only require into Packet for sendable data
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parent
0bc13fee81
commit
e9dc4b59d2
6 changed files with 11 additions and 11 deletions
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@ -10,6 +10,8 @@ pub struct Connection {
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socket: UdpSocket,
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}
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impl Connection {
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/// Open a new UDP socket and connect to the provided host.
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///
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@ -51,7 +53,7 @@ impl Connection {
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/// .expect("connection failed");
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///
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/// // turn off all pixels
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/// connection.send(Command::Clear.into())
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/// connection.send(Command::Clear)
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/// .expect("send failed");
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///
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/// // turn on all pixels
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@ -59,10 +61,11 @@ impl Connection {
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/// pixels.fill(true);
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///
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/// // send pixels to display
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/// connection.send(Command::BitmapLinearWin(servicepoint2::Origin(0, 0), pixels, CompressionCode::Uncompressed).into())
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/// connection.send(Command::BitmapLinearWin(servicepoint2::Origin(0, 0), pixels, CompressionCode::Uncompressed))
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/// .expect("send failed");
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/// ```
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pub fn send(&self, packet: Packet) -> Result<(), std::io::Error> {
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pub fn send(&self, packet: impl Into<Packet>) -> Result<(), std::io::Error> {
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let packet = packet.into();
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debug!("sending {packet:?}");
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let data: Vec<u8> = packet.into();
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self.socket.send(&data)?;
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