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							|  | @ -1,4 +1,4 @@ | |||
| # servicepoint | ||||
| # servicepoint2 | ||||
| 
 | ||||
| [](https://crates.io/crates/servicepoint2) | ||||
| [](https://crates.io/crates/servicepoint2) | ||||
|  | @ -9,21 +9,51 @@ In [CCCB](https://berlin.ccc.de/), there is a big pixel matrix hanging on the wa | |||
| Display" or "Airport Display". | ||||
| This repository contains a library for parsing, encoding and sending packets to this display via UDP. | ||||
| 
 | ||||
| ## Note on stability | ||||
| 
 | ||||
| This library is still in early development. | ||||
| You can absolutely use it and it works, but expect minor breaking changes with every version bump. | ||||
| Please specify the full version including patch in your Cargo.toml until 1.0 is released. | ||||
| 
 | ||||
| ### Installation | ||||
| Expect bugs and/or missing features in the language bindings for now. If you need something specific, open an issue or a pull request. | ||||
| 
 | ||||
| ## Installation | ||||
| 
 | ||||
| ### Rust | ||||
| 
 | ||||
| ```bash | ||||
| # release version | ||||
| cargo add servicepoint2 | ||||
| 
 | ||||
| # development version | ||||
| cargo add --git https://github.com/kaesaecracker/servicepoint.git | ||||
| ``` | ||||
| 
 | ||||
| ### Example | ||||
| ### C# / F# | ||||
| 
 | ||||
| (!) not published yet - build from source | ||||
| 
 | ||||
| ```  | ||||
| dotnet add ServicePoint2 | ||||
| ``` | ||||
| 
 | ||||
| You will also need a `cdylib` build of the native library at runtime for the relevant platform. On Linux/macOS/BSD, this should be `target/release/libservicepoint2.so`. | ||||
| 
 | ||||
| As there is no API stability yet, your language binding has to match the used library version exactly. | ||||
| 
 | ||||
| ### C | ||||
| 
 | ||||
| Copy the header to your project and compile against.  | ||||
| 
 | ||||
| You have the choice of linking statically (recommended) or dynamically.  | ||||
| - The C example shows how to link statically against the `staticlib` variant. | ||||
| - When linked dynamically, you have to provide the `cdylib` at runtime in the _same_ version, as there are no API/ABI guarantees yet. | ||||
| 
 | ||||
| ## Examples | ||||
| 
 | ||||
| More are available in the `examples` folder. | ||||
| 
 | ||||
| ### Rust | ||||
| 
 | ||||
| This is where the library works the best.  | ||||
| 
 | ||||
| Any API usage accepted by the compiler in a safe context is either safe or buggy (issues welcome). | ||||
| 
 | ||||
| ```rust | ||||
| fn main() { | ||||
|  | @ -37,9 +67,72 @@ fn main() { | |||
| } | ||||
| ``` | ||||
| 
 | ||||
| More are available in the `examples` folder. | ||||
| ### C# / F# | ||||
| 
 | ||||
| ### Features | ||||
| Uses C bindings internally to provide a similar API to rust. Things to keep in mind: | ||||
| 
 | ||||
| - You will get a `NullPointerException` when trying to call a method where the native instance has been consumed already (e.g. when `Send`ing a command instance twice). Send a clone instead of the original if you want to keep using it. | ||||
| - Some lower-level APIs _will_ panic in native code when used improperly. | ||||
|   Example: manipulating the `Span<byte>` of an object after freeing the instance. | ||||
| - C# specifics are documented in the library. Use the rust documentation for everything else. Naming and semantics are the same apart from CamelCase instead of kebap_case. | ||||
| - You will only get rust backtraces in debug builds of the native code. | ||||
| - F# is not explicitly tested. If there are usability or functionality problems, please open an issue. | ||||
| 
 | ||||
| ```csharp | ||||
| using ServicePoint2; | ||||
| 
 | ||||
| // using statement calls Dispose() on scope exit, which frees unmanaged instances | ||||
| using var connection = Connection.Open("127.0.0.1:2342"); | ||||
| using var pixels = PixelGrid.New(Constants.PixelWidth, Constants.PixelHeight); | ||||
| 
 | ||||
| while (true) | ||||
| { | ||||
|     pixels.Fill(true); | ||||
|     connection.Send(Command.BitmapLinearWin(0, 0, pixels.Clone())); | ||||
|     Thread.Sleep(5000); | ||||
| 
 | ||||
|     pixels.Fill(false); | ||||
|     connection.Send(Command.BitmapLinearWin(0, 0, pixels.Clone())); | ||||
|     Thread.Sleep(5000); | ||||
| } | ||||
| ``` | ||||
| 
 | ||||
| ### C and other languages | ||||
| 
 | ||||
| The lowest common denominator. Things to keep in mind: | ||||
| 
 | ||||
| - This is a chainsaw. You will cut your leg. | ||||
| - function names are: `sp2_` \<struct_name\> \<rust name\>.  | ||||
| - Use the rust documentation. | ||||
| - Instances get consumed in the same way they do when writing rust / C# code. Do not use an instance after an (implicit!) free. | ||||
| - Option<T> or Result<T, E> turn into nullable return values - check for NULL! | ||||
| - There are no specifics for C++ here yet. You might get a nicer header when generating directly for C++, but it should be usable. | ||||
| 
 | ||||
| ```c++ | ||||
| #include <stdio.h> | ||||
| #include "servicepoint2.h" | ||||
| 
 | ||||
| int main(void) { | ||||
|     sp2_Connection *connection = sp2_connection_open("localhost:2342"); | ||||
|     if (connection == NULL) | ||||
|         return 1; | ||||
| 
 | ||||
|     sp2_PixelGrid *pixels = sp2_pixel_grid_new(sp2_PIXEL_WIDTH, sp2_PIXEL_HEIGHT); | ||||
|     sp2_pixel_grid_fill(pixels, true); | ||||
|      | ||||
|     command = sp2_command_bitmap_linear_win(0, 0, pixels); // pixels get consumed here | ||||
|     if (command == NULL) | ||||
|         return 4; | ||||
|     if (!sp2_connection_send(connection, command)) // command gets consumed here | ||||
|         return 5; | ||||
| 
 | ||||
|     // connection does not get consumed and has to be freed manually | ||||
|     sp2_connection_dealloc(connection);  | ||||
|     return 0; | ||||
| } | ||||
| ``` | ||||
| 
 | ||||
| ## Features | ||||
| 
 | ||||
| This library has multiple compression libraries as optional dependencies. | ||||
| If you do not need compression/decompression support you can disable those features. | ||||
|  | @ -52,6 +145,22 @@ default-features = false | |||
| features = ["compression-bz"] | ||||
| ``` | ||||
| 
 | ||||
| ### Projects using the library | ||||
| Language bindings will not know which features are available and may fail at runtime. | ||||
| It is recommended to include all features for builds used outside of rust. | ||||
| 
 | ||||
| - screen emulator: https://github.com/kaesaecracker/pixel-receiver-rs | ||||
| ## Projects using the library | ||||
| 
 | ||||
| - screen simulator (rust): https://github.com/kaesaecracker/pixel-receiver-rs | ||||
| - tanks game (C#): https://github.com/kaesaecracker/cccb-tanks-cs | ||||
| 
 | ||||
| To add yourself to the list, open a pull request. | ||||
| 
 | ||||
| ## Where is servicepoint1? | ||||
| 
 | ||||
| This library is a spiritual mix of a not-yet-working rust library called `servicepoint` and a bunch of working but also unfinished C# code. Because most of the API concept and a bunch of code is taken from the rust library, the result is called `servicepoint2`. | ||||
| 
 | ||||
| ## Contributing | ||||
| 
 | ||||
| Contributions are accepted in any form (issues, documentation, feature requests, code, review, ...). | ||||
| 
 | ||||
| All creatures welcome. | ||||
|  |  | |||
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