Add Badge + Dropdown Preact components, demo on swarm-ui /components
New shared Preact primitives for the per-agent terminal redesign: - Badge (@hive/shared/badge.js): a labelled status pill. Plain <span> when static (e.g. "alive"), a real <button> with a disclosure caret when given onClick (e.g. opens a Dropdown, or toggles itself in place). Same component either way so a status row reads as one consistent set of badges regardless of which are interactive. - Dropdown (@hive/shared/dropdown.js): a small option list anchored directly under whatever opened it (no portal, no native <dialog> — see the file comment for why). Closes on outside click or Escape. This is the fix for the design guide's own named anti-example: the agent page's model/effort pickers live in the overflow menu while the current model/effort only show as a disconnected chip. Badge+Dropdown composed together is that control moved inline, next to what it shows. Demoed on swarm-ui's /components page: all Badge tones, a label-prefixed badge, an interactive badge that opens a Dropdown (model-picker shape), and an interactive badge that toggles itself (pause/resume shape). Both packages build + tsc --noEmit clean.
This commit is contained in:
parent
c4a573d91d
commit
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7 changed files with 365 additions and 1 deletions
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@ -36,7 +36,11 @@
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"./api-error-panel.js": "./src/api-error-panel/ApiErrorPanel.tsx",
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"./api-error-panel.css": "./src/api-error-panel/api-error-panel.css",
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"./warn-banner.js": "./src/warn-banner/WarnBanner.tsx",
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"./warn-banner.css": "./src/warn-banner/WarnBanner.css"
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"./warn-banner.css": "./src/warn-banner/WarnBanner.css",
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"./badge.js": "./src/badge/Badge.tsx",
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"./badge.css": "./src/badge/Badge.css",
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"./dropdown.js": "./src/dropdown/Dropdown.tsx",
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"./dropdown.css": "./src/dropdown/Dropdown.css"
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},
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"files": [
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"src/"
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58
frontend/packages/shared/src/badge/Badge.css
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58
frontend/packages/shared/src/badge/Badge.css
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@ -0,0 +1,58 @@
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/* <Badge> — pill-shaped status/control chip. Same touch-target floor as
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the rest of the shared control set (2.75em ≈ 44px, WCAG 2.5.5) when
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interactive; a plain display badge (no `onClick`) stays compact since
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it's not a tap target at all. Colours are the shared base16-derived
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vars (../theme.css) — `--bg-elev` is the same slot dropdowns/popovers
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use, so an open Badge and the Dropdown it triggers read as one surface. */
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.ui-badge {
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display: inline-flex;
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align-items: center;
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gap: 0.35em;
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padding: 0.15em 0.6em;
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border-radius: 1em;
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font: inherit;
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font-size: 0.85em;
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line-height: 1.4;
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background: var(--purple-dim);
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color: var(--fg);
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border: none;
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white-space: nowrap;
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}
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.ui-badge-interactive {
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cursor: pointer;
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min-height: 2.75em;
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padding-inline: 0.8em;
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}
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.ui-badge-interactive:hover {
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background: var(--border);
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}
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.ui-badge-interactive:disabled {
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opacity: 0.6;
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cursor: default;
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}
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.ui-badge-interactive[aria-expanded='true'] {
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background: var(--bg-elev);
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outline: 1px solid var(--purple);
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}
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.ui-badge-label {
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color: var(--muted);
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}
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.ui-badge-value {
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color: var(--fg);
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}
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.ui-badge-caret {
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font-size: 0.75em;
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color: var(--muted);
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}
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.ui-badge-positive .ui-badge-value {
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color: var(--green);
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}
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.ui-badge-warning .ui-badge-value {
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color: var(--amber);
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}
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.ui-badge-negative .ui-badge-value {
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color: var(--red);
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}
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.ui-badge-accent .ui-badge-value {
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color: var(--purple);
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}
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95
frontend/packages/shared/src/badge/Badge.tsx
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95
frontend/packages/shared/src/badge/Badge.tsx
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@ -0,0 +1,95 @@
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// <Badge> — a labelled status pill, the "next to the thing it affects"
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// building block for the per-agent terminal redesign.
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// Design-guide anti-example this exists to fix: the agent page's model/
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// effort *pickers* used to live in a `⋯` overflow menu while the current
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// model/effort only showed as a separate, non-interactive chip — control
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// disconnected from display. `Badge` is that chip PLUS, optionally, the
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// control: pass `onClick` and it renders as a real `<button>` (so it can
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// open a `Dropdown` right underneath itself, or toggle in place — e.g.
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// pause/resume), pass nothing and it stays a plain status `<span>` (e.g.
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// "alive"). Same component either way so a page reads as one consistent
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// row of badges regardless of which ones happen to be interactive.
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//
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// Distinct from swarm-ui's own `StatusChip` (`swarm-ui/src/ui/status-chip/`):
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// that one is presentational-only and swarm-ui-local. This one lives here
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// in `shared` because both swarm-ui *and* the per-agent page need the
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// interactive shape, and `shared` is the one package both already depend
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// on (see `docs/web-ui/design-guide.md`'s component-first + junk-drawer
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// rules — this is the same visual language, applied where it's actually
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// consumed).
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import type { ComponentChildren } from 'preact';
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import './Badge.css';
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export type BadgeTone = 'neutral' | 'positive' | 'warning' | 'negative' | 'accent';
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export interface BadgeProps {
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/** Dim prefix text, e.g. "model". Omit for a single-value badge like "alive". */
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label?: ComponentChildren;
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/** The value itself, e.g. "sonnet". Required — a badge always shows something. */
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value: ComponentChildren;
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tone?: BadgeTone;
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/** Decorative glyph before the label; `aria-hidden`, the text is still the real label. */
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icon?: ComponentChildren;
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/**
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* Present → renders a `<button>` (real control, min touch target) and
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* shows a disclosure caret. Absent → renders a plain `<span>` (status
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* display only, e.g. "alive"/"idle 6m").
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*/
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onClick?: (e: MouseEvent) => void;
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/** Only meaningful with `onClick` — drives the caret direction + `aria-expanded`. */
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expanded?: boolean;
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disabled?: boolean;
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class?: string;
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title?: string;
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}
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export function Badge({
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label,
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value,
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tone = 'neutral',
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icon,
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onClick,
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expanded,
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disabled,
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class: extraClass,
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title,
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}: BadgeProps) {
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const classes = ['ui-badge', `ui-badge-${tone}`, onClick && 'ui-badge-interactive', extraClass]
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.filter(Boolean)
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.join(' ');
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const content = (
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<>
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{icon ? (
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<span class="ui-badge-icon" aria-hidden="true">
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{icon}
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</span>
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) : null}
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{label ? <span class="ui-badge-label">{label}</span> : null}
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<span class="ui-badge-value">{value}</span>
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{onClick ? (
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<span class="ui-badge-caret" aria-hidden="true">
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{expanded ? '▴' : '▾'}
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</span>
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) : null}
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</>
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);
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if (onClick) {
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return (
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<button
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type="button"
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class={classes}
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onClick={onClick}
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disabled={disabled}
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aria-expanded={expanded}
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title={title}
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>
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{content}
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</button>
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);
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}
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return (
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<span class={classes} title={title}>
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{content}
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</span>
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);
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}
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48
frontend/packages/shared/src/dropdown/Dropdown.css
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48
frontend/packages/shared/src/dropdown/Dropdown.css
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@ -0,0 +1,48 @@
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/* <Dropdown> — anchored option list. `position: absolute` against the
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caller's `position: relative` wrapper (see Dropdown.tsx's file-top
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comment) so it hangs directly under the badge that opened it.
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`--bg-elev` is the same elevated-surface slot the badge uses when
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open (../badge/Badge.css), so the pair reads as one continuous panel. */
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.ui-dropdown {
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position: absolute;
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top: calc(100% + 0.25em);
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left: 0;
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z-index: 20;
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display: flex;
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flex-direction: column;
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min-width: 12em;
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padding: 0.25em;
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background: var(--bg-elev);
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border: 1px solid var(--border);
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border-radius: 0.5em;
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box-shadow: 0 0.4em 1em rgba(0, 0, 0, 0.35);
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}
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.ui-dropdown-item {
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display: flex;
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flex-direction: column;
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align-items: flex-start;
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gap: 0.1em;
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min-height: 2.75em;
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padding: 0.4em 0.7em;
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border: none;
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border-radius: 0.35em;
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background: transparent;
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color: var(--fg);
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font: inherit;
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text-align: left;
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cursor: pointer;
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}
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.ui-dropdown-item:hover {
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background: var(--border);
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}
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.ui-dropdown-item-active {
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background: var(--purple-dim);
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}
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.ui-dropdown-item-active .ui-dropdown-item-label::before {
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content: '✓ ';
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color: var(--purple);
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}
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.ui-dropdown-item-desc {
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font-size: 0.8em;
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color: var(--muted);
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}
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79
frontend/packages/shared/src/dropdown/Dropdown.tsx
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79
frontend/packages/shared/src/dropdown/Dropdown.tsx
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// <Dropdown> — a small anchored option list, meant to sit directly under
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// the `Badge` that opened it (../badge/Badge.tsx) so the control is
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// visually attached to the thing it affects, instead of living three
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// clicks away in a catch-all menu (the junk-drawer pattern
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// `docs/web-ui/design-guide.md` calls out by name against the old
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// per-agent terminal's model picker). Not a native `<dialog>` — a
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// `showModal()` dialog's backdrop would visually detach it from its
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// anchor badge, and a non-modal `show()` gets no click-outside-to-close
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// for free, so this hand-rolls the same "outside click or Escape
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// closes" contract `Dialog` gets from the platform.
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//
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// Positioning is the caller's job: render `<Dropdown>` as a child of a
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// `position: relative` wrapper (the badge + dropdown pair) and it anchors
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// to that box's bottom-left via CSS. No portal — a badge in a normal
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// document-flow header never needs one, and skipping it keeps focus
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// management simple (no re-parenting to `<body>` to reason about).
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import { useEffect, useRef } from 'preact/hooks';
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import type { ComponentChildren } from 'preact';
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import './Dropdown.css';
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export interface DropdownOption {
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value: string;
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label: ComponentChildren;
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/** Optional dim secondary text, e.g. "sonnet (balanced)". */
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description?: ComponentChildren;
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}
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export interface DropdownProps {
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open: boolean;
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options: DropdownOption[];
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activeValue?: string;
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onSelect: (value: string) => void;
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onClose: () => void;
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/** `aria-label` for the option list (e.g. "select model"). */
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label: string;
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}
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export function Dropdown({ open, options, activeValue, onSelect, onClose, label }: DropdownProps) {
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const ref = useRef<HTMLDivElement>(null);
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useEffect(() => {
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if (!open) return;
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function handlePointerDown(e: PointerEvent) {
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if (ref.current && e.target instanceof Node && !ref.current.contains(e.target)) onClose();
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}
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function handleKeyDown(e: KeyboardEvent) {
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if (e.key === 'Escape') onClose();
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}
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// `pointerdown` (not `click`) so a drag-to-select that ends outside
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// still closes; capture phase so this sees the event before a
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// stopPropagation() elsewhere in the tree could swallow it.
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document.addEventListener('pointerdown', handlePointerDown, true);
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document.addEventListener('keydown', handleKeyDown);
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return () => {
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document.removeEventListener('pointerdown', handlePointerDown, true);
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document.removeEventListener('keydown', handleKeyDown);
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};
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}, [open, onClose]);
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if (!open) return null;
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return (
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<div class="ui-dropdown" role="menu" aria-label={label} ref={ref}>
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{options.map((opt) => (
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<button
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type="button"
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key={opt.value}
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role="menuitemradio"
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aria-checked={opt.value === activeValue}
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class={'ui-dropdown-item' + (opt.value === activeValue ? ' ui-dropdown-item-active' : '')}
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onClick={() => onSelect(opt.value)}
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>
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<span class="ui-dropdown-item-label">{opt.label}</span>
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{opt.description ? <span class="ui-dropdown-item-desc">{opt.description}</span> : null}
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</button>
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))}
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</div>
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);
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}
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font-size: 0.8em;
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color: var(--muted);
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}
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/* Anchor for a Badge + the Dropdown it opens (@hive/shared) — Dropdown
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positions `absolute` against this box, see Dropdown.css's file-top
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comment. */
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.components-badge-anchor {
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position: relative;
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display: inline-block;
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}
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@ -15,6 +15,8 @@ import { Table, type TableColumn } from '../ui/table/Table.js';
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import { TextField } from '../ui/text-field/TextField.js';
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import { SelectField, type SelectOption } from '../ui/select-field/SelectField.js';
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import { Button, type ButtonVariant } from '../ui/button/Button.js';
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import { Badge, type BadgeTone } from '@hive/shared/badge.js';
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import { Dropdown, type DropdownOption } from '@hive/shared/dropdown.js';
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import './ComponentsPage.css';
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function Section({ title, children }: { title: string; children: ComponentChildren }) {
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];
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const BUTTON_VARIANTS: ButtonVariant[] = ['primary', 'default'];
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const BADGE_TONES: BadgeTone[] = ['neutral', 'positive', 'warning', 'negative', 'accent'];
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const MODEL_OPTIONS: DropdownOption[] = [
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{ value: 'haiku', label: 'haiku', description: 'fast' },
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{ value: 'sonnet', label: 'sonnet', description: 'balanced' },
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{ value: 'opus', label: 'opus', description: 'powerful' },
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];
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// Controlled samples need their own state to actually type/select into —
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// module-level consts can't do that, hence these two small wrappers
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@ -86,6 +95,51 @@ function RefreshIntervalPickerSample() {
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return <RefreshIntervalPicker id="sample-refresh-interval" value={value} onChange={setValue} />;
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}
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// The badge-triggers-a-dropdown-right-underneath-itself pattern this is
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// meant to land — the model/effort picker shape from the per-agent
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// terminal, demoed here with sample data. The wrapper
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// needs `position: relative` (`.components-badge-anchor`) so `Dropdown`
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// anchors under this badge specifically, not the page.
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function BadgePickerSample() {
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const [value, setValue] = useState('sonnet');
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const [open, setOpen] = useState(false);
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return (
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<div class="components-badge-anchor">
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<Badge
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label="model"
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value={value}
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onClick={() => setOpen((o) => !o)}
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expanded={open}
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/>
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<Dropdown
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open={open}
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options={MODEL_OPTIONS}
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activeValue={value}
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label="select model"
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onSelect={(v) => {
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setValue(v);
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setOpen(false);
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}}
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onClose={() => setOpen(false)}
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/>
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</div>
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);
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}
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// The other interactive shape: a badge that's itself the control (no
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// dropdown) — e.g. the agent page's pause/resume action folded into the
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// status row instead of living in the `⋯` overflow menu.
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function BadgeToggleSample() {
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const [paused, setPaused] = useState(false);
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return (
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<Badge
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value={paused ? '▶ resume' : '⏸ pause'}
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tone={paused ? 'warning' : 'neutral'}
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onClick={() => setPaused((p) => !p)}
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/>
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);
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}
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export function ComponentsPage() {
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return (
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<Panel title="components" icon="🧰">
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@ -176,6 +230,25 @@ export function ComponentsPage() {
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</Sample>
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</div>
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</Section>
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<Section title="Badge (@hive/shared — used by swarm-ui and the per-agent page)">
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<div class="components-chip-row">
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{BADGE_TONES.map((tone) => (
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<Sample key={tone} label={`display, ${tone}`}>
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<Badge value={tone} tone={tone} />
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</Sample>
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))}
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<Sample label="with a label prefix">
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<Badge label="ctx" value="534k" />
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</Sample>
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<Sample label="interactive, opens a Dropdown (model/effort picker shape)">
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<BadgePickerSample />
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</Sample>
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<Sample label="interactive, toggles itself (pause/resume shape)">
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<BadgeToggleSample />
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</Sample>
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</div>
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</Section>
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</Panel>
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);
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}
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