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update C# README
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@ -9,9 +9,8 @@ This crate contains C# bindings for the `servicepoint` library, enabling users t
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```csharp
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```csharp
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using ServicePoint;
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using ServicePoint;
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// using statement calls Dispose() on scope exit, which frees unmanaged instances
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using var connection = Connection.Open("127.0.0.1:2342");
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using var connection = Connection.Open("127.0.0.1:2342");
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using var pixels = Bitmap.New(Constants.PixelWidth, Constants.PixelHeight);
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using var pixels = new Bitmap(Constants.PixelWidth, Constants.PixelHeight);
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while (true)
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while (true)
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{
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{
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@ -20,17 +19,14 @@ while (true)
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Thread.Sleep(5000);
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Thread.Sleep(5000);
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pixels.Fill(false);
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pixels.Fill(false);
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connection.Send(Command.BitmapLinearWin(0, 0, pixels.Clone()));
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connection.Send(Command.BitmapLinearWin(0, 0, pixels));
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Thread.Sleep(5000);
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Thread.Sleep(5000);
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}
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}
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```
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```
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A full example including project files is available as part of this crate.
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An example including project files is available as part of this crate.
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## Note on stability
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You can also check out the unit tests for usage examples for some things.
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This library is still in early development.
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You can absolutely use it, and it works, but expect minor breaking changes with every version bump.
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## Installation
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## Installation
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@ -43,22 +39,39 @@ git submodule add https://github.com/cccb/servicepoint.git
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git commit -m "add servicepoint submodule"
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git commit -m "add servicepoint submodule"
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```
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```
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You can now reference `servicepoint-bindings-cs/src/ServicePoint.csproj` in your project.
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You can now reference `servicepoint_binding_cs/src/ServicePoint.csproj` in your project.
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The rust library will automatically be built.
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The rust library will automatically be built.
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Please provide more information in the form of an issue if you need the build to copy a different library file for your platform.
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Please provide more information in the form of an issue if you need the build to copy a different library file for your platform.
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## Notes on differences to rust library
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## Note on stability
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Uses C bindings internally to provide a similar API to rust. Things to keep in mind:
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This library is still in early development.
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You can absolutely use it, and it works, but expect minor breaking changes with every version bump.
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- You will get a `NullPointerException` when trying to call a method where the native instance has been consumed already (e.g. when `Send`ing a command instance twice). Send a clone instead of the original if you want to keep using it.
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## Documentation
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- Some lower-level APIs _will_ panic in native code when used improperly.
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Example: manipulating the `Span<byte>` of an object after freeing the instance.
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There are multiple suboptimal ways to read the documentation for this.
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- C# specifics are documented in the library. Use the rust documentation for everything else. Naming and semantics are the same apart from CamelCase instead of kebab_case.
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- You will only get rust backtraces in debug builds of the native code.
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You can read the [rust docs](https://docs.rs/servicepoint/latest/servicepoint/), as the types and methods in C# should have the same names as those in rust.
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- F# is not explicitly tested. If there are usability or functionality problems, please open an issue.
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- Reading and writing to instances concurrently is not safe. Only reading concurrently is safe.
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You can also read the documentation comments on each method.
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Those are copied from the C API, which means they will include the `this` parameter in the description.
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They are markdown formatted and may render in one line in your IDE - this is a known [issue](https://github.com/cccb/servicepoint/issues/17).
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### Differences to other supported languages
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C# does have some differences, especially regarding safety.
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In rust, the compiler will tell you when trying to use an object that has already been dropped or moved.
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In the C API, the user promises to keep things like that in mind,
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and will get assertion failures or segmentation faults if you are lucky when doing something wrong.
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The C# compiler will not help you to keep track of the lifetime of rust objects, but you also do not have to worry about
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unnoticed memory corruption in most cases, as the library knows when you pass objects to methods that consume them and
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raises a `NullReferenceException` instead.
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When objects are garbage collected on the C# side, the rust object is freed as well.
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Currently, lifetime tracking may not work reliably in multithreaded code. You should prevent concurrent write access.
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## Everything else
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## Everything else
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