only require into Packet for sendable data

This commit is contained in:
Annika Hannig 2024-05-23 20:56:46 +02:00
parent 0bc13fee81
commit e9dc4b59d2
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GPG key ID: 62E226E47DDCE58D
6 changed files with 11 additions and 11 deletions

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@ -10,6 +10,8 @@ pub struct Connection {
socket: UdpSocket,
}
impl Connection {
/// Open a new UDP socket and connect to the provided host.
///
@ -51,7 +53,7 @@ impl Connection {
/// .expect("connection failed");
///
/// // turn off all pixels
/// connection.send(Command::Clear.into())
/// connection.send(Command::Clear)
/// .expect("send failed");
///
/// // turn on all pixels
@ -59,10 +61,11 @@ impl Connection {
/// pixels.fill(true);
///
/// // send pixels to display
/// connection.send(Command::BitmapLinearWin(servicepoint2::Origin(0, 0), pixels, CompressionCode::Uncompressed).into())
/// connection.send(Command::BitmapLinearWin(servicepoint2::Origin(0, 0), pixels, CompressionCode::Uncompressed))
/// .expect("send failed");
/// ```
pub fn send(&self, packet: Packet) -> Result<(), std::io::Error> {
pub fn send(&self, packet: impl Into<Packet>) -> Result<(), std::io::Error> {
let packet = packet.into();
debug!("sending {packet:?}");
let data: Vec<u8> = packet.into();
self.socket.send(&data)?;