only require into Packet for sendable data

This commit is contained in:
Annika Hannig 2024-05-23 20:56:46 +02:00
parent 0bc13fee81
commit e9dc4b59d2
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GPG key ID: 62E226E47DDCE58D
6 changed files with 11 additions and 11 deletions

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@ -30,12 +30,12 @@ fn main() {
let command =
BitmapLinearWin(Origin(0, 0), filled_grid, CompressionCode::Lzma);
connection.send(command.into()).expect("send failed");
connection.send(command).expect("send failed");
}
// set all pixels to the same random brightness
let mut rng = rand::thread_rng();
connection.send(Brightness(rng.gen()).into()).unwrap();
connection.send(Brightness(rng.gen())).unwrap();
// continuously update random windows to new random brightness
loop {
@ -56,7 +56,7 @@ fn main() {
}
connection
.send(CharBrightness(origin, luma).into())
.send(CharBrightness(origin, luma))
.unwrap();
std::thread::sleep(wait_duration);
}