#include #include #include #include /** * size of a single tile in one dimension */ #define sp2_TILE_SIZE 8 /** * tile count in the x-direction */ #define sp2_TILE_WIDTH 56 /** * tile count in the y-direction */ #define sp2_TILE_HEIGHT 20 /** * screen width in pixels */ #define sp2_PIXEL_WIDTH (sp2_TILE_WIDTH * sp2_TILE_SIZE) /** * screen height in pixels */ #define sp2_PIXEL_HEIGHT (sp2_TILE_HEIGHT * sp2_TILE_SIZE) /** * pixel count on whole screen */ #define sp2_PIXEL_COUNT ((uintptr_t)sp2_PIXEL_WIDTH * (uintptr_t)sp2_PIXEL_HEIGHT) /** * Specifies the kind of compression to use. Availability depends on features. */ enum sp2_CompressionCode { Uncompressed = 0, Gz = 26490, Bz = 25210, Lz = 27770, Zs = 31347, }; typedef uint16_t sp2_CompressionCode; /** * A vector of bits */ typedef struct sp2_BitVec sp2_BitVec; /** * A grid of bytes */ typedef struct sp2_ByteGrid sp2_ByteGrid; /** * A command to send to the display. */ typedef struct sp2_Command sp2_Command; /** * A connection to the display. */ typedef struct sp2_Connection sp2_Connection; /** * A grid of pixels stored in packed bytes. */ typedef struct sp2_PixelGrid sp2_PixelGrid; typedef uint8_t sp2_Brightness; typedef uint16_t sp2_Offset; /** * Tries to load a command from the passed array with the specified length. * * returns: NULL in case of an error, pointer to the allocated command otherwise */ struct sp2_Command *command_try_load(const uint8_t *data, uintptr_t length); /** * Clones a `Command` instance */ struct sp2_Command *command_clone(const struct sp2_Command *original); /** * Allocates a new `Command::Clear` instance */ struct sp2_Command *command_clear(void); /** * Allocates a new `Command::HardReset` instance */ struct sp2_Command *command_hard_reset(void); /** * Allocates a new `Command::FadeOut` instance */ struct sp2_Command *command_fade_out(void); /** * Allocates a new `Command::Brightness` instance */ struct sp2_Command *command_brightness(sp2_Brightness brightness); /** * Allocates a new `Command::CharBrightness` instance. * The passed `ByteGrid` gets deallocated in the process. */ struct sp2_Command *command_char_brightness(uint16_t x, uint16_t y, struct sp2_ByteGrid *byte_grid); /** * Allocates a new `Command::BitmapLinear` instance. * The passed `BitVec` gets deallocated in the process. */ struct sp2_Command *command_bitmap_linear(sp2_Offset offset, struct sp2_BitVec *bit_vec, sp2_CompressionCode compression); /** * Allocates a new `Command::BitmapLinearAnd` instance. * The passed `BitVec` gets deallocated in the process. */ struct sp2_Command *command_bitmap_linear_and(sp2_Offset offset, struct sp2_BitVec *bit_vec, sp2_CompressionCode compression); /** * Allocates a new `Command::BitmapLinearOr` instance. * The passed `BitVec` gets deallocated in the process. */ struct sp2_Command *command_bitmap_linear_or(sp2_Offset offset, struct sp2_BitVec *bit_vec, sp2_CompressionCode compression); /** * Allocates a new `Command::BitmapLinearXor` instance. * The passed `BitVec` gets deallocated in the process. */ struct sp2_Command *command_bitmap_linear_xor(sp2_Offset offset, struct sp2_BitVec *bit_vec, sp2_CompressionCode compression); /** * Allocates a new `Command::Cp437Data` instance. * The passed `ByteGrid` gets deallocated in the process. */ struct sp2_Command *command_cp437_data(uint16_t x, uint16_t y, struct sp2_ByteGrid *byte_grid); /** * Allocates a new `Command::BitmapLinearWin` instance. * The passed `PixelGrid` gets deallocated in the process. */ struct sp2_Command *command_bitmap_linear_win(uint16_t x, uint16_t y, struct sp2_PixelGrid *byte_grid); /** * Deallocates a command. Note that connection_send does this implicitly, so you only need * to do this if you use the library for parsing commands. */ void command_dealloc(struct sp2_Command *ptr); /** * Creates a new instance of Connection. * The returned instance has to be deallocated with `connection_dealloc`. * * returns: NULL if connection fails or connected instance * * Panics: bad string encoding */ struct sp2_Connection *connection_open(const char *host); /** * Sends the command instance. The instance is consumed / destroyed and cannot be used after this call. */ bool connection_send(const struct sp2_Connection *connection, struct sp2_Command *command_ptr); /** * Closes and deallocates a connection instance */ void connection_dealloc(struct sp2_Connection *ptr);