servicepoint-tanks/TanksServer/GameLogic/SpawnPowerUp.cs
2024-04-17 19:34:19 +02:00

19 lines
477 B
C#

namespace TanksServer.GameLogic;
internal sealed class SpawnPowerUp(
IOptions<GameRules> options,
MapEntityManager entityManager
) : ITickStep
{
private readonly double _spawnChance = options.Value.PowerUpSpawnChance;
public Task TickAsync(TimeSpan delta)
{
if (Random.Shared.NextDouble() > _spawnChance * delta.TotalSeconds)
return Task.CompletedTask;
entityManager.SpawnPowerUp();
return Task.CompletedTask;
}
}