tanks can spawn and get rendered

This commit is contained in:
Vinzenz Schroeter 2024-04-07 13:02:49 +02:00
commit a3bd582b2e

View file

@ -4,6 +4,7 @@ using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.FileProviders;
using TanksServer.Helpers;
using TanksServer.Services;
namespace TanksServer;
@ -26,7 +27,7 @@ internal static class Program
app.UseStaticFiles(new StaticFileOptions { FileProvider = clientFileProvider });
app.MapGet("/player", playerService.GetOrAdd);
app.Map("/screen", async context =>
{
if (!context.WebSockets.IsWebSocketRequest)
@ -46,7 +47,7 @@ internal static class Program
if (!playerService.TryGet(playerId, out var player))
return Results.NotFound();
using var ws = await context.WebSockets.AcceptWebSocketAsync();
await controlsServer.HandleClient(ws, player);
return Results.Empty;
@ -73,18 +74,23 @@ internal static class Program
builder.Services.AddSingleton<ServicePointDisplay>();
builder.Services.AddSingleton<MapService>();
builder.Services.AddSingleton<MapDrawer>();
builder.Services.AddSingleton<ITickStep, MapDrawer>(sp => sp.GetRequiredService<MapDrawer>());
builder.Services.AddSingleton<ClientScreenServer>();
builder.Services.AddHostedService<ClientScreenServer>(sp => sp.GetRequiredService<ClientScreenServer>());
builder.Services.AddSingleton<ITickStep, ClientScreenServer>(sp => sp.GetRequiredService<ClientScreenServer>());
builder.Services.AddSingleton<ControlsServer>();
builder.Services.AddSingleton<TankManager>();
builder.Services.AddHostedService<GameTickService>();
builder.Services.AddSingleton<SpawnQueue>();
builder.Services.AddSingleton<ITickStep>(sp => sp.GetRequiredService<SpawnQueue>());
builder.Services.AddSingleton<PixelDrawer>();
builder.Services.AddSingleton<ITickStep, PixelDrawer>(sp => sp.GetRequiredService<PixelDrawer>());
builder.Services.AddSingleton<ClientScreenServer>();
builder.Services.AddHostedService(sp => sp.GetRequiredService<ClientScreenServer>());
builder.Services.AddSingleton<ITickStep, ClientScreenServer>(sp => sp.GetRequiredService<ClientScreenServer>());
builder.Services.AddSingleton<ControlsServer>();
builder.Services.AddHostedService(sp => sp.GetRequiredService<ControlsServer>());
builder.Services.AddSingleton<PlayerServer>();
return builder.Build();