regenerate bindings

This commit is contained in:
Vinzenz Schroeter 2024-05-15 23:17:29 +02:00
parent 237ca6d6a2
commit e4c4416b74
2 changed files with 25 additions and 8 deletions

View file

@ -50,6 +50,11 @@ namespace ServicePoint2.BindGen
[DllImport(__DllName, EntryPoint = "sp2_bit_vec_len", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
public static extern nuint sp2_bit_vec_len(BitVec* @this);
/// <summary>Returns true if length is 0.</summary>
[DllImport(__DllName, EntryPoint = "sp2_bit_vec_is_empty", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
[return: MarshalAs(UnmanagedType.U1)]
public static extern bool sp2_bit_vec_is_empty(BitVec* @this);
/// <summary>Gets an unsafe reference to the data of the `BitVec` instance. ## Safety The caller has to make sure to never access the returned memory after the `BitVec` instance has been consumed or manually deallocated. Reading and writing concurrently to either the original instance or the returned data will result in undefined behavior.</summary>
[DllImport(__DllName, EntryPoint = "sp2_bit_vec_unsafe_data_ref", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
public static extern CByteSlice sp2_bit_vec_unsafe_data_ref(BitVec* @this);