140 lines
5.9 KiB
Rust
140 lines
5.9 KiB
Rust
//! Matrix → hyperhive wake bridge. Both room messages and room invites
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//! are surfaced to the agent by SWEEPING state on every post-sync
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//! callback, not by one-shot `m.room.message` / `StrippedRoomMemberEvent`
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//! handlers: a one-shot wake whose `send_wake` raced a hive-c0re / socket-
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//! down window (a container rebuild) was dropped with no retry, leaving
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//! the agent deaf to matrix activity until manually prompted. Sweeping the
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//! reliable sync path re-checks each tick and self-heals a dropped wake on
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//! the next one.
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//!
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//! Wake bodies stay short: `sweep_unread` sends the all-rooms unread
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//! summary (`wake::format_unread_summary`); the message stays unread
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//! server-side so the agent fetches detail via `read_room`. Self-sent
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//! messages never raise an unread notification, so they never wake.
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use std::collections::HashSet;
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use std::path::Path;
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use matrix_sdk::{Client, ruma::OwnedRoomId};
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use tokio::sync::Mutex;
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use crate::{handlers, wake};
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/// Push a *todo* (loose-ends v2) for each joined room carrying
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/// unread notifications, and clear the todo for rooms that have been read.
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/// Replaces the old direct-wake path: instead of firing an all-rooms wake,
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/// each unread room becomes a per-room `upsert_todo` keyed by its room id,
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/// and hive-c0re coalesces exactly one wake when the todo set changes.
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///
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/// Driven from the post-sync callback — the same reliable path
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/// `sweep_invites` uses — so it re-checks unread each tick; a dropped
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/// upsert is retried on the next one (self-healing once the socket is
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/// back). `notified` tracks which rooms currently have an active todo so
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/// a room that becomes read gets its todo cleared. `account_tag` is
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/// `Some(name)` only in multi-account mode, prepended so the agent knows
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/// which account to `read_room` on.
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///
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/// Self-sent messages don't raise an unread notification server-side, so
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/// no explicit self-filter is needed here.
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pub async fn sweep_unread(
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client: &Client,
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socket: &Path,
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notified: &Mutex<HashSet<OwnedRoomId>>,
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account_tag: Option<&str>,
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) {
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let unread = handlers::collect_unread_with_ids(client).await;
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let unread_ids: HashSet<OwnedRoomId> = unread.iter().map(|(id, _)| id.clone()).collect();
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// Rooms we previously pushed a todo for that are no longer unread → the
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// agent read them; clear their todo. Snapshot under the lock, send
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// outside it, drop from `notified` on success (retry next tick on fail).
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let stale: Vec<OwnedRoomId> = {
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let active = notified.lock().await;
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active.difference(&unread_ids).cloned().collect()
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};
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for id in stale {
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if wake::send_todo_clear(socket, Some(id.as_str()), false)
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.await
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.is_ok()
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{
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notified.lock().await.remove(&id);
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}
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}
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// Upsert a todo per currently-unread room. hive-c0re coalesces the wake
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// iff the summary is new or changed, so re-upserting an unchanged room
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// every sync tick is a cheap server-side no-op (no re-wake).
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for (id, ru) in &unread {
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let summary = wake::tag_account(
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account_tag,
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wake::format_unread_summary(std::slice::from_ref(ru)),
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);
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match wake::send_todo_upsert(socket, id.as_str(), &summary).await {
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Ok(()) => {
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notified.lock().await.insert(id.clone());
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}
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Err(e) => {
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tracing::warn!(error = %e, room = %id, "matrix: todo upsert failed; will retry next sync");
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}
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}
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}
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}
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/// Wake the agent for any pending room invite it has not yet been
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/// notified about. Driven from the post-sync callback rather than a
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/// `StrippedRoomMemberEvent` handler: that handler dispatched
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/// unreliably — an invite that arrived while the daemon was down, or
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/// one that raced the handler, produced no wake at all (the message
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/// handler, by contrast, fires reliably for joined-room timeline
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/// events). Sweeping `invited_rooms()` after every sync catches both
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/// the cold-start and the race cases on the proven sync path.
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///
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/// `notified` dedups so a standing invite wakes the agent once rather
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/// than on every sync tick; it is pruned to the current invite set each
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/// pass so a withdrawn-then-reissued invite wakes again. The agent
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/// decides whether to accept or reject by calling `resolve_invite`.
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pub async fn sweep_invites(
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client: &Client,
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socket: &Path,
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notified: &Mutex<HashSet<OwnedRoomId>>,
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account_tag: Option<&str>,
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) {
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let current = client.invited_rooms();
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let current_ids: HashSet<OwnedRoomId> =
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current.iter().map(|r| r.room_id().to_owned()).collect();
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let mut fresh = Vec::new();
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{
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let mut seen = notified.lock().await;
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// Drop invites that are no longer pending (joined/rejected/withdrawn)
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// so a future re-invite to the same room wakes the agent again.
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seen.retain(|id| current_ids.contains(id));
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for room in ¤t {
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if seen.insert(room.room_id().to_owned()) {
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fresh.push(room.clone());
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}
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}
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}
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if fresh.is_empty() {
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return;
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}
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// Refresh loose-ends before waking so the invite is visible in
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// get_loose_ends during the agent's turn.
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handlers::refresh_invite_loose_ends(client).await;
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for room in fresh {
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let room_id = room.room_id().to_owned();
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let label = room.name().unwrap_or_else(|| room_id.to_string());
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tracing::info!(%room_id, "matrix: pending invite swept, waking agent");
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let body = wake::tag_account(
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account_tag,
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format!(
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"[matrix] invited to {label} ({room_id}) — \
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use list_invites to see pending invites, resolve_invite to accept or reject"
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),
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);
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if let Err(e) = wake::send_wake(socket, &body).await {
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tracing::warn!(error = %e, "matrix: failed to deliver invite-wake to hyperhive");
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}
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}
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}
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