, true);
|
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document.removeEventListener('keydown', handleKeyDown);
|
||||
};
|
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}, [open, onClose]);
|
||||
|
||||
if (!open) return null;
|
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|
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return (
|
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<div class="ui-dropdown" role="menu" aria-label={label} ref={ref}>
|
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{options.map((opt) => (
|
||||
<button
|
||||
type="button"
|
||||
key={opt.value}
|
||||
role="menuitemradio"
|
||||
aria-checked={opt.value === activeValue}
|
||||
class={'ui-dropdown-item' + (opt.value === activeValue ? ' ui-dropdown-item-active' : '')}
|
||||
onClick={() => onSelect(opt.value)}
|
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>
|
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<span class="ui-dropdown-item-label">{opt.label}</span>
|
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{opt.description ? <span class="ui-dropdown-item-desc">{opt.description}</span> : null}
|
||||
</button>
|
||||
))}
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
|
@ -21,6 +21,7 @@
|
|||
import { useState } from 'preact/hooks';
|
||||
import { ApiErrorPanel } from '@hive/shared/api-error-panel.js';
|
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import { readApiError, type ProblemDetails } from '@hive/shared/api-error.js';
|
||||
import { Badge } from '@hive/shared/badge.js';
|
||||
import { Button } from '../ui/button/Button.js';
|
||||
import { Dialog } from '../ui/dialog/Dialog.js';
|
||||
import { Panel } from '../ui/panel/Panel.js';
|
||||
|
|
@ -29,7 +30,6 @@ import {
|
|||
useRefreshInterval,
|
||||
type RefreshIntervalMs,
|
||||
} from '../ui/refresh-interval/RefreshInterval.js';
|
||||
import { StatusChip } from '../ui/status-chip/StatusChip.js';
|
||||
import { Table, type TableColumn } from '../ui/table/Table.js';
|
||||
import { CreateAgentForm } from './CreateAgentForm.js';
|
||||
|
||||
|
|
@ -50,9 +50,9 @@ const COLUMNS: TableColumn<AgentRow>[] = [
|
|||
header: 'config PR',
|
||||
render: (a) =>
|
||||
a.configPr ? (
|
||||
<StatusChip
|
||||
<Badge
|
||||
tone="warning"
|
||||
label={
|
||||
value={
|
||||
a.configPr.html_url ? (
|
||||
<a href={a.configPr.html_url} target="_blank" rel="noreferrer">
|
||||
#{a.configPr.pr_number}
|
||||
|
|
|
|||
|
|
@ -42,3 +42,10 @@
|
|||
font-size: 0.8em;
|
||||
color: var(--muted);
|
||||
}
|
||||
/* Anchor for a Badge + the Dropdown it opens (@hive/shared) — Dropdown
|
||||
positions `absolute` against this box, see Dropdown.css's file-top
|
||||
comment. */
|
||||
.components-badge-anchor {
|
||||
position: relative;
|
||||
display: inline-block;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -10,11 +10,12 @@ import type { ComponentChildren } from 'preact';
|
|||
import { Panel } from '../ui/panel/Panel.js';
|
||||
import { RelativeTime } from '../ui/relative-time/RelativeTime.js';
|
||||
import { RefreshIntervalPicker, type RefreshIntervalMs } from '../ui/refresh-interval/RefreshInterval.js';
|
||||
import { StatusChip, type ChipTone } from '../ui/status-chip/StatusChip.js';
|
||||
import { Table, type TableColumn } from '../ui/table/Table.js';
|
||||
import { TextField } from '../ui/text-field/TextField.js';
|
||||
import { SelectField, type SelectOption } from '../ui/select-field/SelectField.js';
|
||||
import { Button, type ButtonVariant } from '../ui/button/Button.js';
|
||||
import { Badge, type BadgeTone } from '@hive/shared/badge.js';
|
||||
import { Dropdown, type DropdownOption } from '@hive/shared/dropdown.js';
|
||||
import './ComponentsPage.css';
|
||||
|
||||
function Section({ title, children }: { title: string; children: ComponentChildren }) {
|
||||
|
|
@ -35,8 +36,6 @@ function Sample({ label, children }: { label: string; children: ComponentChildre
|
|||
);
|
||||
}
|
||||
|
||||
const CHIP_TONES: ChipTone[] = ['neutral', 'positive', 'warning', 'negative'];
|
||||
|
||||
interface Row {
|
||||
name: string;
|
||||
detail: string;
|
||||
|
|
@ -45,7 +44,7 @@ interface Row {
|
|||
const TABLE_COLUMNS: TableColumn<Row>[] = [
|
||||
{ key: 'name', header: 'name', render: (r) => r.name },
|
||||
{ key: 'detail', header: 'detail', render: (r) => r.detail },
|
||||
{ key: 'status', header: 'status', render: () => <StatusChip tone="positive" label="ok" /> },
|
||||
{ key: 'status', header: 'status', render: () => <Badge tone="positive" value="ok" /> },
|
||||
];
|
||||
|
||||
const TABLE_ROWS: Row[] = [
|
||||
|
|
@ -59,6 +58,13 @@ const SELECT_OPTIONS: SelectOption[] = [
|
|||
];
|
||||
|
||||
const BUTTON_VARIANTS: ButtonVariant[] = ['primary', 'default'];
|
||||
const BADGE_TONES: BadgeTone[] = ['neutral', 'positive', 'warning', 'negative', 'accent'];
|
||||
|
||||
const MODEL_OPTIONS: DropdownOption[] = [
|
||||
{ value: 'haiku', label: 'haiku', description: 'fast' },
|
||||
{ value: 'sonnet', label: 'sonnet', description: 'balanced' },
|
||||
{ value: 'opus', label: 'opus', description: 'powerful' },
|
||||
];
|
||||
|
||||
// Controlled samples need their own state to actually type/select into —
|
||||
// module-level consts can't do that, hence these two small wrappers
|
||||
|
|
@ -86,6 +92,51 @@ function RefreshIntervalPickerSample() {
|
|||
return <RefreshIntervalPicker id="sample-refresh-interval" value={value} onChange={setValue} />;
|
||||
}
|
||||
|
||||
// The badge-triggers-a-dropdown-right-underneath-itself pattern this is
|
||||
// meant to land — the model/effort picker shape from the per-agent
|
||||
// terminal, demoed here with sample data. The wrapper
|
||||
// needs `position: relative` (`.components-badge-anchor`) so `Dropdown`
|
||||
// anchors under this badge specifically, not the page.
|
||||
function BadgePickerSample() {
|
||||
const [value, setValue] = useState('sonnet');
|
||||
const [open, setOpen] = useState(false);
|
||||
return (
|
||||
<div class="components-badge-anchor">
|
||||
<Badge
|
||||
label="model"
|
||||
value={value}
|
||||
onClick={() => setOpen((o) => !o)}
|
||||
expanded={open}
|
||||
/>
|
||||
<Dropdown
|
||||
open={open}
|
||||
options={MODEL_OPTIONS}
|
||||
activeValue={value}
|
||||
label="select model"
|
||||
onSelect={(v) => {
|
||||
setValue(v);
|
||||
setOpen(false);
|
||||
}}
|
||||
onClose={() => setOpen(false)}
|
||||
/>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
// The other interactive shape: a badge that's itself the control (no
|
||||
// dropdown) — e.g. the agent page's pause/resume action folded into the
|
||||
// status row instead of living in the `⋯` overflow menu.
|
||||
function BadgeToggleSample() {
|
||||
const [paused, setPaused] = useState(false);
|
||||
return (
|
||||
<Badge
|
||||
value={paused ? '▶ resume' : '⏸ pause'}
|
||||
tone={paused ? 'warning' : 'neutral'}
|
||||
onClick={() => setPaused((p) => !p)}
|
||||
/>
|
||||
);
|
||||
}
|
||||
|
||||
export function ComponentsPage() {
|
||||
return (
|
||||
<Panel title="components" icon="🧰">
|
||||
|
|
@ -116,16 +167,6 @@ export function ComponentsPage() {
|
|||
</Sample>
|
||||
</Section>
|
||||
|
||||
<Section title="StatusChip">
|
||||
<div class="components-chip-row">
|
||||
{CHIP_TONES.map((tone) => (
|
||||
<Sample key={tone} label={tone}>
|
||||
<StatusChip tone={tone} label={tone} />
|
||||
</Sample>
|
||||
))}
|
||||
</div>
|
||||
</Section>
|
||||
|
||||
<Section title="Table">
|
||||
<Sample label="populated">
|
||||
<Table columns={TABLE_COLUMNS} rows={TABLE_ROWS} rowKey={(r) => r.name} />
|
||||
|
|
@ -176,6 +217,25 @@ export function ComponentsPage() {
|
|||
</Sample>
|
||||
</div>
|
||||
</Section>
|
||||
|
||||
<Section title="Badge (@hive/shared — used by swarm-ui and the per-agent page)">
|
||||
<div class="components-chip-row">
|
||||
{BADGE_TONES.map((tone) => (
|
||||
<Sample key={tone} label={`display, ${tone}`}>
|
||||
<Badge value={tone} tone={tone} />
|
||||
</Sample>
|
||||
))}
|
||||
<Sample label="with a label prefix">
|
||||
<Badge label="ctx" value="534k" />
|
||||
</Sample>
|
||||
<Sample label="interactive, opens a Dropdown (model/effort picker shape)">
|
||||
<BadgePickerSample />
|
||||
</Sample>
|
||||
<Sample label="interactive, toggles itself (pause/resume shape)">
|
||||
<BadgeToggleSample />
|
||||
</Sample>
|
||||
</div>
|
||||
</Section>
|
||||
</Panel>
|
||||
);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -15,6 +15,7 @@
|
|||
import { useState } from 'preact/hooks';
|
||||
import { ApiErrorPanel } from '@hive/shared/api-error-panel.js';
|
||||
import { readApiError, type ProblemDetails } from '@hive/shared/api-error.js';
|
||||
import { Badge, type BadgeTone } from '@hive/shared/badge.js';
|
||||
import { Panel } from '../ui/panel/Panel.js';
|
||||
import { RelativeTime } from '../ui/relative-time/RelativeTime.js';
|
||||
import {
|
||||
|
|
@ -22,7 +23,6 @@ import {
|
|||
useRefreshInterval,
|
||||
type RefreshIntervalMs,
|
||||
} from '../ui/refresh-interval/RefreshInterval.js';
|
||||
import { StatusChip, type ChipTone } from '../ui/status-chip/StatusChip.js';
|
||||
import { Table, type TableColumn } from '../ui/table/Table.js';
|
||||
|
||||
type Freshness = 'fresh' | 'stale' | 'never_reported' | 'unknown';
|
||||
|
|
@ -41,7 +41,7 @@ interface HiveStatus {
|
|||
// One tone + label per freshness value. `unknown` (reporting but absent
|
||||
// from the roster) reads `negative` — it's the one case this endpoint
|
||||
// cannot vouch for at all, per `status.rs`'s doc comment.
|
||||
const FRESHNESS: Record<Freshness, { tone: ChipTone; label: string }> = {
|
||||
const FRESHNESS: Record<Freshness, { tone: BadgeTone; label: string }> = {
|
||||
fresh: { tone: 'positive', label: 'fresh' },
|
||||
stale: { tone: 'warning', label: 'stale' },
|
||||
never_reported: { tone: 'neutral', label: 'never reported' },
|
||||
|
|
@ -68,9 +68,9 @@ const COLUMNS: TableColumn<HiveStatus>[] = [
|
|||
render: (h) => {
|
||||
const { tone, label } = FRESHNESS[h.freshness];
|
||||
return (
|
||||
<StatusChip
|
||||
<Badge
|
||||
tone={tone}
|
||||
label={
|
||||
value={
|
||||
h.last_seen_unix !== null ? (
|
||||
<>
|
||||
{label} (<RelativeTime epochMs={h.last_seen_unix * 1000} />)
|
||||
|
|
|
|||
|
|
@ -1,21 +0,0 @@
|
|||
.ui-chip {
|
||||
display: inline-block;
|
||||
padding: 0.15em 0.6em;
|
||||
border-radius: 1em;
|
||||
font-size: 0.85em;
|
||||
line-height: 1.4;
|
||||
background: var(--purple-dim);
|
||||
color: var(--fg);
|
||||
}
|
||||
.ui-chip-neutral {
|
||||
color: var(--muted);
|
||||
}
|
||||
.ui-chip-positive {
|
||||
color: var(--green);
|
||||
}
|
||||
.ui-chip-warning {
|
||||
color: var(--amber);
|
||||
}
|
||||
.ui-chip-negative {
|
||||
color: var(--red);
|
||||
}
|
||||
|
|
@ -1,25 +0,0 @@
|
|||
// <StatusChip> — a small labelled state indicator. Generic over
|
||||
// `tone` rather than a fixed status vocabulary (`online`/`offline`/…)
|
||||
// because the first real caller (the hive roster) starts with a
|
||||
// single static "configured" tone and grows real online/stale/offline
|
||||
// states once a status rollup lands server-side — same component,
|
||||
// richer data later, no rebuild.
|
||||
import type { ComponentChildren } from 'preact';
|
||||
import './StatusChip.css';
|
||||
|
||||
export type ChipTone = 'neutral' | 'positive' | 'warning' | 'negative';
|
||||
|
||||
// `label` takes renderable children, not just a string — a freshness
|
||||
// chip embeds a live `<RelativeTime>` alongside its static text (e.g.
|
||||
// "fresh (5s ago)" where the age keeps ticking), and a plain string
|
||||
// couldn't carry that without the chip reaching back into a caller's
|
||||
// formatting choices.
|
||||
export function StatusChip({
|
||||
tone = 'neutral',
|
||||
label,
|
||||
}: {
|
||||
tone?: ChipTone;
|
||||
label: ComponentChildren;
|
||||
}) {
|
||||
return <span class={'ui-chip ui-chip-' + tone}>{label}</span>;
|
||||
}
|
||||
Loading…
Reference in a new issue