servicepoint-tanks/TanksServer/Graphics/DrawMapStep.cs
2024-04-13 16:27:45 +02:00

26 lines
891 B
C#

using DisplayCommands;
using TanksServer.GameLogic;
namespace TanksServer.Graphics;
internal sealed class DrawMapStep(MapService map) : IDrawStep
{
public void Draw(PixelGrid buffer)
{
for (ushort tileY = 0; tileY < MapService.TilesPerColumn; tileY++)
for (ushort tileX = 0; tileX < MapService.TilesPerRow; tileX++)
{
var tile = new TilePosition(tileX, tileY);
if (!map.IsCurrentlyWall(tile))
continue;
for (byte pixelInTileY = 0; pixelInTileY < MapService.TileSize; pixelInTileY++)
for (byte pixelInTileX = 0; pixelInTileX < MapService.TileSize; pixelInTileX++)
{
var (x, y) = tile.ToPixelPosition().GetPixelRelative(pixelInTileX, pixelInTileY);
buffer[(ushort)x, (ushort)y] = pixelInTileX % 2 == pixelInTileY % 2;
}
}
}
}