regenerate bindings
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2 changed files with 25 additions and 8 deletions
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@ -50,6 +50,11 @@ namespace ServicePoint2.BindGen
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[DllImport(__DllName, EntryPoint = "sp2_bit_vec_len", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern nuint sp2_bit_vec_len(BitVec* @this);
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/// <summary>Returns true if length is 0.</summary>
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[DllImport(__DllName, EntryPoint = "sp2_bit_vec_is_empty", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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[return: MarshalAs(UnmanagedType.U1)]
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public static extern bool sp2_bit_vec_is_empty(BitVec* @this);
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/// <summary>Gets an unsafe reference to the data of the `BitVec` instance. ## Safety The caller has to make sure to never access the returned memory after the `BitVec` instance has been consumed or manually deallocated. Reading and writing concurrently to either the original instance or the returned data will result in undefined behavior.</summary>
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[DllImport(__DllName, EntryPoint = "sp2_bit_vec_unsafe_data_ref", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern CByteSlice sp2_bit_vec_unsafe_data_ref(BitVec* @this);
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