infinite map

This commit is contained in:
Vinzenz Schroeter 2024-04-12 18:32:10 +02:00
commit 461a9139c2

View file

@ -36,26 +36,30 @@ internal sealed class MoveTanks(
return false;
}
var angle = tank.Rotation / 16d * 2d * Math.PI;
var angle = tank.Rotation * 2d * Math.PI;
var newX = tank.Position.X + Math.Sin(angle) * speed;
var newY = tank.Position.Y - Math.Cos(angle) * speed;
return TryMoveTankTo(tank, new FloatPosition(newX, newY))
|| TryMoveTankTo(tank, tank.Position with { X = newX })
|| TryMoveTankTo(tank, tank.Position with { Y = newY });
|| TryMoveTankTo(tank, new FloatPosition(newX, tank.Position.Y))
|| TryMoveTankTo(tank, new FloatPosition(tank.Position.X, newY));
}
private bool TryMoveTankTo(Tank tank, FloatPosition newPosition)
{
var x0 = (int)Math.Floor(newPosition.X / MapService.TileSize);
var x1 = (int)Math.Ceiling(newPosition.X / MapService.TileSize);
var y0 = (int)Math.Floor(newPosition.Y / MapService.TileSize);
var y1 = (int)Math.Ceiling(newPosition.Y / MapService.TileSize);
TilePosition[] positions = { new(x0, y0), new(x0, y1), new(x1, y0), new(x1, y1) };
var (topLeft, bottomRight) = TankManager.GetTankBounds(newPosition.ToPixelPosition());
TilePosition[] positions = [
topLeft.ToTilePosition(),
new PixelPosition(bottomRight.X, topLeft.Y).ToTilePosition(),
new PixelPosition(topLeft.X, bottomRight.Y).ToTilePosition(),
bottomRight.ToTilePosition(),
];
if (positions.Any(map.IsCurrentlyWall))
return false;
// TODO: check tanks
tank.Position = newPosition;
return true;
}