a bunch of minor changes combined:
- From instead of Into - unsafe_data_ref for other payloads - CByteSlice for returning memory spans - send Packet instead of Into<Packet> - expose packet layer to C/C#
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33 changed files with 462 additions and 733 deletions
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@ -36,7 +36,7 @@ fn main() {
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let bit_vec = BitVec::from(&*pixel_data);
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connection
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.send(Command::BitmapLinearAnd(0, bit_vec, CompressionCode::Gz))
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.send(Command::BitmapLinearAnd(0, bit_vec, CompressionCode::Gz).into())
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.unwrap();
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thread::sleep(sleep_duration);
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}
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