remove redundant infos
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# Contributing
Contributions are accepted in any form (issues, documentation, feature requests, code, review, ...).
All creatures welcome.
If you have access, please contribute on the [CCCB Forgejo](https://git.berlin.ccc.de/servicepoint/servicepoint).
Contributions on GitHub will be copied over and merged there.
## Pull requests
Feel free to create a PR, even if your change is not done yet.
Mark your PR as a draft as long as you do not want it to be merged.
The main branch is supposed to be a working version, including language bindings,
which means sometimes your PR may be merged into a temporary development branch.
Unit tests and documentation are required for the core library.
## Language bindings
Pull requests for your preferred language will be accepted.
If there is no code generator, it should call the C ABI methods provided by `servicepoint_binding_c`.
It should be able to send most of the basic commands in a way the simulator accepts, receiving is
not required for the merge.
It is okay for the feature set of a language binding to lag behind the one of the rust crate.
This also means you do not have to expose a feature to all the language bindings when adding something to the core.
If your change may break other language bindings, please note that in your PR description so someone can check them.

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[![crates.io](https://img.shields.io/crates/v/servicepoint_binding_c.svg)](https://crates.io/crates/servicepoint) [![crates.io](https://img.shields.io/crates/v/servicepoint_binding_c.svg)](https://crates.io/crates/servicepoint)
[![Crates.io Total Downloads](https://img.shields.io/crates/d/servicepoint_binding_c)](https://crates.io/crates/servicepoint) [![Crates.io Total Downloads](https://img.shields.io/crates/d/servicepoint_binding_c)](https://crates.io/crates/servicepoint)
[![docs.rs](https://img.shields.io/docsrs/servicepoint_binding_c)](https://docs.rs/servicepoint/latest/servicepoint/) [![docs.rs](https://img.shields.io/docsrs/servicepoint_binding_c)](https://docs.rs/servicepoint/latest/servicepoint/)
[![GPLv3 licensed](https://img.shields.io/crates/l/servicepoint_binding_c)](../LICENSE) [![GPLv3 licensed](https://img.shields.io/crates/l/servicepoint_binding_c)](./LICENSE)
In [CCCB](https://berlin.ccc.de/), there is a big pixel matrix hanging on the wall. In [CCCB](https://berlin.ccc.de/), there is a big pixel matrix hanging on the wall.
It is called "Service Point Display" or "Airport Display". It is called "Service Point Display" or "Airport Display".
This crate contains C bindings for the `servicepoint` library, enabling users to parse, encode and send packets to this display via UDP. This crate contains C bindings for the [servicepoint](https://git.berlin.ccc.de/servicepoint/servicepoint) library, enabling users to parse, encode and send packets to this display via UDP.
## Examples ## Examples

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# About the display
- Resolution: 352x160=56,320 pixels
- Pixels are grouped into 44x20=880 tiles (8x8=64 pixels each)
- Smallest addressable unit: row of pixels inside of a tile (8 pixels = 1 byte)
- The brightness can only be set per tile
- Screen content can be changed using a simple UDP protocol
- Between each row of tiles, there is a gap of around 4 pixels size. This gap changes the aspect ratio of the display.
### Binary format
A UDP package sent to the display has a header size of 10 bytes.
Each header value has a size of two bytes (unsigned 16 bit integer).
Depending on the command, there can be a payload following the header.
To change screen contents, these commands are the most relevant:
1. Clear screen
- command: `0x0002`
- (rest does not matter)
2. Send CP437 data: render specified text into rectangular region
- command: `0x0003`
- top left tile x
- top left tile y
- width in tiles
- height in tiles
- payload: (width in tiles * height in tiles) bytes
- 1 byte = 1 character
- each character is rendered into one tile (mono-spaced)
- characters are encoded using code page 437
3. Send bitmap window: set pixel states for a rectangular region
- command: `0x0013`
- top left tile x
- top left _pixel_ y
- width in tiles
- height in _pixels_
- payload: (width in tiles * height in pixels) bytes
- network byte order
- 1 bit = 1 pixel
There are other commands implemented as well, e.g. for changing the brightness.