Review feedback on this PR (mara): "i think the component should be
shared. motion setting is missing." Both addressed:
- `settings-storage.ts` (generic localStorage hook), `theme-apply.ts`,
`motion-apply.ts`, and `SettingsMenu.tsx`/`.css` all move from
swarm-ui's `lib/`/`shell/` into `@hive/shared/src/settings/` —
agent's previous local copies are deleted outright rather than kept
as a second implementation. One component, `Badge` trigger
everywhere (already used elsewhere in swarm-ui, so not a new visual
language there either) — storage keys stay caller-owned (`themeKey`/
`motionKey` props + matching `useApplyThemeOverride`/
`useApplyMotionOverride` calls at each package's single mount point)
so agent and swarm-ui keep fully independent, non-colliding
persisted settings.
- Agent's settings menu now includes the motion row, matching
swarm-ui's. No animation in the agent package is gated behind
`data-motion` yet — same as when swarm-ui first built this plumbing
ahead of having a consumer — so it's currently inert there, ready for
whenever agent grows a motion-guarded animation.
- swarm-ui's own theme default flips to `'dark'` as part of this move
(`theme-apply.ts`'s new default), superseding PR #3715 — that PR
becomes redundant once this lands and will be closed rather than
merged, to avoid the two colliding on the same file.
Verified end-to-end with real screenshots on both pages: shared
component renders identically (Badge trigger, theme+motion rows, dark
default) on agent's mock server and a static rebuild of swarm-ui's
dist.
Ports swarm-ui's `SettingsMenu` (mara: "agent terminal page should get
the settings panel from swarm ui as well") — same shape as `MetaNav`
already in this header: a `Badge` icon trigger ("⚙"), popover, close on
outside-click/Escape.
`theme-apply.ts` + `settings-storage.ts` are near-verbatim ports of
swarm-ui's own (duplicated rather than moved into `@hive/shared` for
this pass — lower risk than reworking swarm-ui's imports in the same
change). Defaults the stored override to 'dark', not 'system', for the
same reason as swarm-ui's own default flip: `prefers-color-scheme` has
no real "unset" value, so 'system' silently reads as light for anyone
who's never touched an OS dark-mode toggle.
Motion NOT ported — agent has no animation gated behind `data-motion`
yet, so that plumbing would have nothing to control.
Verified end-to-end: default dark on a fresh load, and an explicit
localStorage override to 'light' correctly re-themes the whole page via
the existing `colors.css` `:root[data-theme='light']` block (already
shipped, previously only reachable from swarm-ui).
--muted is color-mix()'d toward --base00/--bg — correct for dimmed text
on the page background, wrong for dimmed text sitting on the elevated
--purple-dim fill (badge/dropdown-item backgrounds). Badge's label/caret
used bare --muted there and mara measured it at ~1.3:1 contrast against
her theme's badge fill, essentially invisible.
--muted-on-dim mixes toward --purple-dim instead, same contrast-floor
technique as --muted itself, just anchored to the surface it's actually
used on. Applied to .ui-badge-label/.ui-badge-caret and to Dropdown's
active-item description (same bug: its row bg is --purple-dim too).
Ceiling note: even plain --fg only reaches ~3.4:1 against --purple-dim
in mara's theme, short of formal 4.5:1 AA — that's the theme's own
limit, not something the anchor choice can fix on its own. 90% gets
close to that ceiling (~3:1, more than double the old ~1.3:1) while
keeping a hint of the label/value visual distinction.
`OverflowMenu.tsx`/`.css` were deleted (rebuild button removed outright,
dashboard link moved into `MetaNav`), but `agent.css` still carried the
whole trigger+popover+item rule set — grepped the entire `agent`
package, none of these classnames appear in any current markup.
Also fixed three tombstone comments elsewhere in the file that pointed
at the now-also-deleted `.overflow-item-*` classes as "where it moved
to" — they'd have dangled once those rules were gone too. And two stale
doc claims caught in the same sweep: `docs/web-ui/agent.md` still listed
`OverflowMenu.tsx` in the header's component tree and described "the
overflow menu" as a live effort-picker location.
Badge already covers icon+label+value+onClick -- exactly HeaderPill's
shape. mara, reviewing the first cut (a bespoke .header-pill matched to
Badge's own CSS values): "cant we reuse the badge component". HeaderPill
now renders <Badge> directly and only owns hiding at count 0 + the
inbox/todos tone (amber/green on the count, same as before). Drops the
now-unused .header-pill* CSS from agent.css entirely.
HeaderPill used the bordered/transparent .hive-pill shape while every
other chip in .agent-header-pills (StatusChips, MetaNav's trigger) is
@hive/shared's filled Badge (.ui-badge) -- the one visibly hollow pill
in a row of filled ones. Restyled .header-pill with .ui-badge's own
values (filled --purple-dim background, no border, matching radius/
padding/hover) instead of a new shape, and dropped hive-pill from the
markup since it no longer describes what this component looks like.
Badge.css's colored-value classes (positive/warning/negative/accent)
used the raw semantic accent color directly on --purple-dim, same class
of bug already fixed by hand for the bundled Latte palette (see
colors.css's comment on --latte-base08..0F) but never applied to an
arbitrary stylix-fed scheme. Blend each accent 60/40 with --fg via
color-mix() instead of using it bare -- --fg is the one color the
base16 contract already guarantees legible on every surface, so mixing
toward it gives every accent a contrast floor without trying to
compute/fix an operator's own theme.
mara (#3704): 'remove rebuild button, move link to dashboards into
links menu.'
The overflow (⋯) menu existed for exactly two items: the dashboard
back-link and a rebuild-container action. Rebuild is gone outright —
the dashboard's own R3BU1LD button already covers it, this was just a
rarely-used shortcut not worth its own menu. The dashboard link moves
into MetaNav's links popover (now the first item, above stats/forge/
config/extras) instead. With both gone, OverflowMenu had nothing left
to justify existing as a separate component — deleted along with its
CSS and the now-unused rebuildAction.ts (only consumer).
MetaNav gained a dashboardBase prop (Root.tsx already computes this
via resolveDashboardBase for InboxPanel/pause — reused, not
duplicated) and renders the dashboard link as a real <a>, same
treatment as every other item in that popover — no dangling
window.open()-only affordance.
Updated docs/web-ui/agent.md's Header section and the couple of
now-stale OverflowMenu references in index.html's/MetaNav.css's own
comments.
Verified: header now shows a single trailing icon-badge (was two),
popover opens with dashboard first then the agent_links() set.
tsc --noEmit clean, build clean, both pre-push lints clean.
mara: 'i merged this without realizing you still did not delete the
old code. pls follow up with ripping out the old code.'
- index.html: dropped the old static header/main/composer/overflow-
menu markup and app.js's <script> tag. Now just <div id=preact-root>
+ <script src=static/main.js>. main.css's <link> lands after
agent.css's — cascade order argus flagged matters for LoginFlow's
.login-card / MetaNav's popover to win against agent.css's legacy
rules, confirmed explicitly rather than assumed at this exact step.
- build.mjs: app.js dropped from the esbuild entryPoints (stats.js
keeps its own bundle, unaffected — separate page, separate script).
- frontend/packages/agent/src/app.js deleted (1717 lines). screen.html
has its own inline <script>, untouched — never depended on app.js.
- docs/web-ui/agent.md: rewrote the Header section to describe the
real Preact component tree and the badges+pills-together layout
(deferred from the earlier commits on this PR specifically so it
wouldn't describe a hybrid state — this is that promised follow-up).
Touched up the one other app.js-specific mention in the endpoints
section. Left the Main/composer/side-panel/live-view/slash-command
sections alone — behavior there is unchanged, verified faithfully
ported throughout this PR's earlier commits.
Verified against the REAL dist/index.html (not the dev-preview
harness) — a scratch mock server serving the actual built output
end-to-end, screenshotted clean. tsc --noEmit clean, build clean, both
pre-push lints clean.
mara, live, on the 500px screenshot: 'does not overflow properly.'
Real cause: .agent-header-pills had flex-shrink: 0 (fine for app.js's
2-3-small-pills case, which never needed to shrink) — once badges
joined that column last round, that told the flex layout 'give this
its full natural unwrapped width no matter what', so once that width
exceeded the viewport it just overflowed past the edge instead of
ever getting narrow enough to trigger its own flex-wrap. Dropping
flex-shrink: 0 (default 1) is the fix.
Tried pairing it with min-width: 0 first — made it worse. An unset
min-width still floors shrinking at the container's own min-content
(the widest single wrapped child, e.g. one badge — a reasonable
floor); min-width: 0 removes that floor entirely, so the container
shrinks past what its content needs and the content overflows its own
box sideways, landing on top of .agent-header-main instead of
wrapping cleanly. Confirmed reproducible at 320px, not a one-off
capture glitch, before settling on the flex-shrink-only fix.
Verified 500px (the width mara flagged) and 1400px both clean, no
overflow, no overlap. Below ~450px there's now a real mathematical
floor — icon + main's shortest-unbreakable-word + pills' widest-single-
badge together exceed the viewport — that's a genuine follow-up scope
(icon-only badges or similar at that point), not something this fix
claims to solve; flagging rather than silently leaving it implied.
tsc n/a (CSS-only change), build clean, both pre-push lints clean.
mara, live, correcting the prior round: 'oh i meant move badges to
where the dropdowns are not the other way around. this way the height
does not change even on widescreen.'
Prior commit nested pills INTO a new row inside .agent-header-main
(badges + pills sharing a row under the title). Backwards from what
she wanted: badges now join .agent-header-pills instead — the same
header-level column pills already lived in, which already handles a
variable child count via flex-wrap + justify-content: flex-end.
.agent-header-main goes back to just the title + hive-label rows,
which don't wrap in practice, so its height stays stable regardless of
how many badges/pills are showing.
The ResizeObserver dynamic-height fix from the prior commit is
untouched and still does the real work of keeping .agent-status-
overlay's offset correct if anything does wrap — this is a pure
layout-preference change on top of that, not a new bugfix.
Verified at 500/1024/1400px — badges+pills form one right-aligned
cluster next to the title, no overlap, no ResizeObserver console
error. tsc --noEmit clean, build clean, both pre-push lints clean.
mara, live: 'login panel still looks like it is behind', 'bottom input
row text not aligned / inconsistent sizes', 'can we put the badges on
the same row as the links button etc? then the header would be more
compact.'
- Real fix for the overlap this time, not another band-aid: the
header's downstream offset (.agent-status-overlay, .agent-main's
scroll padding) was reading a STATIC --agent-header-h guess (6em).
Every prior fix on this PR removed one specific contributor to the
header wrapping past that guess (meta-nav's inline list, then
disconnected badge/pills clusters) but the guess itself was always
the actual defect — any content that can wrap an extra line breaks
it at whatever width triggers it, and no width is safe to promise.
Header.tsx now measures its own rendered height via ResizeObserver
and writes it to a new --agent-header-real-h var; downstream
consumers prefer that over the static guess. Deliberately a SEPARATE
var from --agent-header-h, not an overwrite: .agent-header's own
min-height also reads that var, so overwriting it in place created
an actual ResizeObserver feedback loop (confirmed live on the first
pass of this fix, fixed by splitting the var).
- Badges (StatusChips) + pills (inbox/todos/links/overflow) now share
one row (.agent-state-row) instead of two visually disconnected
clusters (old app.js markup's 3-column layout, which the new page
had also carried over) — pills pushed to the row's right edge via a
margin-left: auto rule scoped to that nesting, so app.js's own
still-live separate-column usage of the same classes is untouched.
- Composer text alignment: real cause was .prompt (1em) and
.submit-hint (0.8em) each getting a different-sized default line-box
under align-items: flex-start, so the same nominal padding-top
landed at different absolute offsets. align-items: center sidesteps
the whole line-box-size mismatch. This one's shared with app.js too
(same markup/classes) — same bug there, now fixed for both.
Verified at 480/500/768/1024/1400px — no overlap, no ResizeObserver
loop, badges+pills share one row, composer aligned. tsc --noEmit
clean, build clean, both pre-push lints clean.
mara, live review: 'the login card looks like it is behind the header',
'badges and interactive elements on same row have inconsistent size',
'the links should have the same popout as the links in the nav bar of
swarm-ui.' All three, addressed:
- Root cause of the overlap: MetaNav rendered every link inline in the
header's title row, a variable-width list that can grow the row past
the fixed --agent-header-h the rest of the page (position: fixed
header, position: absolute content below it) is offset against, so
the header visually covers whatever's underneath it once it's
actually taller than assumed. Fix: MetaNav is now a single
fixed-size trigger (reuses @hive/shared's Badge, icon-only, same
shape as the header's existing overflow trigger) in the pills
cluster, not a variable-width list in the title row. A single badge
can't grow the row regardless of how many links the backend sends.
Verified at 1024px/1400px (no overlap, was previously untested below
1400px) — the deeper fragility (StatusChips' badge row itself can
still wrap on a genuinely narrow/mobile viewport and hit the same
class of bug) is real but predates this PR and is out of scope here.
- The popover mara asked for: same visual language as swarm-ui's own
LinksMenu (Shell/LinksMenu.tsx) and this page's Dropdown/OverflowMenu
— quiet icon trigger, popover on click. Not built from @hive/shared's
Dropdown itself (its items are always <button>s for command dispatch,
which would lose real <a> link semantics — ctrl/middle-click, copy
Ports the 3 remaining gaps argus's lost-functionality audit found beyond
login: the header meta-nav strip (stats/screen/forge/config +
hyperhive.dashboardLinks extras — the only on-page path to those, not
just polish), the header icon's /favicon.svg fallback on a broken
image, and the browser tab title update. All three are straight ports
of app.js's existing logic (refreshState's meta-links loop,
bindHeaderIconFallback, setHeader's document.title block), same
kind -> URL resolution rules, same dataset.fallback loop guard, same
qualified_label/hive_name fallback chain — no new backend fields
needed, hive_agent::web_ui::state::StateSnapshot already serves
links/forge_public_url and useAgentState's whole-payload cast already
threads them to Root.
New <MetaNav> component (reuses agent.css's existing .agent-nav/
.agent-nav-link rules verbatim, no new CSS) renders in Header's title
row via a new nav prop. Favicon fallback lives in Header itself
(onError handler on the .agent-icon <img>). document.title is a
useEffect in Root keyed on label/qualified_label/hive_name.
tsc --noEmit clean, build clean, both pre-push lints clean. Screenshot
verifies meta-nav renders 4 links (stats/forge/config/extra, forge
kind resolving against a mocked forge_public_url) and the favicon
fallback firing against a deliberately-404'd /icon.
mara: "reuse the popup component for the login, the floating separate
panels should be one card" — the old markup's .agent-status-overlay >
* rule boxed every direct-child <p>/<form> separately, a faithful port
of app.js's el().append()-per-line but not what a hand-authored
component should do. Wraps each state's content in one .login-card
div instead, styled to match Dropdown's .ui-dropdown (@hive/shared)
background/border/radius/shadow values exactly, so this reads as the
same popup family as every other floating surface in the app rather
than a one-off. Not the Dropdown component itself — its options.map
render is menu-item-shaped, not a fit for a login form + output pane.
agent.css's .agent-status-overlay > * rule is untouched (app.js's
still-live markup depends on it verbatim until the index.html
cutover) — .login-card coexists with it rather than editing it,
correctly overriding on equal specificity since main.css loads after
agent.css.
Ports app.js's renderNeedsLoginIdle/renderLoginInProgress as real
functional Preact UI, not just a StatusChip label: a start-login
button (POST login/start), the OAuth-URL link once claude emits it,
a code-paste form (POST login/code, masked + reveal toggle) with
cancel (POST login/cancel), and the streamed process output. Without
this, an agent needing re-login (post-/logout, credential rotation)
had no web-UI path back in through the new page — the gap I flagged
before the cutover; mara: "1 - do it now".
Reuses agent.css's existing .agent-status-overlay/.status-needs-login/
.btn-login/.loginform*/.diff rules verbatim (same class names as the
old markup), matching Header.tsx's precedent — no new CSS file needed.
Added SessionView to types.ts (mirrors hive-agent's SessionView struct
exactly: url/output/finished/exit_note) and lib/loginAction.ts (same
{ok,detail} fetch shape as modelEffort.ts — same-origin POSTs, no CORS
concerns like pauseAction.ts's dashboard-origin actions).
Screenshot-verified all 3 states (idle, in-progress-with-url, finished
with error) against a mock server.
Deliberately trimmed vs. app.js's `populateOverflowMenu`, which held
dashboard-link/rebuild/new-session/logout/model-picker/effort-picker
all in one flat list — the design guide's own named junk-drawer
anti-example. Model/effort already moved to StatusChips' own
Badge+Dropdown controls; new-session/logout now live as TermInput
slash commands (typed, with their own two-step confirm). What's left —
rebuild + a dashboard back-link — is genuinely menu-shaped (rare, not
tied to any other visible control), so it's still a `⋯` menu, just a
much shorter one.
Reuses `@hive/shared`'s Badge+Dropdown pair (same anchored-popover
shape as StatusChips' model/effort pickers), not a bespoke popover.
Rebuild's confirm is the same "select once to arm, select again to
fire" idea as the slash commands, adapted to a menu click. New
`lib/rebuildAction.ts` — same cross-origin-needs-a-real-form-submit
reasoning as pauseAction.ts (hive-c0re's `/api/rebuild/{name}` has no
CORS header either).
Found + fixed a real layout gap in the shared Dropdown while
screenshot-verifying: its CSS anchors left-edge-to-left-edge, correct
for a picker with room to its right, but the overflow trigger is the
header's right-most element, so the menu ran off-screen. Fixed with a
scoped override in this component's own CSS (`.header-overflow-anchor
.ui-dropdown { left: auto; right: 0; }`) rather than changing the
shared default, which is still correct for every other caller.
Ported from app.js's `renderTermInput`/`handleSlashCommand`/
`completeSlash`: prompt + auto-growing textarea, Enter sends (Shift+Enter
newline), Tab cycles slash-command completion. Same command set
(/help, /clear, /cancel, /compact, /model, /effort, /new-session,
/logout), same routes (`api/cancel`, `api/compact`, `api/new-session`,
`api/logout`, `send`) via new `lib/termActions.ts` (same `{ok, detail}`
shape as modelEffort.ts's POST helper).
One deliberate UX change: `/new-session` and `/logout` used to pop the
old shadow-DOM `themedConfirm` modal before firing — this rewrite's
destructive actions all avoid that widget family already (SidePanel,
useConfirmClick), and a modal doesn't fit a text-input flow anyway.
Typing the command once arms it (a local note explains what confirming
does); typing it again fires it — a keyboard-native two-step confirm.
`/help`/`/clear` need to reach into LiveStream's row list (local-only
echo rows, never sent anywhere) without lifting that state up to Root —
`useLiveStream` gained `pushLocalNote`/`clearLocal`, exposed off
`LiveStream` via `forwardRef`+`useImperativeHandle` (preact/compat),
same shape as app.js's old `termAPI` object but scoped as a ref handle
instead of a module-level variable.
Screenshot-verified end to end: typed "/help" + Enter into a real
mounted composer, confirmed the textarea clears and the local note rows
(command list) append to the live pane.
New Preact `SidePanel` drawer — deliberately not the shared
`<hive-side-panel>` shadow-DOM custom element, same rationale as
StatusChips' Badge/Dropdown. Drops that element's drag-to-resize +
localStorage width persistence for this first slice (fixed width via
CSS); reuses agent.css's existing `.agent-inbox`/`.inbox-*`/
`.side-panel-empty` content classes verbatim, only the drawer chrome
itself is new (SidePanel.css). Kept mounted regardless of open/closed
state (toggles the `open` prop) rather than conditionally rendered, so
the slide/fade CSS transitions actually fire on both open and close.
- InboxPanel: renders `state.inbox` (already polled by useAgentState)
+ a "mark all read" action — plain `fetch()` to the dashboard's
`/api/agent/{name}/mark-all-read` (JSON response, same as app.js;
unlike pause/resume this one doesn't need a form-submit workaround).
- TodosPanel: new `useTodos` hook (same 4s poll cadence as app.js's
`refreshTodos`) + bulk select/mark-done via `api/todos/mark-done`.
- Both destructive-but-recoverable actions use a new `useConfirmClick`
two-click-arm hook instead of the old shadow-DOM `themedConfirm`
modal — lighter weight, no backdrop/dialog machinery needed for a
"did you mean to click that" nudge.
- HeaderPill: the inbox/todos count triggers in the header's right
cluster; Header.tsx gained a `pills` slot for them (mirrors the old
markup's `.agent-header-pills` third column).
- types.ts: added `InboxRow`/`TodoRow`, mirroring
`hive_sh4re::inbox::{InboxRow, LooseEnd}` (todo variant only —
`/api/todos` never returns the others).
Screenshot-verified against a mock server exercising both panels.
- nix/checks.nix: 'hyperhive#3685' in a source comment trips the
tracker-tag lint (prose-only, per hive-rules.md) — argus caught it on
review. Reworded without the ref.
- frontend/npm-deps-hash: the earlier scaffold commit
(be18f460) added preact/typescript to agent/package.json, which
regenerated package-lock.json but never re-derived this hash in
lockstep — nix flake check's frontend derivation was failing on a
hash mismatch. Regenerated via
'nix run nixpkgs#prefetch-npm-deps -- frontend/package-lock.json'.
- StatusChips.tsx: drop the stale 'useAgentState lands in a later
commit' comment now that Root.tsx already wires it.
- nix/checks.nix: add agent-typecheck, same shape as swarm-ui-typecheck,
so a real TS error in the agent package fails CI instead of just
esbuild-stripping silently.
Ports the row taxonomy in docs/terminal-rendering.md (app.js's
renderStream/renderRichToolUse/renderToolResult/renderTaskEvent) to
real Preact components + hooks:
- lib/streamRow.ts: plain-data StreamRow model (one row = one line/
panel), lib/classifyEvent.ts: raw stream-json event -> StreamRow[],
almost entirely dispatching on the backend's precomputed _icon/
_summary/_category/_body/_body_type fields, same as the old client.
- lib/markdown.ts, lib/linkify.tsx: sanitized-markdown + auto-link
helpers, same behavior as app.js's mdNode/terminal.js's linkify.
- hooks/useLiveStream.ts: backfill + SSE + seq-dedupe + coalescing,
reduced to a plain StreamRow[] — deliberately has no opinion on
scroll position, only on what rows exist.
- components/Row.tsx: renders one StreamRow (flat or details).
- components/LiveStream.tsx: owns the scrollable DOM node + a from-
scratch sticky-bottom implementation — not the old MutationObserver
+ rAF snap-animation + smoothScrollingUntil gate. stickToBottom is
plain state driven by the scroll handler; snapping is an instant
scrollTop write in a useLayoutEffect that runs after Preact has
already committed the new rows, so it always sees the real
scrollHeight. A load-older prepend is told apart from a normal
append via an explicit ref set right before calling loadMore(),
rather than inferred from DOM mutation shape after the fact.
Wired into Root.tsx below Header/StatusChips; turn_start/turn_end
also nudge useAgentState's refresh() for a snappier badge update than
the plain poll interval.
Reuses @hive/shared/terminal.css's existing row-kind classes as-is —
the taxonomy's visual language isn't what changed, the component
model underneath it is.
- useAgentState hook: polls GET /api/state (4s interval for now — see
its file comment for why this isn't yet the SSE-triggered + login-
only-timer cadence the old page used; that lands with the live
stream + term-input commit, which is when clobbering the operator's
in-progress input actually becomes a risk).
- format.ts: fmtTokens/fmtAge, same output shapes as app.js's.
- modelEffort.ts: POST /api/model + /api/effort (same-origin, plain
fetch).
- dashboardBase.ts + pauseAction.ts: pause/resume POST to the
*dashboard's* origin via a real <form> submit, kept unchanged from
app.js — a cross-origin fetch needs CORS headers hive-c0re doesn't
send, a form submit sidesteps that same as it already did.
- Root.tsx: wires it all together, including app.js's "any non-online
status forces the turn-state badge to offline" behavior.
Screenshot-verified against a mock GET /api/state (real fetch, not
hardcoded props) + the real agent.css/theme.css/colors.css.
Builds + tsc --noEmit clean.
Adds a new Preact/TSX build alongside the existing app.js (esbuild
entry `main.tsx` → dist/static/main.{js,css}, same jsx/tsconfig shape
swarm-ui already uses) and the first real page slice: Header +
StatusChips, composing the Badge/Dropdown components from the prior
commit's PR. Not wired into index.html yet — app.js keeps rendering
the live page untouched while this fills in component by component
(state polling, the live SSE stream, login flow, inbox/todos, term
input) in follow-up commits on this branch.
StatusChips folds the model/effort pickers and pause into the badge
row itself (each badge IS its own control), replacing the old
overflow-menu-only pickers — the concrete fix the design guide already
names this page as needing. Presentational only for now (props, not
live data) so it's reviewable against sample data before being wired
to /api/state.
Screenshot-verified against the real agent.css/theme.css/colors.css
(headless chromium, sample data) — renders correctly.
Builds + tsc --noEmit clean.
mara: non-interactive Badge and StatusChip render identically (same
padding/radius/font, same tone-to-color mapping) and StatusChip's
4-tone/single-label shape is a strict subset of Badge's — no real
reason to keep both. Deletes StatusChip.tsx/.css, migrates AgentsPage's
config-PR chip, HivesPage's freshness chip, and ComponentsPage's own
table-status sample to Badge (tone/value, no onClick). Also drops the
now-redundant standalone StatusChip demo section on /components (the
Badge section already covers all 4 former chip tones plus accent).
Updated the two stale StatusChip references outside swarm-ui too:
design-guide.md's component-list example and colors.css's WCAG-
contrast-rationale comment.
New shared Preact primitives for the per-agent terminal redesign:
- Badge (@hive/shared/badge.js): a labelled status pill. Plain <span>
when static (e.g. "alive"), a real <button> with a disclosure caret
when given onClick (e.g. opens a Dropdown, or toggles itself in
place). Same component either way so a status row reads as one
consistent set of badges regardless of which are interactive.
- Dropdown (@hive/shared/dropdown.js): a small option list anchored
directly under whatever opened it (no portal, no native <dialog> —
see the file comment for why). Closes on outside click or Escape.
This is the fix for the design guide's own named anti-example: the
agent page's model/effort pickers live in the overflow menu while the
current model/effort only show as a disconnected chip. Badge+Dropdown
composed together is that control moved inline, next to what it shows.
Demoed on swarm-ui's /components page: all Badge tones, a label-prefixed
badge, an interactive badge that opens a Dropdown (model-picker shape),
and an interactive badge that toggles itself (pause/resume shape).
Both packages build + tsc --noEmit clean.
LinksMenu and SettingsMenu triggers mixed a full-colour emoji (link)
with a plain text glyph (gear) - different rendering paths mean
different, unfixable sizes/styles. Replace both with matching inline
SVG icons (feather/lucide gear + link glyphs), same viewBox/stroke/
size, so the two buttons finally share one rendering path.
Also: shared base.css never zeroed the default UA body margin, which
showed as a bg-coloured strip around the whole viewport edge on any
full-bleed header (swarm-uis .shell-header among them). Zeroed it in
the shared file so every consumer (dashboard, agent UI, swarm-ui) gets
the fix, not just swarm-ui.
Screenshot-verified at both desktop and phone widths.
Part of #3591 (mara: "pop ups and menus appearing should animate").
Each popover mounts fresh on open ({open ? <div> : null}, not a state
transition), so a keyframe animation on the popover element itself is
the right tool -- same shape as Shell.css's own shell-page-enter
(fade + a slight translate/scale settle), including the identical
three-rule motion-guard (base rule, prefers-reduced-motion media
query, data-motion=reduce/allow explicit overrides).
Scope: LinksMenu, SettingsMenu, UserMenu -- the three header popovers.
Not included here (posted findings on the issue instead of guessing):
the refresh-interval picker's dropdown (native <select>, whose open
popup is OS/browser chrome outside CSS reach in current browsers --
"not themed" is a platform limitation, not a bug in this component's
own styling) and the jobs graph's node animations (JobqGraph is a
@hive/shared component consumed by both swarm-ui and the per-hive
dashboard, real design/implementation work on shared infra, not a
same-shape mechanical extension of an existing pattern).
Screenshot-verified the settled (post-animation) state renders
correctly; a static screenshot cannot show an in-flight CSS animation,
so this leans on exact structural parity with the already-shipped
Shell.css pattern for the animation's own correctness.
mara: "should be https://auth.constellation.darkest.space/settings in
profile pic menu" -- the UserMenu link was pointing at the plain
authelia domain root, which lands on the portal rather than the
account settings page. Appends /settings client-side, same base-URL
source as before (GET /api/links Authelia entry).
Mechanical addition to the existing bulk-action framework
(renderSelectionBar/addBulkButton, swarm.js) -- two per-agent actions
already exist (POST /api/pause/, /api/resume/, see hive-agent-menu.js),
this just gives the selection bar the same all-or-nothing enablement
rule the other six bulk buttons already use (pause enabled only when
none of the selection is already paused, and vice versa for resume).
.btn-pause reuses .badge-paused's yellow so the trigger and the
resulting state pill read as one colour; .btn-resume is green like
.btn-start (both are "go" actions). Docs updated to list both in the
Selection bar reference.
Table gains an optional emptyMessage prop, rendered as a single
full-width row in place of a bare empty tbody; AgentsPage is the first
consumer. Screenshot-verified against a mock server returning an empty
roster.
No sitewide box-sizing: border-box reset exists, so .ui-dialog's
padding + border were adding on top of width: 90vw instead of being
carved out of it -- 401px rendered against a 390px viewport, real
horizontal overflow. Caught via a real 390x844 screenshot per mara's
"phone size?" ask on the PR, not assumed.
Three doc comments elsewhere in the tree still named the old
CreateAgentPage identifier/page framing after the rename in this
branch -- TextField.tsx, Panel.tsx, FormField.css (x3). None of these
files are touched by the rest of the diff, which is exactly how the
staleness happened.
Adds a generic ui/dialog/Dialog primitive (native <dialog>, no
third-party modal lib and no shadow-DOM custom element per the esbuild
gap on those) and wires a "+ agent" button into AgentsPage that opens
the existing create-agent form inside it, content unchanged from its
former life as a standalone /create-agent route/nav item.
Removes the "new agent" top-level nav entry and the /create-agent
route entirely -- creation now only reachable from the roster that
gets populated by it. CreateAgentPage.tsx/css renamed to
CreateAgentForm.tsx/css to match its new role as a mounted component
rather than a page.
Screenshot-verified the dialog open/closed states against a mock
server.
Adds an "/api/whoami" same-origin nginx proxy to authelia's own
GET /api/user/info (session-cookie authenticated, no swarm-controller
code needed) and a new UserMenu header component: a generated initials
avatar (first letter of display name, coloured from the same seven
base16 chromatic slots the nav accent already cycles through) opening a
popover with the signed-in name, a link to authelia settings, and log
out — both reusing the existing "Authelia" entry from GET /api/links
rather than a second source of the domain.
Per mara's call on the open avatar-mechanism question: initials now,
a real uploaded photo (authelia's settings UI implies pics are
settable) is an explicit future item, not blocking this.
New AgentsPage at /agents: fetches GET /api/agents (roster names) and
GET /api/config-prs (bulk config-PR status) and merges them into one
table, one row per agent. Reuses the existing Panel/Table/StatusChip/
RefreshIntervalPicker components exactly as HivesPage does — the roster
page and the config-PR panel turned out to be the same page rather than
two separate pieces of UI.
Adds a nav entry (green accent, the next unused base16 chromatic slot)
between hives and new agent.
Root cause (found via a zoomed pixel-level screenshot check, not
guessed): the indicator span always exists in the DOM starting from
left:0/width:0/transparent, and the very first real position landed
via a CSS-transitioned change from that fallback rather than a snap —
so the underline visibly grew in from nothing over 140ms instead of
being there immediately, reading as entirely absent on a fast/slow
first paint alike depending on timing. Every subsequent navigation was
unaffected (always transitioning between two already-visible states).
Fixed with a one-render-only transition suppression
(indicatorSettledOnce, gated one tick behind the indicator's first
non-null commit) so the first placement snaps instead of animating in,
while every later hop still animates normally. Verified against the
exact repro: a fresh page load at the same short virtual-time-budget
that previously showed no underline now shows it immediately.
The brand/logo text now rides the same accent value the nav underline
uses, including mid-sweep, so the header reads as one accent changing
rather than the underline alone — per mara's review comment.
Content entrance was a scale+overshoot pop; mara didn't like it on
review, swapped for a plain fade. The nav underline now hops through
every nav item it passes over on its way to the new active one
(position and colour together) instead of tweening directly between
the two endpoints, matching what she actually meant by "move through
color wheel" — a->c visibly touches b's colour along the way, not a
smooth continuous hue rotation.
Shell's page content now remounts on every navigation and plays a
scale+fade pop-in entrance. The active nav link's underline is now a
single shared element that slides to its new position instead of
snapping, re-colouring to a per-tab accent — a discrete cycle through
the existing base16 chromatic slots, not a continuous hue rotation.
Both are gated on the data-motion/prefers-reduced-motion plumbing
lib/motion-apply.ts already had wired and waiting for a first real
consumer.
Reuses HivesPage's exact RefreshIntervalPicker/useRefreshInterval
pattern (30s default, off/10s/30s/1m presets, pauses while the tab is
backgrounded). Ticks a refreshToken bump rather than doing its own
fetch — JobqGraph/JobqRollup already accept that prop as their
documented refetch lever, from the dashboard's rebuild-queue view.
Adds an `icon` prop to Panel (small emoji glyph left of the title,
aria-hidden, chosen per panel with no default) and wires it into every
current Panel caller: hives (bee), create-agent's form (robot) and info
panel (identity card, moved off the info panel's body copy where it
started as a one-off), jobs (puzzle piece), the components gallery
itself (toolbox), and the 404 page (compass). Adds a components-page
demo section and a whimsy-section pointer in the design guide.
Closes: #3508
mara: the two cards were neither centered nor filling the space in
two-column mode. Dropped the page's own max-width entirely — Panel
already has no width opinion, and once both cards are equal-width
flex children there's no reason for an extra cap between them and
.shell-body's own 60em/centered column. Removed the now-pointless
wrapper div along with it.
Checked centered + filling behaviour at both a normal (1200px) and an
ultra-wide (1600px) viewport, and narrow-viewport stacking still
works.
mara's follow-up: both cards should be the same size (flex: 1 1 0
instead of the form keeping its own narrower basis), and the form's
inputs should fill the card rather than stopping at their old 16em
cap. Dropped that cap from the shared form kit (.ui-form-control /
.ui-form-field) entirely rather than overriding it per-page — the kit
itself has no width opinion now, same as Panel already has none; a
page that wants a narrower field caps its layout, not the kit.
Checked ComponentsPage's standalone samples (no regression, just
wider) and narrow-viewport stacking (still moves the explanation
under the form).
mara's review: the info-panel copy should describe the intended end
state (a running agent on the chosen hive), not narrate today's
partial implementation (deploy isn't wired up server-side yet — noted
in this file's existing top comment for maintainers, kept separate
from the user-facing copy).
mara's follow-up on the field-alignment fix: narrowing the form panel
left a lot of bare space next to it, and asked for something that
fills it while helping a new user understand what the page does.
Adds a second panel beside the form (stacks under it on a narrow
viewport) explaining the job chain '/api/agents' actually queues:
an authelia identity, then a forge config repo — no container exists
yet after this page, and deploying one onto the chosen hive is a
separate step that isn't wired up server-side.
TextField and SelectField's shared FormField wrapper had no width of
its own, so inside the form's shrink-to-fit flex column each field's
input/select resolved its 'width: 100%' against its own shrunk
wrapper rather than a shared column width — two fields with
differently-long labels ended up with differently-wide controls.
FormField now caps its own width the same way the control already
does, so every field in a form lines up regardless of label length.
Also wrapped the page in a max-width container: Panel has no width
opinion of its own, so it filled the full page column, leaving a lot
of bare panel to the right of the ~16em-wide form.
mara's review: the theme override read as a hand-copied duplicate of
colors.css's hex values instead of deriving from it. Restructured
colors.css to declare each palette's 16 hex values exactly once
(--mocha-baseNN, --latte-baseNN) and have every activation block
(the default, the prefers-color-scheme media query, and two new
:root[data-theme='light'|'dark'] blocks) just re-point the active
--baseNN slot at one of those two raw palettes via var() - never a
second copy of a hex value.
theme-apply.ts simplifies to match: it now only toggles a data-theme
attribute on <html>, same shape motion-apply.ts already had. No
palette values live in JS at all anymore.
Re-verified the override still genuinely outranks the media query
with the new mechanism: same seed-localStorage-while-forcing-the-
opposite-OS-preference test as before, both directions still render
the stored override correctly.
Adds the settings surface + storage plumbing swarm-ui has been missing:
nowhere to put a client-local preference and no shared code for one to
build on. Scoped small per explicit direction ("small thing somewhere",
localStorage, theme and motion in scope for now) rather than a full
/settings route + nav entry for two toggles.
- frontend/packages/swarm-ui/src/lib/settings-storage.ts: generic
useLocalSetting<T>(key, fallback) hook - read once, write through,
stay in sync with other same-tab consumers of the same key via a
small module-level pub/sub (localStorage's own storage event only
fires cross-tab).
- frontend/packages/swarm-ui/src/lib/theme-apply.ts: tri-state
system/light/dark override, applied by setting the 16 base16 custom
properties inline on <html> (an inline style always outranks a
stylesheet rule, including a media-query-gated one) - colors.css's
own comment on its light-mode block already named this as the
intended mechanism for a future override.
- frontend/packages/swarm-ui/src/lib/motion-apply.ts: tri-state
system/reduce/allow override, applied as a data-motion attribute.
Currently inert - swarm-ui has zero CSS animations yet - included
because the marginal cost riding alongside the theme override is
near zero and it was named in the same scoping answer; the first
swarm-ui animation's own CSS is what makes this do anything.
- frontend/packages/swarm-ui/src/shell/SettingsMenu.{tsx,css}: a
header icon-button + popover holding both selects, same shape as
LinksMenu (manages its own state, not a ui/ primitive, hence no
ComponentsPage demo - same exception LinksMenu already established).
- Shell.tsx/.css: mounts the two override-application hooks once
(every route renders through one Shell), and wraps SettingsMenu +
LinksMenu in a single .shell-header-actions flex wrapper so one
margin-left: auto pushes both to the right edge together - two
adjacent auto-margins on separate elements split the space between
them instead of sitting flush.
Verified the override actually outranks the media query, not just
"looks right": seeded localStorage with each override value while
forcing the opposite OS-level prefers-color-scheme via headless
chromium, both directions render the stored override, not the forced
OS preference. Typecheck and build clean.