.. |
ChangeToRequestedMap.cs
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reposition tanks on map switch, rework map logic
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2024-05-06 00:33:49 +02:00 |
CollectPowerUp.cs
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allocate predicate once instead of per tick
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2024-05-06 00:38:18 +02:00 |
CollideBullets.cs
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allocate predicate once instead of per tick
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2024-05-06 00:38:18 +02:00 |
EmptyTileFinder.cs
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reposition tanks on map switch, rework map logic
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2024-05-06 00:33:49 +02:00 |
GameRules.cs
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implement smart bullet
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2024-04-29 21:55:59 +02:00 |
GameTickWorker.cs
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less locking for screen connection, force more concurrency
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2024-05-06 00:33:49 +02:00 |
ITickStep.cs
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potential fix for locking issues
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2024-04-28 15:34:32 +02:00 |
Map.cs
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reposition tanks on map switch, rework map logic
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2024-05-06 00:33:49 +02:00 |
MapEntityManager.cs
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reposition tanks on map switch, rework map logic
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2024-05-06 00:33:49 +02:00 |
MapPrototype.cs
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add endpoint for requesting map data
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2024-05-06 00:56:24 +02:00 |
MapService.cs
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add endpoint for requesting map data
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2024-05-06 00:56:24 +02:00 |
MoveBullets.cs
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implement smart bullet
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2024-04-29 21:55:59 +02:00 |
MoveTanks.cs
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add distance moved score
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2024-04-29 14:13:04 +02:00 |
RotateTanks.cs
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potential fix for locking issues
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2024-04-28 15:34:32 +02:00 |
ShootFromTanks.cs
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implement reloading
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2024-04-29 17:17:44 +02:00 |
SpawnPowerUp.cs
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reposition tanks on map switch, rework map logic
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2024-05-06 00:33:49 +02:00 |
SpriteMapPrototype.cs
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add endpoint for requesting map data
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2024-05-06 00:56:24 +02:00 |
TankSpawnQueue.cs
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reposition tanks on map switch, rework map logic
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2024-05-06 00:33:49 +02:00 |
TextMapPrototype.cs
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add endpoint for requesting map data
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2024-05-06 00:56:24 +02:00 |
UpdatesPerSecondCounter.cs
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improve ups counter output
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2024-05-06 00:33:49 +02:00 |