more commands, change display communication to new lib

This commit is contained in:
Vinzenz Schroeter 2024-04-12 16:05:24 +02:00
commit 7213318838
31 changed files with 240 additions and 417 deletions

2
.gitignore vendored
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@ -1,3 +1,5 @@
bin
obj
.idea
client

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@ -22,4 +22,6 @@ public class ByteGrid(ushort width, ushort height)
Debug.Assert(y < Height);
return x + y * Width;
}
public void Clear() => Data.Span.Clear();
}

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@ -1,4 +1,2 @@
// Global using directives
global using System;
global using System.Threading.Tasks;
global using System.Threading.Tasks;

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@ -3,11 +3,22 @@ namespace DisplayCommands;
public interface IDisplayConnection
{
ValueTask SendClearAsync();
ValueTask SendCp437DataAsync(ushort x, ushort y, Cp437Grid grid);
ValueTask SendCharBrightnessAsync(ushort x, ushort y, ByteGrid luma);
ValueTask SendBrightnessAsync(byte brightness);
ValueTask SendHardResetAsync();
ValueTask SendFadeOutAsync(byte loops);
public ValueTask SendBitmapLinearWindowAsync(ushort x, ushort y, PixelGrid pixels);
/// <summary>
/// Returns the IPv4 address that is associated with the interface with which the display is reachable.
/// </summary>
/// <returns>IPv4 as text</returns>
public string GetLocalIPv4();
}

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@ -1,5 +1,6 @@
using System.Buffers;
using System.Diagnostics;
using System.Net;
using System.Net.Sockets;
using System.Runtime.InteropServices;
using Microsoft.Extensions.Options;
@ -74,6 +75,27 @@ internal sealed class DisplayConnection(IOptions<DisplayConfiguration> options)
_arrayPool.Return(payloadBuffer);
}
public ValueTask SendBitmapLinearWindowAsync(ushort x, ushort y, PixelGrid pixels)
{
var header = new HeaderWindow
{
Command = DisplayCommand.BitmapLinearWin,
PosX = x, PosY = y,
Width = pixels.Width,
Height = pixels.Height
};
return SendAsync(header, pixels.Data);
}
public string GetLocalIPv4()
{
using var socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, 0);
socket.Connect(options.Value.Hostname, options.Value.Port);
var endPoint = socket.LocalEndPoint as IPEndPoint ?? throw new NotSupportedException();
return endPoint.Address.ToString();
}
private async ValueTask SendAsync(HeaderWindow header, Memory<byte> payload)
{
int headerSize;

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@ -1,6 +1,6 @@
namespace DisplayCommands.Internals;
internal enum DisplaySubCommand
internal enum DisplaySubCommand : ushort
{
BitmapNormal = 0x0,
BitmapCompressZ = 0x677a,

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@ -0,0 +1,17 @@
using System.Runtime.InteropServices;
namespace DisplayCommands.Internals;
[StructLayout(LayoutKind.Sequential, Pack = 16, Size = 10)]
internal struct HeaderBitmap
{
public DisplayCommand Command;
public ushort Offset;
public ushort Length;
public DisplaySubCommand SubCommand;
public ushort Reserved;
}

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@ -0,0 +1,47 @@
using System.Diagnostics;
namespace DisplayCommands;
public sealed class PixelGrid(ushort width, ushort height)
{
private readonly ByteGrid _byteGrid = new((ushort)(width / 8u), height);
public ushort Width { get; } = width;
public ushort Height { get; } = height;
public Memory<byte> Data => _byteGrid.Data;
public bool this[ushort x, ushort y]
{
get
{
Debug.Assert(y < Height);
var (byteIndex, bitInByteMask) = GetIndexes(x);
var byteVal = _byteGrid[byteIndex, y];
return (byteVal & bitInByteMask) != 0;
}
set
{
Debug.Assert(y < Height);
var (byteIndex, bitInByteMask) = GetIndexes(x);
if (value)
_byteGrid[byteIndex, y] |= bitInByteMask;
else
_byteGrid[byteIndex, y] &= (byte)(ushort.MaxValue ^ bitInByteMask);
}
}
public void Clear() => _byteGrid.Clear();
private (ushort byteIndex, byte bitInByteMask) GetIndexes(int x)
{
Debug.Assert(x < Width);
var byteIndex = (ushort)(x / 8);
Debug.Assert(byteIndex < Width);
var bitInByteIndex = (byte)(7 - x % 8);
Debug.Assert(bitInByteIndex < 8);
var bitInByteMask = (byte)(1 << bitInByteIndex);
return (byteIndex, bitInByteMask);
}
}

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@ -1,13 +1,16 @@
using DisplayCommands;
using TanksServer.GameLogic;
using TanksServer.ServicePointDisplay;
namespace TanksServer.Graphics;
internal sealed class BulletDrawer(BulletManager bullets): IDrawStep
internal sealed class BulletDrawer(BulletManager bullets) : IDrawStep
{
public void Draw(PixelDisplayBufferView buffer)
public void Draw(PixelGrid buffer)
{
foreach (var bullet in bullets.GetAll())
buffer.Pixels[bullet.Position.ToPixelPosition()] = true;
{
var pos = bullet.Position.ToPixelPosition();
buffer[pos.X, pos.Y] = true;
}
}
}
}

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@ -1,5 +1,5 @@
using DisplayCommands;
using TanksServer.GameLogic;
using TanksServer.ServicePointDisplay;
namespace TanksServer.Graphics;
@ -8,13 +8,14 @@ internal sealed class DrawStateToFrame(
) : ITickStep
{
private readonly List<IDrawStep> _drawSteps = drawSteps.ToList();
private readonly PixelGrid _drawGrid = new(MapService.PixelsPerRow, MapService.PixelsPerColumn);
public Task TickAsync()
{
var buffer = PixelDisplayBufferView.New(0, 0, MapService.TilesPerRow, MapService.PixelsPerColumn);
_drawGrid.Clear();
foreach (var step in _drawSteps)
step.Draw(buffer);
lastFrameProvider.LastFrame = buffer;
step.Draw(_drawGrid);
lastFrameProvider.LastFrame = _drawGrid;
return Task.CompletedTask;
}
}

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@ -1,8 +1,8 @@
using TanksServer.ServicePointDisplay;
using DisplayCommands;
namespace TanksServer.Graphics;
internal interface IDrawStep
{
void Draw(PixelDisplayBufferView buffer);
void Draw(PixelGrid buffer);
}

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@ -1,12 +1,12 @@
using TanksServer.ServicePointDisplay;
using DisplayCommands;
namespace TanksServer.Graphics;
internal sealed class LastFinishedFrameProvider
{
private PixelDisplayBufferView? _lastFrame;
private PixelGrid? _lastFrame;
public PixelDisplayBufferView LastFrame
public PixelGrid LastFrame
{
get => _lastFrame ?? throw new InvalidOperationException("first frame not yet drawn");
set => _lastFrame = value;

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@ -1,11 +1,11 @@
using DisplayCommands;
using TanksServer.GameLogic;
using TanksServer.ServicePointDisplay;
namespace TanksServer.Graphics;
internal sealed class MapDrawer(MapService map) : IDrawStep
{
public void Draw(PixelDisplayBufferView buffer)
public void Draw(PixelGrid buffer)
{
for (var tileY = 0; tileY < MapService.TilesPerColumn; tileY++)
for (var tileX = 0; tileX < MapService.TilesPerRow; tileX++)
@ -18,8 +18,8 @@ internal sealed class MapDrawer(MapService map) : IDrawStep
for (byte pixelInTileX = 0; pixelInTileX < MapService.TileSize; pixelInTileX++)
{
var position = tile.GetPixelRelative(pixelInTileX, pixelInTileY);
buffer.Pixels[position] = pixelInTileX % 2 == pixelInTileY % 2;
buffer[position.X, position.Y] = pixelInTileX % 2 == pixelInTileY % 2;
}
}
}
}
}

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@ -1,7 +1,7 @@
using DisplayCommands;
using SixLabors.ImageSharp;
using SixLabors.ImageSharp.PixelFormats;
using TanksServer.GameLogic;
using TanksServer.ServicePointDisplay;
namespace TanksServer.Graphics;
@ -29,21 +29,21 @@ internal sealed class TankDrawer : IDrawStep
_tankSpriteWidth = tankImage.Width;
}
public void Draw(PixelDisplayBufferView buffer)
public void Draw(PixelGrid buffer)
{
foreach (var tank in _tanks)
{
var pos = tank.Position.ToPixelPosition();
var rotationVariant = (int)Math.Round(tank.Rotation) % 16;
for (var dy = 0; dy < MapService.TileSize; dy++)
for (var dx = 0; dx < MapService.TileSize; dx++)
{
if (!TankSpriteAt(dx, dy, rotationVariant))
continue;
var position = new PixelPosition(pos.X + dx, pos.Y + dy);
buffer.Pixels[position] = true;
var position = new PixelPosition((ushort)(pos.X + dx), (ushort)(pos.Y + dy));
buffer[position.X, position.Y] = true;
}
}
}

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@ -7,15 +7,15 @@ namespace TanksServer.Interactivity;
/// <summary>
/// Hacky class for easier semantics
/// </summary>
internal sealed class ByteChannelWebSocket : Channel<byte[]>
internal sealed class ByteChannelWebSocket : Channel<Memory<byte>>
{
private readonly ILogger _logger;
private readonly WebSocket _socket;
private readonly Task _backgroundDone;
private readonly byte[] _buffer;
private readonly Channel<byte[]> _outgoing = Channel.CreateUnbounded<byte[]>();
private readonly Channel<byte[]> _incoming = Channel.CreateUnbounded<byte[]>();
private readonly Channel<Memory<byte>> _outgoing = Channel.CreateUnbounded<Memory<byte>>();
private readonly Channel<Memory<byte>> _incoming = Channel.CreateUnbounded<Memory<byte>>();
public ByteChannelWebSocket(WebSocket socket, ILogger logger, int messageSize)
{

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@ -1,8 +1,8 @@
using System.Diagnostics;
using System.Net.WebSockets;
using System.Threading.Channels;
using DisplayCommands;
using Microsoft.Extensions.Hosting;
using TanksServer.ServicePointDisplay;
namespace TanksServer.Interactivity;
@ -44,10 +44,10 @@ internal sealed class ClientScreenServer(
public Task StoppedAsync(CancellationToken cancellationToken) => Task.CompletedTask;
private void Remove(ClientScreenServerConnection connection) => _connections.TryRemove(connection, out _);
public IEnumerable<ClientScreenServerConnection> GetConnections() => _connections.Keys;
internal sealed class ClientScreenServerConnection: IDisposable
internal sealed class ClientScreenServerConnection : IDisposable
{
private readonly ByteChannelWebSocket _channel;
private readonly SemaphoreSlim _wantedFrames = new(1);
@ -64,7 +64,7 @@ internal sealed class ClientScreenServer(
Done = ReceiveAsync();
}
public async Task SendAsync(PixelDisplayBufferView buf)
public async Task SendAsync(PixelGrid buf)
{
if (!await _wantedFrames.WaitAsync(TimeSpan.Zero))
{
@ -85,9 +85,9 @@ internal sealed class ClientScreenServer(
private async Task ReceiveAsync()
{
await foreach (var _ in _channel.Reader.ReadAllAsync())
await foreach (var _ in _channel.Reader.ReadAllAsync())
_wantedFrames.Release();
_logger.LogTrace("done receiving");
_server.Remove(this);
}
@ -106,4 +106,4 @@ internal sealed class ClientScreenServer(
Done.Dispose();
}
}
}
}

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@ -71,8 +71,8 @@ internal sealed class ControlsServer(ILogger<ControlsServer> logger, ILoggerFact
{
await foreach (var buffer in _binaryWebSocket.Reader.ReadAllAsync())
{
var type = (MessageType)buffer[0];
var control = (InputType)buffer[1];
var type = (MessageType)buffer.Span[0];
var control = (InputType)buffer.Span[1];
_logger.LogTrace("player input {} {} {}", _player.Id, type, control);

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@ -0,0 +1,87 @@
using System.Diagnostics;
using System.Net.Sockets;
using DisplayCommands;
using TanksServer.GameLogic;
using TanksServer.Graphics;
namespace TanksServer.Interactivity;
internal sealed class SendToServicePointDisplay : ITickStep
{
private readonly LastFinishedFrameProvider _lastFinishedFrameProvider;
private readonly Cp437Grid _scoresBuffer;
private readonly PlayerServer _players;
private readonly ILogger<SendToServicePointDisplay> _logger;
private readonly IDisplayConnection _displayConnection;
private DateTime _nextFailLog = DateTime.Now;
private const int ScoresWidth = 12;
private const int ScoresHeight = 20;
private const int ScoresPlayerRows = ScoresHeight - 5;
public SendToServicePointDisplay(
LastFinishedFrameProvider lastFinishedFrameProvider,
PlayerServer players,
ILogger<SendToServicePointDisplay> logger,
IDisplayConnection displayConnection
)
{
_lastFinishedFrameProvider = lastFinishedFrameProvider;
_players = players;
_logger = logger;
_displayConnection = displayConnection;
var localIp = _displayConnection.GetLocalIPv4().Split('.');
Debug.Assert(localIp.Length == 4);
_scoresBuffer = new Cp437Grid(12, 20)
{
[00] = "== TANKS! ==",
[01] = "-- scores --",
[17] = "-- join --",
[18] = string.Join('.', localIp[..2]),
[19] = string.Join('.', localIp[2..])
};
}
public async Task TickAsync()
{
RefreshScores();
try
{
await _displayConnection.SendCp437DataAsync(MapService.TilesPerRow, 0, _scoresBuffer);
await _displayConnection.SendBitmapLinearWindowAsync(0, 0, _lastFinishedFrameProvider.LastFrame);
}
catch (SocketException ex)
{
if (DateTime.Now > _nextFailLog)
{
_logger.LogWarning("could not send data to service point display: {}", ex.Message);
_nextFailLog = DateTime.Now + TimeSpan.FromSeconds(5);
}
}
}
private void RefreshScores()
{
var playersToDisplay = _players.GetAll()
.OrderByDescending(p => p.Kills)
.Take(ScoresPlayerRows);
ushort row = 2;
foreach (var p in playersToDisplay)
{
var score = p.Kills.ToString();
var nameLength = Math.Min(p.Name.Length, ScoresWidth - score.Length - 1);
var name = p.Name[..nameLength];
var spaces = new string(' ', ScoresWidth - score.Length - nameLength);
_scoresBuffer[row] = name + spaces + score;
row++;
}
for (; row < 17; row++)
_scoresBuffer[row] = string.Empty;
}
}

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@ -1,3 +1,3 @@
namespace TanksServer.Models;
internal record struct PixelPosition(int X, int Y);
internal record struct PixelPosition(ushort X, ushort Y);

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@ -10,15 +10,15 @@ internal static class PositionHelpers
Debug.Assert(subX < 8);
Debug.Assert(subY < 8);
return new PixelPosition(
X: position.X * MapService.TileSize + subX,
Y: position.Y * MapService.TileSize + subY
X: (ushort)(position.X * MapService.TileSize + subX),
Y: (ushort)(position.Y * MapService.TileSize + subY)
);
}
public static PixelPosition ToPixelPosition(this FloatPosition position) => new(
X: (int)position.X % MapService.PixelsPerRow,
Y: (int)position.Y % MapService.PixelsPerRow
X: (ushort)((int)position.X % MapService.PixelsPerRow),
Y: (ushort)((int)position.Y % MapService.PixelsPerRow)
);
public static TilePosition ToTilePosition(this PixelPosition position) => new(

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