servicepoint-tanks/TanksServer/Interactivity/PlayerServer.cs
2024-04-13 18:35:36 +02:00

43 lines
1.1 KiB
C#

using System.Diagnostics.CodeAnalysis;
using TanksServer.GameLogic;
namespace TanksServer.Interactivity;
internal sealed class PlayerServer(ILogger<PlayerServer> logger, SpawnQueue spawnQueue)
{
private readonly ConcurrentDictionary<string, Player> _players = new();
public Player? GetOrAdd(string name, Guid id)
{
Player AddAndSpawn()
{
var player = new Player(name, id);
spawnQueue.EnqueueForImmediateSpawn(player);
return player;
}
var player = _players.GetOrAdd(name, _ => AddAndSpawn());
if (player.Id != id)
return null;
logger.LogInformation("player {} (re)joined", player.Id);
return player;
}
public bool TryGet(Guid? playerId, [MaybeNullWhen(false)] out Player foundPlayer)
{
foreach (var player in _players.Values)
{
if (player.Id != playerId)
continue;
foundPlayer = player;
return true;
}
foundPlayer = null;
return false;
}
public IEnumerable<Player> GetAll() => _players.Values;
}