tanks can spawn and get rendered
This commit is contained in:
parent
151cad4cee
commit
a3bd582b2e
1 changed files with 283 additions and 105 deletions
112
TanksServer/Services/PixelDrawer.cs
Normal file
112
TanksServer/Services/PixelDrawer.cs
Normal file
|
|
@ -0,0 +1,112 @@
|
|||
using System.Diagnostics;
|
||||
using System.Net.Mime;
|
||||
using Microsoft.Extensions.Logging;
|
||||
using SixLabors.ImageSharp;
|
||||
using SixLabors.ImageSharp.PixelFormats;
|
||||
using TanksServer.Helpers;
|
||||
using TanksServer.Models;
|
||||
|
||||
namespace TanksServer.Services;
|
||||
|
||||
internal sealed class PixelDrawer : ITickStep
|
||||
{
|
||||
private const uint GameFieldPixelCount = MapService.PixelsPerRow * MapService.PixelsPerColumn;
|
||||
private DisplayPixelBuffer? _lastFrame;
|
||||
private readonly MapService _map;
|
||||
private readonly TankManager _tanks;
|
||||
private readonly bool[] _tankSprite;
|
||||
private readonly int _tankSpriteWidth;
|
||||
|
||||
public PixelDrawer(MapService map, TankManager tanks, ILogger<PixelDrawer> logger)
|
||||
{
|
||||
_map = map;
|
||||
_tanks = tanks;
|
||||
|
||||
using var tankImage = Image.Load<Rgba32>("assets/tank.png");
|
||||
_tankSprite = new bool[tankImage.Height * tankImage.Width];
|
||||
|
||||
var whitePixel = new Rgba32(byte.MaxValue, byte.MaxValue, byte.MaxValue, byte.MaxValue);
|
||||
var i = 0;
|
||||
for (var y = 0; y < tankImage.Height; y++)
|
||||
for (var x = 0; x < tankImage.Width; x++, i++)
|
||||
{
|
||||
_tankSprite[i] = tankImage[x, y] == whitePixel;
|
||||
}
|
||||
|
||||
_tankSpriteWidth = tankImage.Width;
|
||||
}
|
||||
|
||||
public DisplayPixelBuffer LastFrame
|
||||
{
|
||||
get => _lastFrame ?? throw new InvalidOperationException("first frame not yet drawn");
|
||||
private set => _lastFrame = value;
|
||||
}
|
||||
|
||||
public Task TickAsync()
|
||||
{
|
||||
var buffer = CreateGameFieldPixelBuffer();
|
||||
DrawMap(buffer);
|
||||
DrawTanks(buffer);
|
||||
LastFrame = buffer;
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
|
||||
private void DrawMap(DisplayPixelBuffer buf)
|
||||
{
|
||||
for (var tileY = 0; tileY < MapService.TilesPerColumn; tileY++)
|
||||
for (var tileX = 0; tileX < MapService.TilesPerRow; tileX++)
|
||||
{
|
||||
var tile = new TilePosition(tileX, tileY);
|
||||
if (!_map.IsCurrentlyWall(tile))
|
||||
continue;
|
||||
|
||||
var absoluteTilePixelY = tileY * MapService.TileSize;
|
||||
for (var pixelInTileY = 0; pixelInTileY < MapService.TileSize; pixelInTileY++)
|
||||
{
|
||||
var absoluteRowStartPixelIndex = (absoluteTilePixelY + pixelInTileY) * MapService.PixelsPerRow
|
||||
+ tileX * MapService.TileSize;
|
||||
for (var pixelInTileX = 0; pixelInTileX < MapService.TileSize; pixelInTileX++)
|
||||
buf.Pixels[absoluteRowStartPixelIndex + pixelInTileX] = pixelInTileX % 2 == pixelInTileY % 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawTanks(DisplayPixelBuffer buf)
|
||||
{
|
||||
foreach (var tank in _tanks)
|
||||
{
|
||||
for (var dy = 0; dy < MapService.TileSize; dy++)
|
||||
{
|
||||
var rowStartIndex = (tank.Position.Y + dy) * MapService.PixelsPerRow;
|
||||
|
||||
for (var dx = 0; dx < MapService.TileSize; dx++)
|
||||
{
|
||||
var i = rowStartIndex + tank.Position.X + dx;
|
||||
buf.Pixels[i] = TankSpriteAt(dx, dy, tank.Rotation);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private bool TankSpriteAt(int dx, int dy, int tankRotation)
|
||||
{
|
||||
var x = tankRotation % 4 * (MapService.TileSize + 1);
|
||||
var y = tankRotation / 4 * (MapService.TileSize + 1);
|
||||
return _tankSprite[(y + dy) * _tankSpriteWidth + x + dx];
|
||||
}
|
||||
|
||||
private static DisplayPixelBuffer CreateGameFieldPixelBuffer()
|
||||
{
|
||||
var data = new byte[10 + GameFieldPixelCount / 8];
|
||||
var result = new DisplayPixelBuffer(data)
|
||||
{
|
||||
Magic1 = 0,
|
||||
Magic2 = 19,
|
||||
X = 0,
|
||||
Y = 0,
|
||||
WidthInTiles = MapService.TilesPerRow,
|
||||
HeightInPixels = MapService.PixelsPerColumn
|
||||
};
|
||||
return result;
|
||||
}
|
||||
}
|
||||
Reference in a new issue