servicepoint-tanks/tanks-backend/TanksServer/Interactivity/ClientScreenServer.cs

22 lines
779 B
C#

using System.Net.WebSockets;
using DisplayCommands;
using TanksServer.Graphics;
namespace TanksServer.Interactivity;
internal sealed class ClientScreenServer(
ILogger<ClientScreenServer> logger,
ILoggerFactory loggerFactory
) : WebsocketServer<ClientScreenServerConnection>(logger), IFrameConsumer
{
public Task HandleClientAsync(WebSocket socket, Player? player)
=> base.HandleClientAsync(new ClientScreenServerConnection(
socket,
loggerFactory.CreateLogger<ClientScreenServerConnection>(),
player
));
public async Task OnFrameDoneAsync(GamePixelGrid gamePixelGrid, PixelGrid observerPixels)
=> await ParallelForEachConnectionAsync(c => c.OnGameTickAsync(observerPixels, gamePixelGrid).AsTask());
}