tanks can spawn and get rendered
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151cad4cee
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a3bd582b2e
1 changed files with 283 additions and 105 deletions
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@ -1,16 +1,18 @@
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using System.Collections.Concurrent;
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using System.Diagnostics.CodeAnalysis;
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using Microsoft.Extensions.Logging;
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using TanksServer.Models;
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using TanksServer.Services;
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namespace TanksServer;
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internal sealed class PlayerServer(ILogger<PlayerServer> logger)
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internal sealed class PlayerServer(ILogger<PlayerServer> logger, SpawnQueue spawnQueue)
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{
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private readonly ConcurrentDictionary<string, Player> _players = new();
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public Player GetOrAdd(string name)
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{
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var player = _players.GetOrAdd(name, _ => new Player(name));
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var player = _players.GetOrAdd(name, AddAndSpawn);
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logger.LogInformation("player {} (re)joined", player.Id);
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return player;
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}
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@ -28,22 +30,11 @@ internal sealed class PlayerServer(ILogger<PlayerServer> logger)
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foundPlayer = null;
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return false;
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}
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}
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internal sealed class Player(string name)
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{
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public string Name => name;
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public Guid Id { get; } = Guid.NewGuid();
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public PlayerControls Controls { get; } = new();
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}
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internal sealed class PlayerControls
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{
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public bool Forward { get; set; }
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public bool Backward { get; set; }
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public bool TurnLeft { get; set; }
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public bool TurnRight { get; set; }
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public bool Shoot { get; set; }
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private Player AddAndSpawn(string name)
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{
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var player = new Player(name);
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spawnQueue.SpawnTankForPlayer(player);
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return player;
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}
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}
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