sanic/static/sse.js

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JavaScript
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2024-08-09 10:00:21 +02:00
// Server-Sent-Events
if (typeof (EventSource) !== "undefined") {
const sse = new EventSource("/sse");
sse.addEventListener("status", handleStatus);
sse.addEventListener("currentsong", handleCurrentSong);
sse.addEventListener("queue", handleQueue);
sse.onmessage = (event) => {
console.log("sse message: " + event.data);
};
sse.onerror = (err) => {
console.error("EventSource failed:", err);
connection_state.innerHTML = "❌ Disconnected"; // ❌ Cross Mark
};
sse.onopen = () => {
console.log("EventSource connected");
connection_state.innerHTML = "✅ Connected"; // ✅ Check Mark Button
};
} else {
console.error("Sorry, your browser does not support server-sent events...");
}
function handleStatus(event) {
const status = JSON.parse(event.data);
// print error if present
if ("error" in status) {
console.error(status.error);
}
// update "Update DB" button
if ("updating_db" in status) {
control_update_db.disabled = true;
} else {
if (control_update_db.disabled) {
console.log("Database update done.")
}
control_update_db.disabled = false;
}
// update play/pause button
// TODO: only update DOM if necessary
if ("state" in status && status.state !== "play") {
control_play_pause.innerHTML = "⏵︎"; // Play
} else {
control_play_pause.innerHTML = "⏸︎"; // Pause
}
if ("songid" in status) {
control_track.dataset.songid = status.songid;
}
// update playback time
if ("time" in status) {
const [elapsed, duration] = status.time.split(":", 2)
control_progress.value = elapsed;
control_progress.max = duration;
// triggers the update of control_time element
const e = new Event("input");
control_progress.dispatchEvent(e);
}
// update repeat state
if ("repeat" in status) {
if (status.repeat === "1") {
control_repeat.innerHTML = "🔴 repeat"; // 🔴 Red Circle
control_repeat.dataset.state = "on";
} else {
control_repeat.innerHTML = "🔘 repeat"; // 🔘 Radio Button
control_repeat.dataset.state = "off";
}
}
// update shuffle state
if ("random" in status) {
if (status.random === "1") {
control_shuffle.innerHTML = "🔴 shuffle"; // 🔴 Red Circle
control_shuffle.dataset.state = "on";
} else {
control_shuffle.innerHTML = "🔘 shuffle"; // 🔘 Radio Button
control_shuffle.dataset.state = "off";
}
}
// update crossfade state
if ("xfade" in status) {
control_xfade.value = status.xfade;
}
// update volume
if ("volume" in status) {
control_volume.value = status.volume;
}
}
function handleCurrentSong(event) {
const current_song = JSON.parse(event.data);
let track;
if ("Artist" in current_song && "Title" in current_song) {
track = `${current_song.Artist} - ${current_song.Title}`
} else {
track = current_song.file;
}
// Only replace if necessary to not interrupt the animation
if (control_track.innerHTML !== `<span>${track}</span>`) {
control_track.innerHTML = `<span>${track}</span>`;
}
}
function handleQueue(event) {
const queue = JSON.parse(event.data);
console.log(queue);
const tbody = document.createElement("tbody");
queue.forEach(song => {
const tr = document.createElement("tr");
tr.dataset.song_id = song.Id;
if (control_track.dataset.songid === song.Id) {
tr.classList.add("playing");
}
const pos = document.createElement("td");
pos.innerText = song.Pos;
const artist = document.createElement("td");
if ("Artist" in song) {
artist.innerText = song.Artist;
}
const track = document.createElement("td");
if ("Title" in song) {
track.innerText = song.Title;
} else {
track.innerText = song.file;
}
const album = document.createElement("td");
// TODO: Do songs have album info attached to them?
album.innerText = "";
const length = document.createElement("td");
length.innerText = secondsToTrackTime(song.duration);
const actions = document.createElement("td");
const moveUp = document.createElement("button");
moveUp.classList.add("borderless");
if (parseInt(song.Pos) !== 0) {
moveUp.innerHTML = "&#x1F53A;"; // 🔺 Red Triangle Pointed Down
moveUp.addEventListener("click", event => { moveTrackInQueue(event, -1) });
} else {
moveUp.innerHTML = "&emsp;";
}
const moveDown = document.createElement("button");
moveDown.classList.add("borderless");
if (parseInt(song.Pos) !== queue.length - 1) {
moveDown.innerHTML = "&#x1F53B;"; // 🔻 Red Triangle Pointed Up
moveDown.addEventListener("click", event => {moveTrackInQueue(event, 1)});
} else {
moveDown.innerHTML = "&emsp;";
}
const remove = document.createElement("button");
remove.classList.add("borderless");
remove.innerHTML = "&#x274C;"; // ❌ Cross mark
remove.addEventListener("click", removeTrackFromQueue);
actions.appendChild(moveUp);
actions.appendChild(moveDown);
actions.appendChild(remove);
tr.appendChild(pos);
tr.appendChild(artist);
tr.appendChild(track);
tr.appendChild(album);
tr.appendChild(length);
tr.appendChild(actions);
tbody.appendChild(tr);
});
const currentQueue = document.querySelector("#queue tbody")
// only update queue if necessary to not interrupt user interaction
if (currentQueue.innerHTML !== tbody.innerHTML) {
console.log("Updating queue")
currentQueue.outerHTML = tbody.outerHTML;
}
}