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split README
This commit is contained in:
parent
3780c2063d
commit
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README.md
155
README.md
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@ -1,160 +1,31 @@
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# servicepoint
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[![crates.io](https://img.shields.io/crates/v/servicepoint.svg)](https://crates.io/crates/servicepoint)
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[![Crates.io Total Downloads](https://img.shields.io/crates/d/servicepoint)](https://crates.io/crates/servicepoint)
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[![docs.rs](https://img.shields.io/docsrs/servicepoint)](https://docs.rs/servicepoint/latest/servicepoint/)
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[![GPLv3 licensed](https://img.shields.io/crates/l/servicepoint)](./LICENSE)
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In [CCCB](https://berlin.ccc.de/), there is a big pixel matrix hanging on the wall. It is called "Service Point
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Display" or "Airport Display".
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This repository contains a library for parsing, encoding and sending packets to this display via UDP.
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This repository contains a library for parsing, encoding and sending packets to this display via UDP in multiple
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programming languages.
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## Note on stability
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Take a look at the contained crates for language specific information:
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This library is still in early development.
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You can absolutely use it, and it works, but expect minor breaking changes with every version bump.
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Please specify the full version including patch in your Cargo.toml until 1.0 is released.
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Expect bugs and/or missing features in the language bindings for now. If you need something specific, open an issue or a pull request.
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## Rust
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This is where the library works the best.
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Any API usage accepted by the compiler in a safe context is either safe or buggy (issues welcome)
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```bash
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cargo add servicepoint
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```
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```rust
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fn main() {
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// establish connection
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let connection = servicepoint::Connection::open("172.23.42.29:2342")
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.expect("connection failed");
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// clear screen content
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connection.send(servicepoint::Command::Clear.into())
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.expect("send failed");
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}
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```
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More examples are available in the repository folder and in the [Projects using the library]() section
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## C / C++
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The lowest common denominator. Things to keep in mind:
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- This is a chainsaw. You will cut your leg.
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- function names are: `sp2_` \<struct_name\> \<rust name\>.
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- Use the rust documentation.
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- Instances get consumed in the same way they do when writing rust / C# code. Do not use an instance after an (implicit!) free.
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- Option<T> or Result<T, E> turn into nullable return values - check for NULL!
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- There are no specifics for C++ here yet. You might get a nicer header when generating directly for C++, but it should be usable.
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- Reading and writing to instances concurrently is not safe. Only reading concurrently is safe.
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```c++
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#include <stdio.h>
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#include "servicepoint.h"
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int main(void) {
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sp2_Connection *connection = sp2_connection_open("localhost:2342");
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if (connection == NULL)
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return 1;
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sp2_PixelGrid *pixels = sp2_pixel_grid_new(sp2_PIXEL_WIDTH, sp2_PIXEL_HEIGHT);
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sp2_pixel_grid_fill(pixels, true);
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sp2_Command *command = sp2_command_bitmap_linear_win(0, 0, pixels, Uncompressed);
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sp2_Packet *packet = sp2_packet_from_command(command);
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if (!sp2_connection_send(connection, packet))
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return 1;
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sp2_connection_dealloc(connection);
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return 0;
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}
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```
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## C# / F#
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Uses C bindings internally to provide a similar API to rust. Things to keep in mind:
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- You will get a `NullPointerException` when trying to call a method where the native instance has been consumed already (e.g. when `Send`ing a command instance twice). Send a clone instead of the original if you want to keep using it.
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- Some lower-level APIs _will_ panic in native code when used improperly.
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Example: manipulating the `Span<byte>` of an object after freeing the instance.
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- C# specifics are documented in the library. Use the rust documentation for everything else. Naming and semantics are the same apart from CamelCase instead of kebab_case.
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- You will only get rust backtraces in debug builds of the native code.
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- F# is not explicitly tested. If there are usability or functionality problems, please open an issue.
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- Reading and writing to instances concurrently is not safe. Only reading concurrently is safe.
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```csharp
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using ServicePoint;
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// using statement calls Dispose() on scope exit, which frees unmanaged instances
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using var connection = Connection.Open("127.0.0.1:2342");
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using var pixels = PixelGrid.New(Constants.PixelWidth, Constants.PixelHeight);
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while (true)
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{
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pixels.Fill(true);
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connection.Send(Command.BitmapLinearWin(0, 0, pixels.Clone()));
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Thread.Sleep(5000);
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pixels.Fill(false);
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connection.Send(Command.BitmapLinearWin(0, 0, pixels.Clone()));
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Thread.Sleep(5000);
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}
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```
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### Installation
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NuGet packages are not a good way to distribute native projects ([relevant issue](https://github.com/dotnet/sdk/issues/33845)).
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Because of that, there is no NuGet package you can use directly.
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Including this repository as a submodule and building from source is the recommended way of using the library.
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```bash
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git submodule add https://github.com/kaesaecracker/servicepoint.git
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git commit -m "add servicepoint submodule"
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```
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You can now reference `servicepoint-bindings-cs/src/ServicePoint.csproj` in your project.
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The rust library will automatically be built.
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Please provide more information in the form of an issue if you need the build to copy a different library file for your platform.
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### Installation
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Copy the header to your project and compile against.
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You have the choice of linking statically (recommended) or dynamically.
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- The C example shows how to link statically against the `staticlib` variant.
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- When linked dynamically, you have to provide the `cdylib` at runtime in the _same_ version, as there are no API/ABI guarantees yet.
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## Features
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This library has multiple compression libraries as optional dependencies.
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If you do not need compression/decompression support you can disable those features.
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In the likely case you only need one of them, you can include that one specifically.
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```toml
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[dependencies.servicepoint]
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git = "https://github.com/kaesaecracker/servicepoint.git"
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default-features = false
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features = ["compression-bz"]
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```
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Language bindings will not know which features are available and may fail at runtime.
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It is recommended to include all features for builds used outside of rust.
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| Language | Readme |
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|----------|---------------------------------------------------------------------|
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| Rust | [servicepoint](crates/servicepoint/README.md) |
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| C / C++ | [servicepoint_binding_c](crates/servicepoint_binding_c/README.md) |
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| C# / F# | [servicepoint_binding_cs](crates/servicepoint_binding_cs/README.md) |
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## Projects using the library
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- screen simulator (rust): https://github.com/kaesaecracker/pixel-receiver-rs
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- screen simulator (rust): https://github.com/kaesaecracker/servicepoint-simulator
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- tanks game (C#): https://github.com/kaesaecracker/cccb-tanks-cs
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- cellular automata slideshow (rust): https://github.com/kaesaecracker/servicepoint-life
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To add yourself to the list, open a pull request.
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## Where is servicepoint1?
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This library is a spiritual mix of a not-yet-working rust library called `servicepoint` and a bunch of working but also unfinished C# code. Because most of the API concept and a bunch of code is taken from the rust library, the result is called `servicepoint`.
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This library is a spiritual mix of a not-yet-working rust library called `servicepoint` and a bunch of working but also
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unfinished C# code. Because most of the API concept and a bunch of code is taken from the rust library, the result is
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called `servicepoint`.
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## Contributing
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description = "A rust library for the CCCB Service Point Display."
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homepage = "https://docs.rs/crate/servicepoint"
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repository = "https://github.com/cccb/servicepoint"
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readme = "../../README.md"
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readme = "README.md"
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[lib]
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crate-type = ["rlib"]
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54
crates/servicepoint/README.md
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54
crates/servicepoint/README.md
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# servicepoint
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[![crates.io](https://img.shields.io/crates/v/servicepoint.svg)](https://crates.io/crates/servicepoint)
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[![Crates.io Total Downloads](https://img.shields.io/crates/d/servicepoint)](https://crates.io/crates/servicepoint)
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[![docs.rs](https://img.shields.io/docsrs/servicepoint)](https://docs.rs/servicepoint/latest/servicepoint/)
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[![GPLv3 licensed](https://img.shields.io/crates/l/servicepoint)](../../LICENSE)
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In [CCCB](https://berlin.ccc.de/), there is a big pixel matrix hanging on the wall. It is called "Service Point
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Display" or "Airport Display".
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This crate contains a library for parsing, encoding and sending packets to this display via UDP.
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## Examples
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```rust
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fn main() {
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// establish connection
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let connection = servicepoint::Connection::open("172.23.42.29:2342")
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.expect("connection failed");
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// clear screen content
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connection.send(servicepoint::Command::Clear.into())
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.expect("send failed");
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}
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```
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More examples are available in the crate.
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Execute `cargo run --example` for a list of available examples and `cargo run --example <name>` to run one.
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## Note on stability
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This library is still in early development.
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You can absolutely use it, and it works, but expect minor breaking changes with every version bump.
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Please specify the full version including patch in your Cargo.toml until 1.0 is released.
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## Installation
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```bash
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cargo add servicepoint
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```
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## Features
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This library has multiple compression libraries as optional dependencies.
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If you do not need compression/decompression support you can disable those features.
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In the likely case you only need one of them, you can include that one specifically.
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```toml
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[dependencies]
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servicepoint = { version = "0.5.0", default-features = false, features = ["compression-bz"] }
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```
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## Everything else
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Look at the main project [README](https://github.com/cccb/servicepoint/blob/main/README.md) for further information.
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@ -7,7 +7,7 @@ license = "GPL-3.0-or-later"
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description = "C bindings for the servicepoint crate."
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homepage = "https://docs.rs/crate/servicepoint"
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repository = "https://github.com/cccb/servicepoint"
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readme = "../../README.md"
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readme = "README.md"
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links = "servicepoint"
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[lib]
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63
crates/servicepoint_binding_c/README.md
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63
crates/servicepoint_binding_c/README.md
Normal file
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# servicepoint_binding_c
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[![crates.io](https://img.shields.io/crates/v/servicepoint_binding_c.svg)](https://crates.io/crates/servicepoint)
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[![Crates.io Total Downloads](https://img.shields.io/crates/d/servicepoint_binding_c)](https://crates.io/crates/servicepoint)
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[![docs.rs](https://img.shields.io/docsrs/servicepoint_binding_c)](https://docs.rs/servicepoint/latest/servicepoint/)
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[![GPLv3 licensed](https://img.shields.io/crates/l/servicepoint_binding_c)](../../LICENSE)
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In [CCCB](https://berlin.ccc.de/), there is a big pixel matrix hanging on the wall. It is called "Service Point
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Display" or "Airport Display".
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This crate contains C bindings for the `servicepoint` library, enabling users to parse, encode and send packets to this display via UDP.
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## Examples
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```c++
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#include <stdio.h>
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#include "servicepoint.h"
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int main(void) {
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sp2_Connection *connection = sp2_connection_open("localhost:2342");
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if (connection == NULL)
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return 1;
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sp2_PixelGrid *pixels = sp2_pixel_grid_new(sp2_PIXEL_WIDTH, sp2_PIXEL_HEIGHT);
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sp2_pixel_grid_fill(pixels, true);
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sp2_Command *command = sp2_command_bitmap_linear_win(0, 0, pixels, Uncompressed);
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sp2_Packet *packet = sp2_packet_from_command(command);
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if (!sp2_connection_send(connection, packet))
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return 1;
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sp2_connection_dealloc(connection);
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return 0;
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}
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```
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A full example including Makefile is available as part of this crate.
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## Note on stability
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This library is still in early development.
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You can absolutely use it, and it works, but expect minor breaking changes with every version bump.
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Please specify the full version including patch in your Cargo.toml until 1.0 is released.
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|
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## Installation
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Copy the header to your project and compile against.
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You have the choice of linking statically (recommended) or dynamically.
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- The C example shows how to link statically against the `staticlib` variant.
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- When linked dynamically, you have to provide the `cdylib` at runtime in the _same_ version, as there are no API/ABI guarantees yet.
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## Notes on differences to rust library
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- function names are: `sp2_` \<struct_name\> \<rust name\>.
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- Use the rust documentation.
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- Instances get consumed in the same way they do when writing rust / C# code. Do not use an instance after an (implicit!) free.
|
||||
- Option<T> or Result<T, E> turn into nullable return values - check for NULL!
|
||||
- There are no specifics for C++ here yet. You might get a nicer header when generating directly for C++, but it should be usable.
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- Reading and writing to instances concurrently is not safe. Only reading concurrently is safe.
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|
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## Everything else
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Look at the main project [README](https://github.com/cccb/servicepoint/blob/main/README.md) for further information.
|
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@ -3,7 +3,7 @@ name = "servicepoint_binding_cs"
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version.workspace = true
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edition = "2021"
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publish = false
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readme = "../../README.md"
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readme = "README.md"
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[lib]
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crate-type = ["cdylib"]
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|
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65
crates/servicepoint_binding_cs/README.md
Normal file
65
crates/servicepoint_binding_cs/README.md
Normal file
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@ -0,0 +1,65 @@
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# ServicePoint
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In [CCCB](https://berlin.ccc.de/), there is a big pixel matrix hanging on the wall. It is called "Service Point
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Display" or "Airport Display".
|
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This crate contains C# bindings for the `servicepoint` library, enabling users to parse, encode and send packets to this display via UDP.
|
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|
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## Examples
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|
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```csharp
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using ServicePoint;
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// using statement calls Dispose() on scope exit, which frees unmanaged instances
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using var connection = Connection.Open("127.0.0.1:2342");
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using var pixels = PixelGrid.New(Constants.PixelWidth, Constants.PixelHeight);
|
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|
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while (true)
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{
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pixels.Fill(true);
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connection.Send(Command.BitmapLinearWin(0, 0, pixels.Clone()));
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Thread.Sleep(5000);
|
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pixels.Fill(false);
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connection.Send(Command.BitmapLinearWin(0, 0, pixels.Clone()));
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Thread.Sleep(5000);
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}
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```
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|
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A full example including project files is available as part of this crate.
|
||||
|
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## Note on stability
|
||||
|
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This library is still in early development.
|
||||
You can absolutely use it, and it works, but expect minor breaking changes with every version bump.
|
||||
|
||||
## Installation
|
||||
|
||||
NuGet packages are not a good way to distribute native projects ([relevant issue](https://github.com/dotnet/sdk/issues/33845)).
|
||||
Because of that, there is no NuGet package you can use directly.
|
||||
Including this repository as a submodule and building from source is the recommended way of using the library.
|
||||
|
||||
```bash
|
||||
git submodule add https://github.com/kaesaecracker/servicepoint.git
|
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git commit -m "add servicepoint submodule"
|
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```
|
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|
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You can now reference `servicepoint-bindings-cs/src/ServicePoint.csproj` in your project.
|
||||
The rust library will automatically be built.
|
||||
|
||||
Please provide more information in the form of an issue if you need the build to copy a different library file for your platform.
|
||||
|
||||
## Notes on differences to rust library
|
||||
|
||||
Uses C bindings internally to provide a similar API to rust. Things to keep in mind:
|
||||
|
||||
- You will get a `NullPointerException` when trying to call a method where the native instance has been consumed already (e.g. when `Send`ing a command instance twice). Send a clone instead of the original if you want to keep using it.
|
||||
- Some lower-level APIs _will_ panic in native code when used improperly.
|
||||
Example: manipulating the `Span<byte>` of an object after freeing the instance.
|
||||
- C# specifics are documented in the library. Use the rust documentation for everything else. Naming and semantics are the same apart from CamelCase instead of kebab_case.
|
||||
- You will only get rust backtraces in debug builds of the native code.
|
||||
- F# is not explicitly tested. If there are usability or functionality problems, please open an issue.
|
||||
- Reading and writing to instances concurrently is not safe. Only reading concurrently is safe.
|
||||
|
||||
## Everything else
|
||||
|
||||
Look at the main project [README](https://github.com/cccb/servicepoint/blob/main/README.md) for further information.
|
|
@ -56,7 +56,7 @@
|
|||
|
||||
<ItemGroup>
|
||||
<!-- include link to source code at revision -->
|
||||
<None Include="../../../README.md" Pack="true" PackagePath="\"/>
|
||||
<None Include="../README.md" Pack="true" PackagePath="\"/>
|
||||
<!-- add README.md to package -->
|
||||
<PackageReference Include="Microsoft.SourceLink.GitHub" Version="8.0.0" PrivateAssets="All"/>
|
||||
</ItemGroup>
|
||||
|
|
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