mara: non-interactive Badge and StatusChip render identically (same
padding/radius/font, same tone-to-color mapping) and StatusChip's
4-tone/single-label shape is a strict subset of Badge's — no real
reason to keep both. Deletes StatusChip.tsx/.css, migrates AgentsPage's
config-PR chip, HivesPage's freshness chip, and ComponentsPage's own
table-status sample to Badge (tone/value, no onClick). Also drops the
now-redundant standalone StatusChip demo section on /components (the
Badge section already covers all 4 former chip tones plus accent).
Updated the two stale StatusChip references outside swarm-ui too:
design-guide.md's component-list example and colors.css's WCAG-
contrast-rationale comment.
New shared Preact primitives for the per-agent terminal redesign:
- Badge (@hive/shared/badge.js): a labelled status pill. Plain <span>
when static (e.g. "alive"), a real <button> with a disclosure caret
when given onClick (e.g. opens a Dropdown, or toggles itself in
place). Same component either way so a status row reads as one
consistent set of badges regardless of which are interactive.
- Dropdown (@hive/shared/dropdown.js): a small option list anchored
directly under whatever opened it (no portal, no native <dialog> —
see the file comment for why). Closes on outside click or Escape.
This is the fix for the design guide's own named anti-example: the
agent page's model/effort pickers live in the overflow menu while the
current model/effort only show as a disconnected chip. Badge+Dropdown
composed together is that control moved inline, next to what it shows.
Demoed on swarm-ui's /components page: all Badge tones, a label-prefixed
badge, an interactive badge that opens a Dropdown (model-picker shape),
and an interactive badge that toggles itself (pause/resume shape).
Both packages build + tsc --noEmit clean.